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11 - Hexy[edit]

SpaceGiraffe Level 11.jpg

3 Flowers, many grunts.

Grunts traverse columns slowly at the top.

12 - Deadly Garden[edit]

SpaceGiraffe Level 12.jpg

3 Flowers, many grunts.

Flowers grow rapidly.

13 - Entrance[edit]

SpaceGiraffe Level 13.jpg

5 Flowers, several grunts.

The flowers on this map will extend beyond your end of the grid. If you view this stage from the level select screen, they may appear as permanent fixtures if left to grow.

14 - Inverted Feed Bucket[edit]

SpaceGiraffe Level 14.jpg

On this map, your left/right movement is reversed, but your shooting direction appears to be "normal."

15 - L is for Lager[edit]

SpaceGiraffe Level 15.jpg

On this map, flowers extend beyond your end of the grid, but detach.

Your blind spot is the left-hand side; if you remain there, you can't see what's coming down the column.

16 - Indestractabull[edit]

SpaceGiraffe Level 16.png

Flowers cannot be destroyed or have their growth slowed.

You have weak vision just to the left and right of the top, but you should still see or hear the flower growing underneath you (especially with the audio cue.)

At this stage, the power zone meter shown at the bottom will no longer be present. However, you can (and should) be able to recognize the power zone simply by looking at the grid.

17 - Canopy[edit]

Risky but profitable - attacking a container with no power zone

Your first encounter with a container.

Initially, the power zone is hard to build and maintain but it becomes easier as the level progresses. You will notice that the container will come alongside grunts, allowing you to have some control over the power zone before a bull rush.

When you hit the container, it releases a few grunts, which fly to the edge of the power zone.

18 - Straightforward hump[edit]

Not much activity between waves

No grunts, only flowers and containers. Because there are only flowers and containers approaching, this level should be short and fast.

For a high score: harvest a flower to partly charge your power zone, then destroy the container. Continue harvesting a flower until the grunts from the container reach the top, them bull rush the entire set.

19 - Truncated[edit]

All according to plan

A break from the previous levels as you will only encounter grunts.

The change in pace shouldn't prevent you from shooting a few grunts to maintain the zone and pushing them off the grid. However, you will have to watch for bullets that may appear.

20 - South of Aphex[edit]

A short lull before the last wave

No grunts, only flowers and containers.

Just like Straightforward hump, you shouldn't expect too much difficulty.