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As an air combat game, Sky Warriors has 3D movement, using basic flight controls. Players must complete objectives and shoot down the opposition in order to win.

Game Modes[edit]

Targeting the six C-130 engines.

The game consists of two game modes: Payload and Skirmish. Both involve two teams of three players.

In Payload, players are either attacking or defending. The attackers must shoot down three C-130 cargo planes by disabling each of their six engines, while the defenders must protect at least one cargo plane until it makes it to the map border. Each player on the three man team may respawn four times after being shot down.

In Skirmish, the targets are not focused in a single spot like the engines on the C-130s. Instead, there are two sets of six targets for each team - the first three consist of balloons. The balloons are fairly durable and can take several missile hits to bring down. Destroying all three balloons let players engage three more surface ships sailing to the map border. The team that sinks all three ships, or shoots down all four players on the enemy team four times, wins.

Powerups[edit]

Powerups are acquired exclusively from lootboxes, and may be consumed at any time during a match. Three may be brought into the match.

  • Attack Up increases the damage output of your aircraft for 30 seconds, and requires a 1 minute cooldown.
  • Defence Up halves incoming damage for 30 seconds, and requires a 1 minute cooldown.
  • Repair Parts fully repairs your aircraft, and can be used every 130 seconds.
  • Quick Fixes repairs half of your aircraft's health, and can be used every 65 seconds.

Missiles[edit]

Missiles come in six flavours, and are dropped from lootboxes, or purchased individually using diamonds. The default AIM-9 Sidewinder is always available and can be used at any time. The remaining missiles must be purchased in packs of 10 from the in-game store using Diamonds, or received from lootboxes.

  • Fast Missiles fly faster and cause more damage than the default missile.
  • Strong Missiles deal additional damage, but have similar tracking abilities to the standard.
  • Tracking Missiles make sharper turns and have a higher chance of hitting targets, much like Fast Missiles.
  • Auto Aim Missiles do not require a lock on, and simply destroy the nearest target.
  • Cluster Missiles explode and eject submunitions over a wide area, damaging everything in a wide area of effect.