An implant requires minimum Constitution for an organic character to equip: this is the permanent value (bonuses from other Equipment, Stimulants, Force powers and Mastery not included).
However, if an implant is selected for a reward, merchant or container inventory then the chance of each subtype being selected is determined by your character's maximum Constitution (including bonuses):
So only Packages can be selected with less than 12 Constitution, but all four subtypes have equal chance of being selected with 18 Constitution or more.
The first four Packages, Implants, Systems and D-Packages can be created using a Lab Station with sufficient Treat Injury rank and Chemicals:
An implant is normally received from the following:
World
|
Area
|
Source
|
Telos: Citadel Station
|
Bumani Exchange Corp.
|
Luxa
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (Code (Level + 5) / 3)
|
Summary at end of page.
Packages require minimum Constitution 12 to equip.
|
|
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Peragus II
|
Fuel Depot
|
Plasteel Cylinder
|
75 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Geeda
|
78 |
1
|
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
75 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
75 |
1
|
Docks
|
Fassa (levels 1-3)
|
75 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
75 |
1
|
Onderon
|
Merchant Quarter
|
Gegorran
|
75 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
75 |
1
|
|
|
This implant allows the user to subtly secrete synthetic pheromones that generally stimulate a pleasant behavior response in a wide range of species. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
300 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
300 |
1
|
Refugee Quad
|
Saquesh (levels 1-3)
|
300 |
1
|
Docks
|
Fassa (levels 4-6)
|
300 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
300 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
360 |
1
|
Merchant Quarter
|
Gegorran
|
300 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
300 |
1
|
|
|
This implant micromanages the cardiovascular system, effectively increasing the user's constitution faster and further than hard work and exercise might. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
900 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
900 |
1
|
Refugee Quad
|
Saquesh (levels 4-6)
|
900 |
1
|
Docks
|
Fassa (levels 7-9)
|
900 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
900 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
1080 |
1
|
Merchant Quarter
|
Gegorran
|
900 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
900 |
1
|
|
|
This implant effectively increases the user's strength without the need for additional muscle mass through a combination of autonomic regulatory center management and small doses of adrenal stimulants. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
1700 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
1700 |
1
|
Refugee Quad
|
Saquesh (levels 7-9)
|
1700 |
1
|
Docks
|
Fassa (levels 10-12)
|
1700 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
1700 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
2040 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
1700 |
1
|
|
|
This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous action. Inactive users may suffer the odd lingering twitch. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
3700 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
3700 |
1
|
Refugee Quad
|
Saquesh (levels 10-12)
|
3700 |
1
|
Docks
|
Fassa (levels 13-15)
|
3700 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
3700 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
3700 |
1
|
|
|
This simple but advanced implant combines the functionality of the more common Strength and Cardio Packages. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
7600 |
1
|
Refugee Quad
|
Saquesh (levels 13-15)
|
7600 |
1
|
Docks
|
Fassa (levels 16-18)
|
7600 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
7600 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
7600 |
1
|
|
- Attributes Required: Minimum Constitution: 12
- Skills: Awareness +1, Computer Use +1, Demolitions +1, Persuade +1, Repair +1, Security +1, Stealth +1, Treat Injury +1
|
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
12800 |
1
|
Refugee Quad
|
Saquesh (levels 16-18)
|
12800 |
1
|
Docks
|
Fassa (levels 19-21)
|
12800 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
12800 |
1
|
|
|
This advanced implant package employs nano-technology to speed healing. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
18200 |
1
|
Refugee Quad
|
Saquesh (levels 19-21)
|
18200 |
1
|
Docks
|
Fassa (levels 22-24)
|
18200 |
1
|
|
|
This device improves all physical attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (levels 22-24)
|
23600 |
1
|
Docks
|
Fassa (levels 25-27)
|
23600 |
1
|
|
|
This device improves all mental attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (levels 25-27)
|
29000 |
1
|
Docks
|
Fassa (levels 28-30)
|
29000 |
1
|
Implants require minimum Constitution 14 to equip.
