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Arcade enemy Items dropped Description NES enemy
Solomon's Key Goblin.gif Solomon's Key Bag 500.png Solomon's Key Bag 1k.png Solomon's Key Bag 2k.png Solomon's Key Bell1.png Solomon's Key Fire Growth.png Goblins walk the length of any platform that they happen to occupy. They turn around and walk back the other way whenever they reach the end of the platform or an obstacle. Before they turn around they try to punch and destroy whatever obstacle happened to be in their way. When they notice that Dana is on the same level as them, they rush forward and chase him with an outstretched arm. Break the blocks that they stand on to make them fall to their death. Solomon's Key NES Goblin.png
Solomon's Key Gargoyle.gif Solomon's Key Bag 2k.png Solomon's Key Bag 5k.png Solomon's Key Bag 10k.png Solomon's Key Bell1.png Solomon's Key Fire Growth.png Gargoyles patrol their platforms just like Goblins do, and they can break blocks that get in their way. However, whenever they happen to see Dana, they stop and begin to spit fireballs out in Dana's direction. They can be defeated by breaking the block that they are standing on. Solomon's Key NES Gargoyle.png
Solomon's Key Dragon.gif Solomon's Key Bag 100.png Solomon's Key Extra Range2.png Solomon's Key Scroll Extend2.png Solomon's Key Extra Life.png Dragons are the most fearsome of Dana's pursuers in the game. Not only will they chase Dana when he is in front of them, they will chase him as soon as he gets anywhere near them, even if they are facing the other direction. They can breath fire, although the length of this flame is limited to one block. Destroy the blocks they stand on to defeat them. They give the most valuable items of any monster, including scroll extends and extra life potions. Solomon's Key NES Dragon.png
Solomon's Key Demonhead.gif Solomon's Key Bag 500.png Solomon's Key Bag 1k.png Solomon's Key Bag 2k.png Solomon's Key Extra Range2.png Demonheads typically spawn from the Kameera Mirror generators. They can fall down any height, and proceed in one direction until they hit an obstacle and turn around. They will destroy any obstacle before turning around, if possible. They fade away after being on the screen for a certain amount of time. Solomon's Key NES Demonhead.png
Solomon's Key Salamander.gif Solomon's Key Bag 1k.png Solomon's Key Bag 2k.png Solomon's Key Bag 5k.png Solomon's Key Extra Range2.png Salamanders are particularly deadly. They typically spawn from the Kameera Mirror generators as well. Once they appear, they can fall any height, and they will proceed to track Dana down. They can breath fire and destroy stones just as Dragons can. They disappear from the screen after walking around for a certain period of time. Solomon's Key NES Salamander.png
Solomon's Key Serpent.gif Solomon's Key Bag 100.png Solomon's Key Bag 200.png Solomon's Key Bag 500.png Wyverns fly back and forth across a particular row of a stage. They don't particularly react to Dana, but they will destroy any block that gets in their way before turning back around in the other direction. They turn around considerably slowly whenever they bumb into an indestructible wall. There is no wyvern in the NES version. The equivalent is the Devil Keese, which does not pause when it hits a wall. Solomon's Key NES Devil Keese.png
Solomon's Key Ghost.gif Solomon's Key Bag 200.png Solomon's Key Bag 500.png Solomon's Key Extra Range2.png Ghosts are very much like wyverns. They fly back and forth, and destroy any blocks that happen to get in their way. However, they turn around much more quickly than wyverns do. They typically guard narrow corridors, so plan your route around them carefully. Solomon's Key NES Ghost.png
Solomon's Key Nuel.gif Solomon's Key Bag 500.png Solomon's Key Bag 1k.png Solomon's Key Bag 2k.png Solomon's Key Extra Range2.png Nuels are very much like Ghosts, except that they fly vertically instead of horizontally. They fly back in the opposite direction whenever they hit an obstacle, and they can destroy any blocks that they happen to run into. Solomon's Key NES Nuel.png
Solomon's Key Chimera.gif Solomon's Key Bag 100.png Solomon's Key Bag 1k.png A chimera is the vertical equivalent of a wyvern. They fly up and down as opposed to across. Like wyverns, they pause a little bit before rebounding off the surface of an indestructible object. They can destroy blocks that get in their way. They are not too common. There is no NES equivalent. Instead, there is one extra enemy known as the Skeleton, which appears from Kameera Mirrors and behaves identically to Demonheads. Solomon's Key NES Skeleton.png
