From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

Refugee Landing Pad[edit]

When you return to the Refugee Landing Pad from the Refugee Quad, or try to return to the quad from the landing pad after fixing and using the quad's Airspeeder to travel to the landing pad or the docks:

Journal Entry Added Landing Rights
It has occurred to you that it may be unwise to leave the Ebon Hawk unattended at the landing pad for too long. Quello had warned you that another ship was scheduled to dock there.

Sure enough, back at the Ebon Hawk the landing pad master, Quello, is now approached by the captain of the Red Eclipse, Cahhmakt:

Quello: Let's see, three bricks of spice out to Ylesia, then with the turnaround...um, no, no, that won't work... Uh... Cahhmakt! Here so soon? I wasn't expecting you for, uh... well, not now, anyway.
Dialog
Red Eclipse Captain: Another has laid claim to the landing pad of the Red Eclipse.
Quello: Yeah, well, I uh... heh. I tried to explain that, you see. But um...
Red Eclipse Captain: We travel long way through the blackness to Nar Shaddaa for bodies. The spice planets need to be fed these bodies, or their production runs dry. Yet we come here, find our territory usurped, another ship lying where the Red Eclipse shadow lies. You will explain this with your screams or your life.
Quello: I had no choice! These, uh, these thugs showed up, and uh, they said that you could go space yourselves, and, I was like 'no, no, this is the Red Eclipse,' and...
Red Eclipse Captain: Enough! We will wait for these trespassers, and we shall see the color of their blood.

As you approach the Ebon Hawk from the entrance of Tienn Tubb's Shop, two Red Eclipse slavers appear:

Red Eclipse Slaver: There is the one. As was told to us.
Red Eclipse Slaver: You have attempted to claim territory of the Red Eclipse - for that, your lives are now ours.
Journal Entry Added Landing Rights
You returned to find the crew of the Red Eclipse, a slaver ship, have seized the Ebon Hawk. You will need to enter the Ebon Hawk and defeat their captain in order to be able to use the vessel again.

All Red Eclipse slavers you encounter here and aboard the Ebon Hawk have Sneak Attack I, so don't let them flank you. These two are Trandoshans (as are all slavers outside), one armed with a Vibrosword and the other with two Vibroblades:

Red Eclipse Slaver (main character level 14)
Set 2
Level 10
Class Minion
Alignment 35 (dark)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 14 -
Slashing 5-25-
Threat 19-20,x2-
Items and abilities Feats Force powers

Vibrosword

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Red Eclipse Slaver (main character level 14)
Set 2
Level 10
Class Minion
Alignment 35 (dark)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Piercing 3-212-20
Threat 19-20,x219-20,x2
Items and abilities Feats Force powers

Vibroblade(2)

Weapon Proficiency: Melee Weapons Sneak Attack I

None

There's a similar pair just around the corner to the left. As you approach the Ebon Hawk you'll encounter another pair, a single slaver and then three more guarding the ship itself, all six of whom can be armed with a Vibro Double-Blade or a Blaster Carbine (switching to a vibroblade in melee range):

Red Eclipse Slaver (main character level 14)
Set 2
Level 10
Class Minion
Alignment 35 (dark)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Slashing 5-334-32
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Vibro Double-Blade

Weapon Proficiency: Melee Weapons Sneak Attack I

None

Red Eclipse Slaver (main character level 14)
Set 2
Level 10
Class Minion
Alignment 35 (dark)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack 13 -
Energy 2-24-
Threat 20-20,x2-
Melee
Attack 14 -
Piercing 3-21-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Carbine + Vibroblade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Sneak Attack I

None

Experience Points (XP) Received:
  • 200 Killed Red Eclipse Slaver (10) (level 14)

Ebon Hawk[edit]

When you board the Ebon Hawk, you only have your current party and you're attacked immediately by a Red Eclipse slaver in the garage opposite, a Trandoshan with a Sonic Carbine who switches to a Stun Baton in melee range: there's another just out of sight to the right, by the workbench.

