Command Posts[edit]
- The enemy usually doesn't reach this CP. There's a pathway off to the side leading to CP 6.
- Don't let the enemy get this one-it leads right to CP 3 and onward.
- Between this CP and CP 4, there's a lot of fighting at the beginning of the battle.
- An enemy CP, capture this one first.
- Most of the enemy troops here take cover behind the walls. You'll be under heavy fire when you try to take this one.
- At the end of a series of hallways, most of the fighting happens here towards the end of the fight.
General[edit]
Death Star | |
---|---|
World | N/A |
Environment | Battlestation Interior |
Empire | Rebels |
* Hero: Emperor | * Hero: Luke Skywalker
|
Heavy with theme with many recognizable features from the movie StarWars IV: A New Hope, this map is not available in any of the Galactic Conquest game modes. It is pretty big, and easy to get lost in if you're not familiar with it. Some dangers to note are the bottomless pits, destructible bridges, and the Death Star laser.
Halfway down the cell-block corridor leading from CP 2 there is a wall grate that can be destroyed. This opens a one-way chute to the garbage compacter. If you time it correctly, you can use this route as a shortcut to get behind enemy forces at CP 4. However, the AI bots will also use this new route, and they aren't nearly as clever at getting out of the compacter alive. So ultimately blasting the grate might cause more trouble to the faction holding the cellblock than it is worth.
Much of the fighting concentrates around controlling the complicated axis between CP's 3, 4 and 5. However at some point the bridges in the central round shaft reconnect the two opposing sides, and CP 2 and 1 can become vulnerable to a diversionary attack.
Conquest Mode[edit]
Strategy 1[edit]
Spawn as a normal Stormtrooper at CP 3. Make your way over to CP 4, killing any Rebels nearby. Capture the CP and move on down the bridge to the hallway leading to CP 5. Don't rush in alone, because the enemy will hide in behind the walls and gun you down. After you clear out Rebel forces, take the CP. Now, get ready for the final assault. Go around the circular path around CP 5 and down the hallway. You should reach a bridge with two doorways and one sliding door in front of you. If the Rebels managed to capture CP 2, go to through the door across from you and retake it before Rebel troops make their way to CP 3. At this point in the battle, the enemy should be cornered inside CP 6. Head to CP 1 and use that small hallway to get a shortcut to CP 6. Hurry and take this CP before Rebel soldiers overwhelm you. Once this CP has been taken, await victory.
Strategy 2[edit]
Spawn at CP 3, this time as a Shock Trooper. Defeat the Rebel forces at CP 4 and capture it. Move on down the bridge to CP 5, but this time lay a mine at the entrance to CP 5, by the green computer. When a Rebel walks over it, the bridge will collapse. Now, backtrack to CP 4 and go to CP 5 through the alternative route. At the exit of this path, lay more mines. Rebels will run into them, trying to get through the hallway. Push onward and take over CP 5. Run over to the entrance to CP 6 and lay some mines. Continue this process over and over again, and it should be doing a great deal of damage. Move on and lay your mines closer to the CP, until you get there. Then, you may take it.
Strategy 3[edit]
Spawn at CP 1 as a regular Stormtrooper. Wait a while, then run through the entrance to CP 6. Capture it, then kill the Rebels in the hallway wondering what the heck happened. With the enemy's main Command Post down, you should have no trouble conquering the rest of the Rebellion's CPs.
Capture the Flag[edit]
Due to the channelling nature of the map into a few choke-points where the two sides tend to congregate, this map doesn't lend itself to a good CTF match.