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In addition to starships, tanks and troops, the Rebel Alliance and the Galactic Empire also incorporate a diverse group of structures that can enhance and maintain armies, increase income, or expand your armies. The amount of structures each faction owns and what they build can vary, as each faction has different units.

Imperial Structures[edit]

The following are used by the Galactic Empire.

Imperial Command Center[edit]

This directs Imperial troops

Imperial Barracks[edit]

this trains the basic Infantry for the Empire.

  • Trains:
    • Stormtrooper
    • Scout Trooper on Speeder bikes
  • During land battle produces infinite supply of storm troopers until destroyed. When destroyed like all buildings will produce a squad of troopers

Imperial Light Factory[edit]

Builds the light tanks of the Empire.

  • Builds:
    • AT-ST
    • 2M-Repulsor Tank
    • TIE Maulers

Imperial Heavy Factory[edit]

Produces the Imperial Heavy Assault Units.

  • Builds:
    • SPMA-T
    • AT-AA

Imperial Advanced Factory[edit]

Produces the largest and most powerful units.

  • Builds:
    • AT-AT

Imperial Officer Academy[edit]

Trains Imperial Commanders.

  • Trains:
    • Imperial Field Commander
    • Imperial Fleet Commander

Imperial Anti-Infantry Turret[edit]

Built and used to pulverize Rebel Soldiers.

Imperial Anti-Vehicle Turret[edit]

Built to destroy Rebel Tanks.

Imperial Anti-Air Turret[edit]

Produced to eliminate Y-Wings and to attack those blasted Snowspeeders!

Rebel Structures[edit]

Alliance Command Center[edit]

Alliance Barracks[edit]

this trains the basic Infantry for the Rebellion.

  • Trains:
    • Rebel soldier
    • Plex trooper
  • During land battle produces infinite supply of rebel soldiers until destroyed. When destroyed like all buildings will produce a squad of soldiers.

Alliance Light Factory[edit]

Produces light tanks of the rebellion.

  • builds:
    • T2-B tank
    • T-47 snowspeeder

Alliance Heavy Factory[edit]

Produces the most powerful vehicles the rebel alliance has to offer.

  • Builds:
    • T4-B heavy tank
    • MPTL-artillery

Alliance Infiltrator Training Facility[edit]

Alliance Officer Academy[edit]

Alliance Anti-Infantry Turret[edit]

Alliance Anti-Vehicle Turret[edit]

Alliance Anti-Air Turret[edit]

Other Structures[edit]

While each faction has their own structures there are other structures that any faction can build/capture and have the same purpose.

Abandoned Heavy Factory[edit]

Abandoned Sensor Array[edit]

Bacta Healing Station[edit]

Cantina[edit]

A wretched hive of scum and villainy.

  • hires:
    • smuggler

Communications Array[edit]

Hutt Palace[edit]

A palace used by powerful criminal leaders.

  • hires:
    • bounty hunter

Mercenary Outfitter[edit]

Mining Facility[edit]

Produces credits when built.

Power Generator[edit]

Gives power to shield generators, comms arrays, mining facilities and turbolasers. When destroyed these buildings will become disabled.

Repair Station[edit]

Repairs all vehicles in its range. Must be built on a build pad.

Research Facility[edit]

Resource Pad[edit]

Sensor Node[edit]

Permanently reveals a section of the map until the structure is destroyed. Must be built on a build pad.

Shield Generator[edit]

Creates an energy bubble around the generator that stops any energy projectiles from passing through. Solid projectiles (like rockets and mass driver rounds) on the other hand, Can still go through the shield. In skirmish mode the shield is upgraded so that solid projectiles also cant pass through the shield. Requires a power generator.

TurboLaser Tower[edit]

A tower that automatically fires powerful turbolaser blasts at any enemy vehicle that passes by. Requires a power generator.

Space Structures[edit]

Imperial Space Station[edit]

Alliance Space Station[edit]

Asteroid Mining Facility[edit]

Produces credits when built.

Laser Defense Satelite[edit]

Missile Defense Satelite[edit]

Merchant Space Docks[edit]

Special Units[edit]

These units can help your space fleet (the Magnapulse Cannon is one exception) defend a planet during an enemy attack. They are protected from enemy forces (except with the Orbital Bombardment in Forces Of Corruption) because they are ground-based, except on Bespin, which has no surface.

Ion Cannon[edit]

Target an enemy. Shoots into the sky, disabling the targets shield. Then it is recharged for reuse. More cannons on the planet means faster reloading.

Hypervelocity Gun[edit]

Bypasses the shield to direct hull damage, then recharges before being able to be fired again.

Magnapulse Cannon[edit]

Lobs a powerful plasma projectile at enemy vehicles causing huge electrical damage and disables them.