Red Eclipse Slaver (main character level 14)
Set 1
Level 10
Class Minion
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 11 0
Dexterity 13 +1
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 19
Saves
Fortitude 13
Reflex 13
Will 12
Ranged Main Off hand
Attack 14 -
Sonic 1-10-
Threat 20-20,x2-
Melee
Attack 13 -
Bludgeoning 1-1-
Threat 20-20,x2-
Items and abilities Feats Force powers

Sonic Carbine + Stun Baton

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons Sneak Attack I

None

There's another, and a Weequays with a Force Pike, just inside the passage to the starboard dormitory to the left, and a similar pair at the end of the passage to the main hold to the right.

Red Eclipse Slaver (main character level 14)
Set 1
Level 10
Class Minion
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 82
Force -
Defense 18
Saves
Fortitude 13
Reflex 12
Will 12
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 10 4
Bludgeoning 3-132-12
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Force Pike

Weapon Proficiency: Melee Weapons Sneak Attack I

None

All weapons only inflict damage, with no On Hit properties, but all have Sneak Attack I so don't let them flank you. There are 25 slavers in total (17 Trandoshans and 8 Weequays) throughout the Ebon Hawk:

Area Tran Wee Area Tran Wee Area Tran Wee
Communications 4 2
Port Dormitory 2 Main Hold 3 2 Exit Ramp 1 1
Cargo Hold 2 Medical 1 1 Garage & Workbench 4
Engine Room 2

The storage compartment in the main hold is sealed, and bizarrely there's now a Lab Station to the left of the bed in medical: never seen before, or again...

You only need to confront their captain, Cahhmakt, in communications, but once you've done so you won't be able to kill any remaining slavers. Communications is to the right in the passage between the main hold and the cockpit: two Trandoshans and a Weequays stand outside, and the same guard their captain inside.

Experience Points (XP) Received:
  • 150 Killed Red Eclipse Slaver (25) (level 14)

However, Cahhmakt himself isn't yet hostile and will speak as you enter, so if you want to pledge him to your service you should kill the slavers inside from the corridor before entering.

Cahhmakt: You trespass on the territory of the Red Eclipse - we shall not surrender it without blood.
Dialog
Cahhmakt: We already caught this thief. We caught him as he crawled on board, thinking to steal this ship from us. If you cross us, you will end up like him - dead.
2. Then you'll join the rest of your crew as corpses. 3. So be it. Prepare yourself.

Otherwise:

1. I do not ask for your blood, I ask for your obedience.
Cahhmakt: What do you mean? We are not slave bodies for you to order about.
1. I could kill you all in a heartbeat. Your lives are mine, whether you wish it or not.
Cahhmakt: You smell of many battles fought and won. If you are the stronger, what would you ask of the Red Eclipse, human?
3. Forget it. I don't deal with slavers. 4. Nothing, only that you die.

Otherwise:

2. Give up the slave trade - or else.
Cahhmakt: That we shall never do. Those who are weak have forfeited their lives to us.
3. Then prepare to die.

You can simply kill him to re-take the Ebon Hawk:

Cahhmakt (main character level 14)
Set 4
Level 10
Class Minion
Alignment 50 (neutral)
Skills
Awareness 11
Attributes
Strength 26 +8
Dexterity 26 +8
Constitution 28 +9
Intelligence 30 +10
Wisdom 25 +7
Charisma 25 +7
Vitality 171
Force -
Defense 30
Saves
Fortitude 24
Reflex 23
Will 22
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 19 13
Slashing 16-368-28
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Double-Bladed Sword

Weapon Proficiency: Melee Weapons Sneak Attack I

None

The remains of Ratrin Vhek lie to the right of the entrance.

[Looks like Ratrin Vhek - killed by the slavers while attempting to take the ship.] Experience Points (XP) Received:
  • 375 Killed Cahhmakt (level 13)
Journal Entry Added Landing Rights
You fought the crew of the Red Eclipse and re-took the Ebon Hawk.
Experience Points (XP) Received:
  • 500 Fought the crew of the Red Eclipse and re-took Ebon Hawk

Otherwise:

