From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
stub
stub

This page is a stub. Help us expand it, and you get a cookie.

Area 1[edit]

You start off on an electric wire, with hammer head and his goons on the ground. Traverse near them but don't let them see you by going into the light.

Area 2[edit]

Boss fight 1[edit]

The first boss area fight involves Hammerhead on a train turntable, armed with a mini-gun that also has a flashlight.

Area 3[edit]

Area 4[edit]

Spiderman Noir becomes trapped, surrounded by Enforcer gunmen on the balconies. If you traverse out of the area, the gunmen will rapidly fire at you unless you get back to the perimeter. The area then becomes an arena where you have to fight off enemies, including a heavy Enforcer. trying to move out of the area will,l result in the mounted

Boss fight 2[edit]

In the final fight with Hammerhead, Hammerhead has upgraded himself with the power of the fragment, he now has two oversized guns attached to his hands. He will start off by using his machinegun hand, but after you throw an object at him, he will use his other hand, which contains a rocket launcher. If that happens stand in front of one of the three boilers and make sure that Hammerhead hits it with his missile. If you are successful the boiler will blow up and fill the room with steam. Webzip Spiderman to one of the rails along the top of the boss area, and zip to one that is the nearest to hammerhead, and press B when you see the prompt. Do the above for each of the boilers. Once that the boilers have finished, Hammerhead will also try to ram you with his hardhead as well, try to lure him into hitting a wall and hit him back. keep on doing the above until his health is fully depleted.