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Refugee Landing Pad[edit]

When you return to the Refugee Landing Pad from the Refugee Quad (or try to return to the Refugee Quad):

KotOR Icon Journal.png Journal Entry Added: Landing Rights
It has occurred to you that it may be unwise to leave the Ebon Hawk unattended at the landing pad for too long. Quello had warned you that another ship was scheduled to dock there.

Sure enough, back at the Ebon Hawk the landing pad master, Quello, is now approached by the captain of the Red Eclipse, Cahhmakt:

KotORII Icon Dialog.png Quello: Let's see, three bricks of spice out to Ylesia, then with the turnaround...um, no, no, that won't work... Uh... Cahhmakt! Here so soon? I wasn't expecting you for, uh... well, not now, anyway.
KotORII Icon Dialog.png Red Eclipse Captain: Enough! We will wait for these trespassers, and we shall see the color of their blood.

As you approach the Ebon Hawk from the entrance of Tienn Tubb's Shop, two Red Eclipse slavers appear:

KotORII Icon Dialog.png Red Eclipse Slaver: There is the one. As was told to us.
KotORII Icon Dialog.png Red Eclipse Slaver: You have attempted to claim territory of the Red Eclipse - for that, your lives are now ours.
KotOR Icon Journal.png Journal Entry Added: Landing Rights
You returned to find the crew of the Red Eclipse, a slaver ship, have seized the Ebon Hawk. You will need to enter the Ebon Hawk and defeat their captain in order to be able to use the vessel again.

All Red Eclipse slavers you encounter here and aboard the Ebon Hawk have Sneak Attack I, so don't let them flank you. These two are Trandoshans (as are all slavers outside), one armed with a Vibrosword and the other with two Vibroblades:

Red Eclipse Slaver (level 14)
KotORII Model Red Eclipse Slaver (Vibrosword).png
Set 2
Level 10
Class Minion
Alignment 35 (dark)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 14 -
Slashing 5-25-
Threat 19-20,x2-
Items and abilities Feats Force powers

Vibrosword

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Red Eclipse Slaver (level 14)
KotORII Model Red Eclipse Slaver (Vibroblades).png
Set 2
Level 10
Class Minion
Alignment 35 (dark)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 4
Piercing 3-212-20
Threat 19-20,x219-20,x2
Items and abilities Feats Force powers

Vibroblade(2)

Weapon Proficiency: Melee Weapons Sneak Attack I

None

There's a similar pair just around the corner to the left. As you approach the Ebon Hawk you'll encounter another pair, a single slaver and then three more guarding the ship itself, all six of whom can be armed with a Vibro Double-Blade or a Blaster Carbine (switching to a vibroblade in melee range):

Red Eclipse Slaver (level 14)
KotORII Model Red Eclipse Slaver (Vibro Double-Blade).png
Set 2
Level 10
Class Minion
Alignment 35 (dark)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 4
Slashing 5-334-32
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Vibro Double-Blade

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Red Eclipse Slaver (level 14)
KotORII Model Red Eclipse Slaver (Blaster Carbine).png
Set 2
Level 10
Class Minion
Alignment 35 (dark)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack 13 -
Energy 2-24-
Threat 20-20,x2-
Melee
Attack 14 -
Piercing 3-21-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Carbine + Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Sneak Attack I

None

KotOR Icon XP.png Experience Points (XP) Received:
  • 200 Killed Red Eclipse Slaver (10) (level 14)

Ebon Hawk[edit]

When you board the Ebon Hawk, you only have your current party and you're attacked immediately by a Red Eclipse slaver in the garage opposite, a Trandoshan with a Sonic Carbine who switches to a Stun Baton in melee range: there's another just out of sight to the right, by the workbench.

Red Eclipse Slaver (level 14)
KotORII Model Red Eclipse Slaver (Sonic Rifle).png
Set 1
Level 10
Class Minion
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 11 0
Dexterity 13 +1
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 13
Reflex 13
Will 12
Ranged Main Off hand
Attack 14 -
Sonic 1-10-
Threat 20-20,x2-
Melee
Attack 13 -
Bludgeoning 1-1-
Threat 20-20,x2-
Items and abilities Feats Force powers

Sonic Carbine + Stun Baton

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Sneak Attack I

None

There's another, and a Weequays with a Force Pike, just inside the passage to the starboard dormitory to the left, and a similar pair at the end of the passage to the main hold to the right.