1. I have nothing against slavers. You can conduct your business, but you will answer to me.
Dialog
Cahhmakt: If the alternative is death, then I would be a fool to refuse. You have proven yourself the stronger. I, Cahhmakt, and the Red Eclipse pledge ourselves to you service. Your ship is yours, and we will trespass upon it no longer. We shall keep one of our number here on Nar Shaddaa at the bar - go to him when you seek to keep track of our activities.
1. Go, then - and wait for further orders from me. 2. Very well. I shall visit your contact shortly.
Journal Entry Added Landing Rights
You confronted the captain of the Red Eclipse and convinced him to leave. Not only that, but you convinced him to pay a tribute to you, which you can collect from a Red Eclipse slaver in the Refugee Sector cantina.
Experience Points (XP) Received:
  • 750 Confronted captain of the Red Eclipse and convinced him to leave

Surprisingly, this doesn't move you closer to the dark side of the Force. If you pledged Cahhmakt to your service then you may go to the Cantina in the Entertainment Promenade, where a Red Eclipse slaver now stands at the window, to the right of the entrance and a pair of Vogga's thugs:

Red Eclipse Slaver: Cahhmakt order me to wait for you. You make me wait, human.
Dialog
1. Watch your words, or they'll be the last ones you ever speak. 2. And you'll wait longer, if I tell you to.
Red Eclipse Slaver: Hrhhn... as Cahhmakt hears you and obeys you, so do I.
3. Do not forget it. I'll return later.

Otherwise:

3. What tribute have you brought me? 2. I expect nothing less. Now, how many credits do you have for me?
Red Eclipse Slaver: Here is the tribute... it is all, but the sale of many bodies are on the horizon for the Red Eclipse. Red Eclipse Slaver: There is no new wealth - it is too soon after the last bleeding for us to amass more credits.
1. Excellent. I'll return later for the next payment. 2. Do not make promises, unless you are staking your life on it. 1. Then you wait here until I come back for the rest. 2. Very well. I'll return later for the next payment.
Red Eclipse Slaver: Hrrr.... as Cahhmakt hears you and obeys you, human, so do I.
Credits Received: 100 * character level

There's new wealth after each level up!

Visquis[edit]

Once you've completed the Landing Rights quest and entered the Docks at least once, you still need to gain the attention of the Exchange before you can get on with changing the Ebon Hawk ID Signature:

Quest Action Attention Favor
Refugee Landing Pad
Droid Retrieval Threaten Kodin into giving up IT-31 Dark Side Points Gained +1 -1
Tell Exchange Thugs to sell Rutum into slavery Dark Side Points Gained +1 +1
Trade War Tell Oondar to go tell the Exchange +1 -1
Convince Geeda to go away +1 +1
Convince Oondar to leave Geeda alone Light Side Points Gained +1 -1
Trigger Thug Boss +1
Docks
Fassa's Freighters Successfully prioritize freighters by ID Signatures +1 -1
New Fuel Source Vogga the Hutt informs you that he has a large fuel supply from Sleyheron +1 -1
Experiment in Delivery Discover Bith scientist's contact murdered +1
Intergalactic Reunification Fight Lootra or convince him to give up on finding Aaida +1 +1
Reunite Aaida and Lootra -1
Vogga's Hoard Gain entry to Vogga's inner chambers +1 +1
Entertainment Promenade
Give Kaalah-Nah 2000 credits to put in a good word for you with the Exchange +3 +3
Give Kaalah-Nah 2000 credits to make sure Exchange know you don't like them -3
Pazaak Den: S4-C8 Repair S4-C8 +1 -1
The Champ Defeat The Champ +1
Refugee Quad
Intimidate, persuade or pay Exchange thugs +1 +1
Fight Exchange thugs +1 -1
Serroco Thugs Convince Serroco thugs to be less oppressive, or kill Serroco leader +1 -1
Plague Carrier Explain to Saquesh about diseased Geriel and deal with it +1 +1
Seeking Passage Give Saquesh 20 credits after tricking Kahranna +1 +1
Give Saquesh 200 credits after tricking Kahranna +2 +2
Sold to the Hutts Convince Nadaa to sell herself into slavery as well Dark Side Points Gained +1 +1
Receive implant from Saquesh after convincing Nadaa +1 +1
Lie to Saquesh, saying he should hurry and sell the girl Dark Side Points Gained +1 +1
Use the Force to get Saquesh to let Adana go, then say he'll die anyway Dark Side Points Gained +1 -1
Settle the debt in exchange for Adana's freedom Light Side Points Gained +1 +1
Try to intimidate Saquesh to let Adana go +2 -2
Refugee Woes Kill Saquesh +1
Convince the refugees to surrender to the Exchange Dark Side Points Gained +2 +2
Receive blaster rifle from Saquesh after convincing the refugees +1 +1

