Ranking in Star Wars: Squadrons is measured in three ways: level, MMR ranking, and operations rank.
Your MMR Ranking is used for matchmaking purposes and cannot be viewed normally. This helps ensure you are not paired with players too far beyond your skill level. If you form a squadron with another player, they are counted as the player with the higher MMR.
Operations Rank[edit | edit source]
The Operations Rank is tied to the 8 week Operations cycle. Obtain your first rank by completing ten placement matches. This can only be done in Fleet Battles against other players. The operations rank levels are:
- Maverick (Subdivisioned into I, II, and III)
- Hotshot (Subdivisioned into I, II, and III)
- Hero (Subdivisioned into I, II, III, IV, and V)
- Valiant (Subdivisioned into I, II, III, IV, and V)
- Legend (Subdivisioned into I, II, III, IV, and V)
- Galactic Ace (not subdivisioned)
It is possible to be demoted from one subdivision to another, but you cannot drop from one division to the lower one.
Following the conclusion of every Operation, your competitive Rank tied to Fleet Battles will reset. You will receive an amount of Glory - a currency used for cosmetics - depending on the highest rank achieved, not the rank you are at when the operation ends.
Upon reaching Valiant, Legend, and Galactic Ace levels for the first time, you will be awarded with a special helmet.
Daily Challenges & Operation Rewards[edit | edit source]

Regardless of how well you do in the Operation, however, you can still gain a special helmet by completing daily challenges. These challenges can be completed in Dogfights, Ranked Fleet Battles, or Co-op Fleet Battles vs. AI. You cannot complete them in custom or private matches, or solo Fleet Battles vs. AI.
When you first start the game, there will be a number of unskippable daily challenges meant to coax you into trying all four classes of ships. Future daily challenges can be changed.
Known daily challenges include:
Name | Objective | Glory |
---|---|---|
Star Fighter[1] | Complete 3 dogfight matches. | 100 |
That'll Teach Them[1] | Win 1 fleet battle vs. AI | 100 |
Pew Pew[1] | As an X-wing or TIE Fighter, destroy 10 enemies | 100 |
You Can Shake 'Em[1] | As an A-wing or TIE Interceptor, evade 5 missiles | 100 |
Heavy Hitter[1] | As a Y-wing or TIE Bomber, deal 8000 damage to enemy capital ships | 100 |
Friend Ship[1] | As a U-wing or TIE Reaper, repair/resupply 10 allies | 100 |
Send Support | Repair[2] 10 squadmates | 100 |
Revenge of the Empire | Win 3 matches as the Galactic Empire | 100 |
For the Empire | Win 1 match as the Galactic Empire | 50 |
Fleet Saviour | Shoot down 15 enemy bombers | 100 |
Menace | Hit 20 enemy players with missiles | 100 |
Contact | Hit 10 enemy players with missiles | 50 |
Rise of the Republic | Win 3 matches as the New Republic | 100 |
For the New Republic | Win 1 match as the New Republic | 50 |
Dedicated Pilot | Win 5 matches as any faction | 100 |
Untouchable | Evade 15 enemy missiles | 100 |
Dodger | Evade 5 enemy missiles | 50 |
Warming Up | Complete 3 matches as either faction | 50 |
Enemy Number One | Destroy 3 enemy subsystems | 100 |
Dedicated Pilot | Complete 5 matches as any faction | 100 |
Capital Punishment | Deal 3000 damage to enemy capital ships | 50 |
Subsystem Down | Destroy 1 flagship subsystem | 50 |
Warming Up | Complete 3 matches as any faction | 50 |
Tallied Up | Shoot down 15 enemy players | 50 |
Fleet Guardian | Shoot down 5 enemy bombers | 50 |
Levels[edit | edit source]

Levels are the most publicly visible method of progression, and is the number next to the player's name. Levels are gained simply by playing the game, and thus are not necessarily an indicator of skill. When you are below level 40, you will gain two requisition points - used for unlocking ship components. You will also gain Glory at any level, for unlocking cosmetics. At level 41 and above, you will gain only Glory - having gained enough requisition to unlock all fighter components for both sides.
At level 5, you gain an additional loadout slot, giving you additional flexibility in multiplayer. You will gain a third at level 15.
At level 25 you gain a fourth loadout slot and be awarded 500 Glory and 4 Requisition.
At level 35 you will gain a fifth loadout slot and be awarded 700 Glory and 4 Requisition.
Unlocking all items available will leave 1 Requisition left over.