Red Eclipse Slaver (level 14)
KotORII Model Red Eclipse Slaver (Weequays).png
Set 1
Level 10
Class Minion
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 18
Saves
Fortitude 13
Reflex 12
Will 12
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 10 4
Bludgeoning 3-132-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Force Pike

Weapon Proficiency: Melee Weapons Sneak Attack I

None

All weapons only inflict damage, with no On Hit properties, but all have Sneak Attack I so don't let them flank you. There are 25 slavers in total (17 Trandoshans and 8 Weequays) throughout the Ebon Hawk:

Area Tran Wee Area Tran Wee Area Tran Wee
Communications 4 2
Port Dormitory 2 Main Hold 3 2 Exit Ramp 1 1
Cargo Hold 2 Medical 1 1 Garage & Workbench 4
Engine Room 2

The storage compartment in the main hold is sealed, and bizarrely there's now a Lab Station to the left of the bed in medical: never seen before, or again...

You only need to confront their captain, Cahhmakt, in communications, but once you've done so you won't be able to kill any remaining slavers. Communications is to the right in the passage between the main hold and the cockpit: two Trandoshans and a Weequays stand outside, and the same guard their captain inside.

KotOR Icon XP.png Experience Points (XP) Received:
  • 150 Killed Red Eclipse Slaver (25) (level 14)

However, Cahhmakt himself isn't yet hostile and will speak as you enter, so if you want to pledge him to your service you should kill the slavers inside from the corridor before entering.

KotORII Icon Dialog.png Cahhmakt: You trespass on the territory of the Red Eclipse - we shall not surrender it without blood.

You can simply kill him to re-take the Ebon Hawk:

Cahhmakt (level 14)
KotORII Model Cahhmakt.png
Set 4
Level 10
Class Minion
Alignment 50 (neutral)
Skills
Awareness 11
Attributes
Strength 26 +8
Dexterity 26 +8
Constitution 28 +9
Intelligence 30 +10
Wisdom 25 +7
Charisma 25 +7
Vitality 171
Force -
Defense 30
Saves
Fortitude 24
Reflex 23
Will 22
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 19 13
Slashing 16-368-28
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Double-Bladed Sword

Weapon Proficiency: Melee Weapons Sneak Attack I

None

The remains of Ratrin Vhek lie to the right of the entrance.

[Looks like Ratrin Vhek - killed by the slavers while attempting to take the ship.] KotOR Icon XP.png Experience Points (XP) Received:
  • 375 Killed Cahhmakt
KotOR Icon Journal.png Journal Entry Added: Landing Rights
You fought the crew of the Red Eclipse and re-took the Ebon Hawk.
KotOR Icon XP.png Experience Points (XP) Received:
  • 500 Fought the crew of the Red Eclipse and re-took Ebon Hawk

Otherwise:

KotORII Icon Dialog.png 1. I have nothing against slavers. You can conduct your business, but you will answer to me.
KotOR Icon Journal.png Journal Entry Added: Landing Rights
You confronted the captain of the Red Eclipse and convinced him to leave. Not only that, but you convinced him to pay a tribute to you, which you can collect from a Red Eclipse slaver in the Refugee Sector cantina.
KotOR Icon XP.png Experience Points (XP) Received:
  • 750 Confronted captain of the Red Eclipse and convinced him to leave

Surprisingly, this doesn't move you closer to the dark side of the Force. If you pledged Cahhmakt to your service then you may go to the Cantina in the Entertainment Promenade, where a Red Eclipse slaver now stands at the window, to the right of the entrance and a pair of Vogga's thugs:

KotORII Icon Dialog.png Red Eclipse Slaver: Cahhmakt order me to wait for you. You make me wait, human.
KotOR Icon Credits.png Credits Received: 100 * character level

There's new wealth after each level up!

Visquis[edit]

Once you've impressed the Exchange or your head is wanted, then after returning to the Refugee Landing Pad you get a message from a Quarren named Visquis:

KotORII Icon Atton.png Atton: We just got this message on the comlink. Looks like trouble. I think this is something everyone will want to hear.
Treat Injury 3. [Treat Injury (8)] Well, if it's cyanogen gas, I'll need to wear a space suit. It attacks the skin and the lungs. KotORII Icon Dialog.png 4. Can't I wear a gas mask?
KotORII Icon Dialog.png 2. I will go see him. KotORII Icon Dialog.png 5. Looks like I'm off to meet the Exchange, then.
KotORII Icon Atton.png Atton: Well, I wouldn't keep him waiting. If you got his attention, you probably attracted the attention of someone else.