|
|
This ocular implant greatly increases visual acuity, allowing the user to better track enemy movement in combat. General awareness will improve as well. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
75 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
75 |
1
|
Docks
|
Fassa (levels 1-3)
|
75 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
75 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
90 |
1
|
Merchant Quarter
|
Gegorran
|
75 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
75 |
1
|
|
|
This implant regulates electrical current, protecting the user's brain from energy surges. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
300 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
300 |
1
|
Refugee Quad
|
Saquesh (levels 1-3)
|
300 |
1
|
Docks
|
Fassa (levels 4-6)
|
300 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
300 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
360 |
1
|
Merchant Quarter
|
Gegorran
|
300 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
300 |
1
|
|
|
This implant does use relatively experimental nano-technology to speed healing, but relies more on coagulants and solid doses of pain relievers. If you feel better, you are better. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
900 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
900 |
1
|
Refugee Quad
|
Saquesh (levels 4-6)
|
900 |
1
|
Docks
|
Fassa (levels 7-9)
|
900 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
900 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
1080 |
1
|
Merchant Quarter
|
Gegorran
|
900 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
900 |
1
|
|
|
This improved variant of the Strength Package employs substantially higher doses of stimulants. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Geeda
|
1785 |
1
|
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
1700 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
1700 |
1
|
Refugee Quad
|
Saquesh (levels 7-9)
|
1700 |
1
|
Docks
|
Fassa (levels 10-12)
|
1700 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
1700 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
2040 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
1700 |
1
|
|
|
The Alacrity Implant enhances the user's nervous system, significantly improving reaction times. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
3700 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
3700 |
1
|
Refugee Quad
|
Saquesh (levels 10-12)
|
3700 |
1
|
Docks
|
Fassa (levels 13-15)
|
3700 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
3700 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
3700 |
1
|
|
|
By stimulating less used neural networks in the brain, this implant allows the user to see solutions they may not have otherwise considered. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
7600 |
1
|
Refugee Quad
|
Saquesh (levels 13-15)
|
7600 |
1
|
Docks
|
Fassa (levels 16-18)
|
7600 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
7600 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
7600 |
1
|
|
- Attributes Required: Minimum Constitution: 14
- Skills: Awareness +2, Computer Use +2, Demolitions +2, Persuade +2, Repair +2, Security +2, Stealth +2, Treat Injury +2
|
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
12800 |
1
|
Refugee Quad
|
Saquesh (levels 16-18)
|
12800 |
1
|
Docks
|
Fassa (levels 19-21)
|
12800 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
12800 |
1
|
|
- Attributes Required: Minimum Constitution: 14
- Damage Resistance: Resist 5/- vs. Electrical
- Damage Resistance: Resist 5/- vs. Energy
- Constitution: +1
|
This implant regulates current through the body, both improving stamina and providing resistance to energy-related attacks. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
18200 |
1
|
Refugee Quad
|
Saquesh (levels 19-21)
|
18200 |
1
|
Docks
|
Fassa (levels 22-24)
|
18200 |
1
|
|
|
This device improves all physical attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (levels 22-24)
|
23600 |
1
|
Docks
|
Fassa (levels 25-27)
|
23600 |
1
|
|
|
This device improves all mental attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (levels 25-27)
|
29000 |
1
|
Docks
|
Fassa (levels 28-30)
|
29000 |
1
|
Systems require minimum Constitution 16 to equip.
|
|
This implant maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Side effects include dry mouth. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
75 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
75 |
1
|
Docks
|
Fassa (levels 1-3)
|
75 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
75 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
90 |
1
|
Merchant Quarter
|
Gegorran
|
75 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
75 |
1
|
|
|
This implant regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Geeda
|
315 |
1
|
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
300 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
300 |
1
|
Refugee Quad
|
Saquesh (levels 1-3)
|
300 |
1
|
Docks
|
Fassa (levels 4-6)
|
300 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
300 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
360 |
1
|
Merchant Quarter
|
Gegorran
|
300 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
300 |
1
|
|
|
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
900 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
900 |
1
|
Refugee Quad
|
Saquesh (levels 4-6)
|
900 |
1
|
Docks
|
Fassa (levels 7-9)
|
900 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
900 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
1080 |
1
|
Merchant Quarter
|
Gegorran
|
900 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
900 |
1
|
|
|
This system supplants the user's normal nervous system, enhancing it artificially. It allows the impluses to travel faster and farther along the system, improving reaction time, while also improving fine motor control, increasing accuracy. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