You need to accumulate at least 8 points to gain the attention of the Exchange (gaining or losing favor doesn't matter), then when you next return to the Refugee Landing Pad you'll get a message from a Quarren named Visquis:

Atton: We just got this message on the comlink. Looks like trouble. I think this is something everyone will want to hear.
Dialog
1. I agree, we will return to the Ebon Hawk. 2. Meet me at the ship, and we'll see. 3. Gather them, then. I will join you shortly.
Atton: The droid's the one who picked up the message - he's got it all ready to display.

Your party gather outside the Ebon Hawk:

Visquis: Welcome, Name - I regret this message has taken so long in reaching you, but I only recently became aware of your presence on Nar Shaddaa. I am Visquis, a representative of an... exchange of shipping interests here on the smuggler's moon. I am extending an invitation to you to join me in my private lounge within the Jekk'Jekk Tarr, where we may speak without being disturbed. I wish to discuss something of mutual interest concerning your past profession - and prospects for the future. Oh, and do come alone - one human in my presence is more than enough.
Atton: Well, good thing it's not a trap.
Disciple: No, Atton, I think it may be a trap. Handmaiden: What are you talking about? It's obviously a trap.
Atton: Could you please lighten up for one second?
Kreia: It may be a trap - but traps work both ways. This Visquis - his kind are spread through the lower reaches of Nar Shaddaa, and he may have information. But the choice is yours. If you go, you will have to go alone.
1. Where is the Jekk'Jekk Tarr?
Atton: It's just off the docks, near one of the far traffic pylons. He's got you at a disadvantage there, though. The place is filled with cyanogen gas. One whiff of that, and it'll be the last breath you take. You'll need something to allow you to breathe there - and disguise you from the other patrons.
1. Good thing I have this space suit from Peragus, then.
Atton: Yeah, that means all you have to worry about is the patrons not finding out that you're human and gunning you down. Be careful - this whole situation stinks.

Otherwise:

2. Mask me from the other patrons? Why?
Atton: Well, they don't like humans there - the Jekk'Jekk Tarr is an alien watering hole, no humans allowed.
Treat Injury 3. [Treat Injury (8)] Well, if it's cyanogen gas, I'll need to wear a space suit. It attacks the skin and the lungs. 4. Can't I wear a gas mask?
Dialog
Atton: You're right - without breathing and skin protection, you'll be dead in seconds. Atton: No, cyanogen gas attacks you through the lungs and the skin, you'll be dead in seconds.
Atton: Besides, you'll need a full body suit if you want to remain disguised. Like I said, a human walking around in there isn't gonna get a warm reception. Can't bring any droids in there, either. There's a lot of electromagnetic activity in the area, screws with comlinks and behavior cores.Don't be surprised if your automap starts showing static, either.
2. I will go see him. 5. Looks like I'm off to meet the Exchange, then.
Atton: Well, I wouldn't keep him waiting. If you got his attention, you probably attracted the attention of someone else.

You're now alone outside the Ebon Hawk, and you cannot board it or change your party at this time. Visquis has invited you to his private lounge in the Jekk'Jekk Tarr bar, which is on the far side of the docks. As you approach the entrance to the docks, Atton runs up behind you:

Atton: Hey - look, I wanted to tell you, be careful. I won't be able to contact you via the comlink if something happens, and I'm betting that squid-head knows it.
Dialog
1. I'll be careful, Atton. 2. I appreciate the warning, Atton – thanks. 3. You didn't follow me out here just to warn me of that.
Atton: Look, take these - they're antidote packs. If your suit gets breached, you'll need to inject them fast if you don't want your lungs to seize up. Atton: Look, take these - they're healing packs. If your suit gets breached, you'll need to inject them fast if you don't want your lungs to seize up.
Atton: And trust me - once the seizures start, you'll be dead.
Item(s) Received Atton Item(s) Received Atton
Dialog
6. Just wait here, I'll be back soon. 1. That's comforting. All right, thanks.
Atton: All right... don't be too long. I'll keep an eye out here until you return. Atton: Watch yourself - and don't be too long. I'll keep an eye out here until you return.
Atton: And I know just the place.