Solomon's Key Spark.gif Solomon's Key Bag 100.png Solomon's Key Bag 200.png Spark balls are living electrical entities that like to cling to a surface a roam around it. They never deviate from their path unless the block that they are traversing suddenly disappears. Then they will fly off straight in whatever direction they were traveling until they find another surface to cling to and follow. They move at various speeds, are more of a moving obstacle than a direct threat to Dana. Solomon's Key NES Spark.png
Solomon's Key Panel Monster.gif Solomon's Key Bag 2k.png Solomon's Key Bag 5k.png Solomon's Key Bag 10k.png Solomon's Key Extra Range2.png Panel Monsters are motionless statues that are attached to various walls in various stages. They spit fireball out of their mouths at regular intervals. They can be situated horizontally or vertically, and their fireballs can destroy blocks. If you need to use a block that's in the path of the fire, don't plan on staying there for too long. Solomon's Key NES Panel Monster.png
Solomon's Key Slime Green.gif Solomon's Key Bag 5k.png Solomon's Key Bag 10k.png Solomon's Key Bag 20k.png Solomon's Key Bell1.png Solomon's Key Bell2.png Green Slimes are the slowest of all the slimes. They bounce along the floor from block to block. They can also slip between blocks and through walls. Their unpredictable nature makes them extremely dangerous to deal with. They appear from Kameera Mirrors. There are no slimes in the NES version of the game.
Solomon's Key Slime Orange.gif Solomon's Key Bag 5k.png Solomon's Key Bag 10k.png Solomon's Key Bag 20k.png Solomon's Key Bell1.png Solomon's Key Bell2.png Orange Slimes are a little faster than Green Slimes. They appear from Kameera Mirrors, but they occur on much fewer stages than Green Slimes. You can never tell where they are going to go next, so your best bet is to avoid getting close to them as much as possible.
Solomon's Key Slime Purple.gif Solomon's Key Bag 5k.png Solomon's Key Bag 10k.png Solomon's Key Bag 20k.png Solomon's Key Bell1.png Solomon's Key Bell2.png Purple Slimes are the fastest out of all the slimes. They will only appear on one stage in the entire game, and only if you happen to destroy one of the existing enemies with a fireball. So chances are likely that you will never actually witness the speedy Purple Slime at all.
Solomon's Key Earth Mage.gif Solomon's Key Bag 5k.png Solomon's Key Bag 10k.png Solomon's Key Bag 20k.png Solomon's Key Bell1.png Solomon's Key Bell2.png Solomon's Key Fire Growth.png Earth Mages are particularly dangerous. They share your ability to create blocks, but not the ability to destroy them. They can, however, destroy blocks hit headbutts, just like you. In fact, they can destroy an entire block with just one headbutt. They can also jump, even higher than Dana can. They aren't too bright, but they are determined. The Earth Mage is replaced by Willy in the NES version, a far smaller threat that behaves much more like a Goblin. Solomon's Key NES Willy.png
Solomon's Key Flame Blue.gif Blue Flames are the more common variety of flames that you will encounter throughout the game. They have an eternal source of fuel and will never go out, even if they drop through the air. You can use your wand on the flames to lower them briefly and jump over them. Just be careful not to wait too long or the flames will rise up again and burn Dana. Solomon's Key NES Flame Blue.png
Solomon's Key Flame Red.gif Dana will not encounter Orange Flames until much later in the game. They are taller than blue flames, but they can be extinguished. To do that, you must remove the blocks that they are positioned on and make them fall. That will put out their fire. You can also use your wand on them to lower the height of their fire. The NES version of the red flame is the same height of the blue flame, but is otherwise the same. Solomon's Key NES Flame Red.png
Solomon's Key Kameera Mirror.gif The Kameera Mirrors are enemy generators. Enemies will pour out of them on a regular basis. In addition to providing the stage with enemies, they serve as obstacles that prevent Dana from creating blocks where ever they happen to be situated. Don't stay directly beneath them for too long. Solomon's Key NES Kameera Mirror.png
Solomon's Key Devils Emblem.gif Devil's Emblems do not cause Dana any harm, but they certainly don't help him either. Like Kameera Mirrors, Dana cannot create blocks wherever Devil's Emblems are found. Therefore, they are typically used to create difficult puzzle solutions where you must work around their placement in order to complete the level. Solomon's Key NES Devils Emblem.png