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Front Room[edit]

SAS Front Room (ZX Spectrum).png

Sooty (and Sweep, in a 2-player game) will start the game in this room; it contains one bone, one bee, one snail and the key. Once you have collected the bone (and given it to Soo, who is oddly present on the right side of every room), you will have to collect the key, so you can open the locked doors.

Dining Room[edit]

SAS Dining Room (ZX Spectrum).png

This room contains two bones, one bee and one snail; in a two-player game, you can each collect one of the bones to save time and give them to Soo.

Kitchen[edit]

SAS Kitchen (ZX Spectrum).png

This room contains two bones and two spiders; you also have to stun both of them when you jump on the washing machine and table to get the bones.

Pantry[edit]

SAS Pantry (ZX Spectrum).png

This room contains two bones, one bee and one snail; in a two-player game, you can each collect one of the bones to save time and give them to Soo.

Conservatory[edit]

SAS Conservatory (ZX Spectrum).png

This room contains one bone, one bee, one snail, and the sticky bun; when either of you touches the sticky bun, it will stun both of the insects at once.

Garage[edit]

SAS Garage (ZX Spectrum).png

This room contains two bones, one spider and one bee; you also have to stun the first of them when you jump on the first tool rack to get the first bone and once you have given both bones to Soo, you must retrace your steps back to the Front Room and run off the left side of the screen to continue on.

Stairway[edit]

SAS Stairway (ZX Spectrum).png

This room contains two bones, one snail and one spider; you'll also have to stun the first of them when you jump on the shelf to get the first bone, and once you have given both of them to Soo you shall have to jump over the stairway to the basement at the bottom of the screen and run off its left side.

Hallway[edit]

SAS Hallway (ZX Spectrum).png

This room contains two bones, one bee, and one spider; the door on the next room's left side also cannot be unlocked or gone through by any means.

Porch[edit]

SAS Porch (ZX Spectrum).png

This room contains two bones, one bee and one snail; once you have given both of the bones to Soo, you shall have to retrace your steps back to the Stairway and go down the aforementioned stairway to the basement (it is also possible to do it before getting the bones in the Hallway and this room).

Games Room[edit]

SAS Games Room (ZX Spectrum).png

The room contains two bones, one snail and one bee; you will also have to stun the first of them when you jump up onto the shelf to get the first bone.

Cellar[edit]

SAS Cellar (ZX Spectrum).png

This room contains one bone, one spider, one bee, and the magic wand; you'll also have to stun the second of them when you jump onto the first shelf and get the bone, and if you are playing alone or Player 1 in a two-player game (i.e. Sooty) touching the magic wand recharges your own magic wand. You shall then have to retrace your steps back up to the Stairway, then go up the stairway to the Landing (again, it is also possible to go up there first).

Landing[edit]

SAS Landing (ZX Spectrum).png

This room contains two bones and two bees; you also have to stun both of them when you jump onto the shelves to collect the bones due to the stairs.

Matthew's Room[edit]

SAS Matthew's Room (ZX Spectrum).png

The room contains two bones, one bee and one spider; you will also have to stun the first of them when you jump on the first shelf to get the first bone.

Sooty's Room[edit]

SAS Sooty's Room (ZX Spectrum).png

This room contains two bones, one bee, and one snail; you will also have to stun the first of them when you jump on the first shelf to get the first bone.

Sweep's Room[edit]

SAS Sweep's Room (ZX Spectrum).png

This room contains two bones, one bee, and one snail; you also must stun the first of them when you jump onto the third shelf to get the second bone.

Soo's Room[edit]

SAS Soo's Room (ZX Spectrum).png

This room contains two bones, one bee, and one snail; you also must stun the first one when you jump up to the second shelf to get the second bone.

Bathroom[edit]

SAS Bathroom (ZX Spectrum).png

This room contains one bone, one bee, one snail and the pocket watch; when either player touches the pocket watch, it will temporarily stop the timer (and set Matthew's return back). Once you have given the bone to Soo, you must go back to the Landing, then go up the stairway to the Top Landing.

Top Landing[edit]

SAS Top Landing (ZX Spectrum).png

This room contains two bones, one snail and one bee; you will also have to stun the first of them when you jump on the first shelf to get the first bone.

Boxroom[edit]

SAS Boxroom (ZX Spectrum).png

The room contains one bone, one bee, one spider and the water bottle; if you're Player 2 in a two-player game (i.e. Sweep), touching the water bottle refills your water pistol. There is only one more room left to go now (if you are collecting the bones in the order this page is covering them, of course).

Attic[edit]

SAS Attic (ZX Spectrum).png

This room contains one bone, one snail, and one bee; you'll also have to stun the first of them when you jump on the first shelf to get the bone. Once you've given the last bone to Soo, the text "WELL DONE ALL THE BONES HAVE BEEN COLLECTED. PRESS SPACE" will appear on the screen - and, even though the game score displays have five digits, the first ones were redundant until the release of the Commodore Amiga version in 1992.