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On the right of the launchpad from Area 3 is a Bounce Pad. Use it to reach a high-up wall. Ink it and climb it, and the kettle sits on top.

Beginning Area[edit]

Directly ahead is a launchpad to the first checkpoint.

Checkpoint 1[edit]

Ahead is a T-shaped block rotating clockwise. There is an Octotrooper on a concave corner of the side of the block. Use the block to cross the gap, and use the Gusher ahead to climb up. There, an Octostamp approaches from behind a barrier. Defeat it if necessary and climb up the wall to the right to the next checkpoint.

Checkpoint 2[edit]

Ahead is a Gusher used to climb up another larger T-shaped block. There is an Octotrooper on a car to the right on the base side, another Octotrooper on the other side of the gap, and a Rolonium on the top of the side. Use the block to cross the gap and use the Ride rail to the next checkpoint.

Checkpoint 3[edit]

Ahead is an inked path stopping at a barrier, an Octotrooper behind a Rolonium to the left, and an Octocommander behind a rotating flat platform with a Rolonium on the side and a car on the base. Defeat the Octotrooper, take cover behind the barrier while the Octocommander is firing, and approach and splat the Octocommander when it's not firing. Ahead is the next checkpoint.

Checkpoint 4[edit]

Ahead are two rotating platforms in a series. These rotating platforms lock in every 90 degrees for about 2 seconds before rotating again. The second one with two Octotroopers on two cars on the two bases of the platform is placed up higher so the player will have to climb up the platforms to cross the gap. At the top is the next checkpoint with a Ride rail behind it.

Checkpoint 5[edit]

Take the ride rail to the next checkpoint.

Checkpoint 6[edit]

Ahead is a vault holding the launchpad, a row of crates, two Octostamps on a platform behind and above the crates, a rotating platform behind the Octostamps, and a large platform to be reached with the rotating platform, with an Octostamp DX and an Octotrooper and a key on the Octostamp DX. Break the crates and defeat the Octostamps, then climb up the platforms, cross the gap with the rotating platform, get onto the large platform with the Octostamp DX, get it down and grab the key on its back, then head back down to the vault and open it to use the launchpad there to the final checkpoint.

Final Checkpoint[edit]

The Sunken Scroll.

The Zapfish can be seen ahead far away from the checkpoint. Ahead of the checkpoint are these obstacles in order: a barrier and an Octotrooper peeking out from the sides, a large rotating platform with cars on the bases, an Octocommander on a stable platform, a large rotating platform with cars on the bases, and a Rolonium on the side, a smaller and faster rotating platform with Octocommanders on the sides, and a platform with the Zapfish at the end. Navigate through the whole lot and grab the Zapfish at the end. When dropping down onto the first platform after the Octotrooper, turn around. There will be a crate that contains the Sunken Scroll.