You're now alone outside the Ebon Hawk, and you cannot board it or change your party at this time. Visquis has invited you to his private lounge in the Jekk'Jekk Tarr bar, which is on the far side of the docks. As you approach the entrance to the docks, Atton runs up behind you:

KotORII Icon Atton.png Atton: Hey - look, I wanted to tell you, be careful. I won't be able to contact you via the comlink if something happens, and I'm betting that squid-head knows it.
KotOR Icon Item(s) Received.png Item(s) Received: Atton KotOR Icon Item(s) Received.png Item(s) Received: Atton

You only receive antidote kits if you tell him you'll be careful, and medpacs if you appreciate his warning or observe that he didn't follow you out here just to warn you of that.

Bounty hunter[edit]

After entering the docks, if your character is neutral or light side (Alignment 40 or more) then the bounty hunter Mira approaches you almost immediately as you walk forward:

KotORII Icon Dialog.png Mira: So you're the big Jedi that everyone's been talking about. You don't look so tough to me. I thought you Jedi were supposed to be smart, and here you are, running around Nar Shaddaa sticking your lightsaber into everyone's business.
KotORII Icon Dialog.png Mira: I think your friends are the ones in trouble.

Otherwise, if your character is dark side (Alignment < 40) then the Wookiee bounty hunter Hanharr approaches you as you pass the flophouse entrance:

KotORII Icon Dialog.png Hanharr: Jeedai... come to this moon to hunt? If so, Hanharr can help. Maybe you have come hunting for other Jeedai? It is a long time since the great war to be without one's tribe. Hanharr knows where the Jeedai is, but no one else can tell you.
KotORII Icon Dialog.png Hanharr: Goto gave us all an order not to harm Jeedai. But there is nothing more dangerous than a tribe of a hundred hunters denied prey they have hunted for many seasons. If we cannot attack you, then others of your tribe who came to this moon - your sisters and brothers... Your... friends... they will become prey in your place.

Twin Suns[edit]

In any case, Atton is now at the bar in the Entertainment Promenade's cantina:

KotORII Icon Atton.png Atton: Well, this sure beats staying on the ship. A few drinks to keep me on my toes, a few games of pazaak to keep the mind alert...
Influence > 40 Influence < 41
KotORII Icon Atton.png Atton: ...should be enough to keep me out of trouble until our fearless leader straightens things out. KotORII Icon Atton.png Atton: ...should be enough to keep me out of trouble until our fearless leader creates some more.

The Twi'lek Twin Suns approach Atton from behind as he speaks to the bartender before noticing them:

KotORII Icon Dialog.png Twin Suns: We only wish the exile - submit, or else we shall kill you and find other bait.
KotORII Icon Atton.png Atton: Why don't you two schuttas try it, and we'll see what happens?
KotORII Icon Dialog.png Twin Suns: If that is what you wish, then we shall end you.
KotORII Icon Dialog.png Twin Suns: It has been too long since we have killed.

After leaping away, they both use an Echani Dueling Shield, absorbing up to 130 points of energy or electrical damage for the next 120 seconds (2 minutes).

Twin Suns (level 14)
KotORII Model Twin Suns (Cantina, Strength).png
Set 1
Level 10
Class Minion
Alignment 30 (dark)
Skills
Awareness 5
Treat Injury 3
Attributes
Strength 8 -1
Dexterity 10 0
Constitution 12 +1
Intelligence 14 +2
Wisdom 16 +3
Charisma 20 +5
Vitality 82
Force -
Defense 18
Saves
Fortitude 13
Reflex 12
Will 15
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 15 12
Piercing 2-72-7
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Echani Dueling Shield(2) Twi'lek Spinning Blade Short Sword + Advanced Medpac(2) Exchange Negotiator

Weapon Specialization: Melee Weapons Finesse Melee Weapons Master Two-Weapon Fighting Power Attack8

None

Her Twi'lek Spinning Blade has On Hit: Attribute Damage Strength DC 18, reducing this attribute by 1 for 30 seconds unless a Reflex save is made. This effect stacks.

Twin Suns (level 14)
KotORII Model Twin Suns (Cantina, Constitution).png
Set 1
Level 10
Class Minion
Alignment 30 (dark)
Skills
Awareness 5
Treat Injury 3
Attributes
Strength 8 -1
Dexterity 12 +1
Constitution 12 +1
Intelligence 18 +4
Wisdom 16 +3
Charisma 20 +5
Vitality 82
Force -
Defense 19
Saves
Fortitude 13
Reflex 13
Will 15
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 15 13
Piercing 2-7 (2),+2 Slashing
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Echani Dueling Shield(2) Twi'lek Spinning Blade Short Sword + Advanced Medpac(2)

Weapon Specialization: Melee Weapons Finesse Melee Weapons Master Two-Weapon Fighting Flurry

None

Her Twi'lek Spinning Blade has On Hit: Attribute Damage Constitution DC 18, reducing this attribute by 1 for 30 seconds unless a Reflex save is made. This effect stacks.