1700 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
1700 |
1
|
Refugee Quad
|
Saquesh (levels 7-9)
|
1700 |
1
|
Docks
|
Fassa (levels 10-12)
|
1700 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
1700 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
2040 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
1700 |
1
|
|
|
This implant stimulates physical performance well beyond the user's norm. The Bavakar Medical Research Labs are at the forefront of developmental cybernetics. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Telos: Citadel Station
|
Entertainment
|
Samhan Dobo
|
3700 |
1
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
3700 |
1
|
Refugee Quad
|
Saquesh (levels 10-12)
|
3700 |
1
|
Docks
|
Fassa (levels 13-15)
|
3700 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
3700 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
3700 |
1
|
|
- Attributes Required: Minimum Constitution: 16
- Constitution: +4
|
This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Onderon
|
Royal Palace
|
Master Kavar
|
7600
|
1
|
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
7600 |
1
|
Refugee Quad
|
Saquesh (levels 13-15)
|
7600 |
1
|
Docks
|
Fassa (levels 16-18)
|
7600 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
7600 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
7600 |
1
|
|
- Attributes Required: Minimum Constitution: 16
- Skills: Awareness +4, Computer Use +4, Demolitions +4, Persuade +4, Repair +4, Security +4, Stealth +4, Treat Injury +4
|
This ingenious device modifies brain chemistry to improve general problem solving and data processing abilities. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
12800 |
1
|
Refugee Quad
|
Saquesh (levels 16-18)
|
12800 |
1
|
Docks
|
Fassa (levels 19-21)
|
12800 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
12800 |
1
|
|
|
By converting all pain into benign brain signals, this implant system greatly increases one's durability. It has no direct negative side effects, as its user is still fully aware of his body's current state of health. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
18200 |
1
|
Refugee Quad
|
Saquesh (levels 19-21)
|
18200 |
1
|
Docks
|
Fassa (levels 22-24)
|
18200 |
1
|
|
|
This device improves all physical attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (levels 22-24)
|
23600 |
1
|
Docks
|
Fassa (levels 25-27)
|
23600 |
1
|
|
|
This device improves all mental attributes, making it one of the most valuable of implants of its type. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (levels 25-27)
|
29000 |
1
|
Docks
|
Fassa (levels 28-30)
|
29000 |
1
|
D-Packages require minimum Constitution 18 to equip.
|
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Geeda
|
78 |
1
|
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
75 |
1
|
Docks
|
Fassa (levels 1-3)
|
75 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
75 |
1
|
Onderon
|
Merchant Quarter
|
Gegorran
|
75 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
75 |
1
|
|
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
300 |
1
|
Refugee Quad
|
Saquesh (levels 1-3)
|
300 |
1
|
Docks
|
Fassa (levels 4-6)
|
300 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
300 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
360 |
1
|
Merchant Quarter
|
Gegorran
|
300 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
300 |
1
|
|
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
900 |
1
|
Refugee Quad
|
Saquesh (levels 4-6)
|
900 |
1
|
Docks
|
Fassa (levels 7-9)
|
900 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
900 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
1080 |
1
|
Merchant Quarter
|
Gegorran
|
900 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
900 |
1
|
|
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's also a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
1700 |
1
|
Refugee Quad
|
Saquesh (levels 7-9)
|
1700 |
1
|
Docks
|
Fassa (levels 10-12)
|
1700 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
1700 |
1
|
Onderon
|
Iziz Spaceport
|
Margar
|
2040 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
1700 |
1
|
|
- Attributes Required: Minimum Constitution: 18
- Constitution: +3
- Bonus Feat: Toughness, Improved Toughness, Master Toughness
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
3700 |
1
|
Refugee Quad
|
Saquesh (levels 10-12)
|
3700 |
1
|
Docks
|
Fassa (levels 13-15)
|
3700 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
3700 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
3700 |
1
|
|
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
7600 |
1
|
Refugee Quad
|
Saquesh (levels 13-15)
|
7600 |
1
|
Docks
|
Fassa (levels 16-18)
|
7600 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
7600 |
1
|
Dantooine
|
Khoonda
|
Adum Larp
|
7600 |
1
|
|
- Attributes Required: Minimum Constitution: 18
- Skills: Awareness +6, Computer Use +6, Demolitions +6, Persuade +6, Repair +6, Security +6, Stealth +6, Treat Injury +6
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
12800 |
1
|
Refugee Quad
|
Saquesh (levels 16-18)
|
12800 |
1
|
Docks
|
Fassa (levels 19-21)
|
12800 |
1
|
Dxun
|
Mandalorian Ruins
|
Kex
|
12800 |
1
|
|
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Landing Pad
|
Oondar
|
18200 |
1
|
Refugee Quad
|
Saquesh (levels 19-21)
|
18200 |
1
|
Docks
|
Fassa (levels 22-24)
|
18200 |
1
|
|
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (levels 22-24)
|
23600 |
1
|
Docks
|
Fassa (levels 25-27)
|
23600 |
1
|
|
|
D-Package implants are larger and more intrusive than other types. They tend to have more impressive effects, but can only be used by very healthy individuals. |
There's a chance to receive from the following:
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Refugee Quad
|
Saquesh (levels 25-27)
|
29000 |
1
|
Docks
|
Fassa (levels 28-30)
|
29000 |
1
|