The easiest way for Atton to defeat them is to run behind the bar and shoot at them over it, standing far enough back that they cannot hit him: due to their shields, using disruptor or sonic pistols or rifles should be much quicker. It's less cheap to just stand between the bar and the wall, which should only allow one of them to attack at a time in melee combat.

Atton can also run to the opposite side of the cantina and use a partition to break line of sight, then use Stealth to return and inflict a Sneak Attack on one of them, or use Demolitions to set mines (with the benefit of hindsight after playing another character, you could even set mines beforehand, justifying it by attributing it to Atton's foresight).

Atton receives experience for defeating both of them, but he can only receive items from the remains of the first defeated: although he also receives an Exchange Negotiator from the left one, the attribute damage to Constitution inflicted by the right one is potentially more dangerous (particularly when she uses Flurry, attacking twice with her Twi'lek Spinning Blade).

KotOR Icon Item(s) Received.png Item(s) Received: Twin Suns
  • Twi'lek Spinning Blade
  • Exchange Negotiator
KotOR Icon XP.png Experience Points (XP) Received:
  • 200 Defeated Twin Suns (2) (level 14)
KotOR Icon Item(s) Received.png Item(s) Received: Twin Suns
  • Twi'lek Spinning Blade
KotORII Icon Atton.png Atton: Well, that's it. The bounty hunter truce is off - that means that this place is going to get real bad, real fast. I better get back to the ship, warn the others.

Back outside the Ebon Hawk:

KotORII Icon Visas.png Visas: I don't know why a Jedi would come here. There is so much noise on this moon.
KotORII Icon Kreia.png Kreia: Of course. It makes detecting a Jedi difficult.
KotORII Icon Visas.png Visas: But to be in a place where one drowns in the Force - why would a Jedi wish that?
KotORII Icon Kreia.png Kreia: A simple question. To which I ask another - why should a Jedi want to hide?
KotORII Icon Atton.png Atton: Hey, we need to move out.
KotORII Icon Atton.png Atton: Yeah... you're right. But I'm guessing we're in a lot more trouble than he is. KotORII Icon Atton.png Atton: Yeah... you're right. But I'm guessing we're in a lot more trouble than she is.

Sure enough:

KotORII Icon Dialog.png Azanti Zhug: Ah... look. Refugees. Here. On the landing pad. Are you lost? Or perhaps you have lost your criminal Jedi exile leader perhaps that is more likely, yes, very. I am Azanti Zhug, leader of Zhugs, very powerful, very skilled hunters. It would be very smart of you to tell me where the criminal Jedi has gone. And do speak very quick, my patience is very low.
KotORII Icon Atton.png Atton: Anybody here catch that? All I understood was 'very.'
KotORII Icon Bao-Dur.png Bao-Dur: I think he wanted us to give up the General to his poorly-trained collection of bounty hunters.
KotORII Icon Atton.png Atton: Ah. well that would explain it. Which one do you want?
KotORII Icon Bao-Dur.png Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.

Jekk'Jekk Tarr[edit]

Meanwhile, if Mira approached you in the docks then you return to the flophouse there:

KotORII Icon Dialog.png Mira: This is one of my safe houses. It's... it's not too pretty to look at, but keeps away prying eyes.
KotORII Icon Dialog.png Mira: Anybody without olfactory blockers like I have is going to start feeling dizzy... and eventually fall unconscious. Good night, Jedi. Let me just take that environment suit, and I'll be back soon.

If Hanharr approached you, then you return to the Jekk'Jekk Tarr entrance, where Mira now ambushes you:

KotORII Icon Dialog.png Mira: No, you don't, Hanharr.
KotORII Icon Dialog.png Mira: I was saving this dart for you, Hanharr, but right now, I need one less Jedi running around. Good thing I upped the dosage enough to take down a ronto.

In both cases, Mira has now taken your environment suit and entered Jekk'Jekk Tarr in your place, as Visquis and Hanharr see on camera:

KotORII Icon Dialog.png Visquis: So... it seems the exile has chosen to come after all. Seal the entrance to the Jekk'Jekk Tarr. Unlock the sequencer to the private chamber, I will meet the human there.
KotORII Icon Dialog.png Hanharr: I have brought the Jedi to you. Now where is Goto?
KotORII Icon Dialog.png Visquis: You shall be compensated, Hanharr. The trap is not yet sprung - until then, I request your patience.