Otherwise:

4. Would you just leave me alone? I don't need - or want - your help. 5. Look, just relax, I can handle this.
Atton: All right... whatever. Don't say I didn't try to warn ya. Me, I've got better things to do.

You only receive antidote kits if you tell him you'll be careful, and medpacs if you appreciate his warning or observe that he didn't follow you out here just to warn you of that.

Bounty hunter[edit]

After entering the docks, if your character is neutral or light side (Alignment 40 or more) then the bounty hunter Mira approaches you almost immediately as you walk forward:

Mira: So you're the big Jedi that everyone's been talking about. You don't look so tough to me. I thought you Jedi were supposed to be smart, and here you are, running around Nar Shaddaa sticking your lightsaber into everyone's business.
Dialog
Mira: What, were you planning to save everyone on this moon? You're attracting more attention than a fleet of Sith warships. Mira: You're making some powerful enemies and attracting more attention than a fleet of Sith warships.
1. Look, I don't have a lightsaber, and I sure don't have time for this. 2. Who are you?
4. I don't have time for this. 3. What's it to you?
Mira: Yeah? Well, maybe you'll have time for this - I'm here to warn you. 5. Is that some kind of threat?
Mira: I'm Mira. I'm the best bounty hunter in this system, and that's not me bragging, that's fact. I had you in my sights ever since you landed. I've been watching you run all over the Refugee Sector like a bantha, and for someone with a price on their head as high as yours, you sure don't know how to keep a low profile. Look - I know that squid-head Visquis sent you a message to meet him in the Jekk'Jekk Tarr. He works for Goto, and it's a trap. I'm betting he's going to lure you in there, start a fight, and then he's going to wrap you up and deliver you to Goto, dead, claiming you attacked him.
1. So? What's it to you? 4. Got anything else obvious to say? 2. It's something I have to do. 3. Visquis is the only way to meet Goto and settle this bounty.
Mira: Just this - I know you're meeting with Visquis. Mira: Well, whatever your reasons are, the fact you're meeting with Visquis is what I want to talk about.
Mira: If I know about it, that means everybody else on this moon knows about it - or will soon enough. And when that happens, the bounty hunter truce is off. That means things are going to get real ugly, real quick.
1. Let them come after me. I've survived this long. 2. I've been a target ever since I've entered Republic space. 3. Then I'll kill my way to Goto, then.
Mira: No - I don't think you get it. They're not going to come after you.
Mira: I think your friends are the ones in trouble.

Otherwise, if your character is dark side (Alignment < 40) then the Wookiee bounty hunter Hanharr approaches you as you pass the flophouse entrance:

Hanharr: Jeedai... come to this moon to hunt? If so, Hanharr can help. Maybe you have come hunting for other Jeedai? It is a long time since the great war to be without one's tribe. Hanharr knows where the Jeedai is, but no one else can tell you.
Dialog
1. Where is this Jedi? 2. Why do you want to help me? 3. Just step back.
Hanharr: Visquis is said to hold second Jedi. Visquis is keeping him safe, letting the bounty rise before giving him to Goto to get more honor. Hanharr: I mean no harm... I only wish to help you. Let us not waste our strength testing each other's fighting skills. Hanharr: I mean no harm, Jeedai... I only wish to help you.
Hanharr: You are Jeedai. You wander galaxy alone, cast out – exiled. And like Hanharr, Jeedai wishes to find Goto... perhaps ask Goto why he put so many credits on your head and those of your tribe. Goto only appears as light and voice, and Hanharr wishes to meet him in the flesh - like Jeedai does.
Hanharr: I know you are going to meet Visquis. And you know that Visquis will try to capture you, sell you to Goto.
1. How did you know about my meeting with Visquis?
Hanharr: Everyone knows. Visquis sent a broadband com message to Jeedai's vessel, which was caught by all with the right receivers. And if I know, then now everyone knows.
1. So? 2. I can handle this on my own. 3. I don't need help from some animal.
Hanharr: You are strong - I can smell the blood on your hands, and hear the many dead that scream silently behind you. But Visquis make error in contacting Jeedai - he is trying to cheat all hunters by robbing us of prey and capturing you himself. But I have a plan... continue to the Jekk'Jekk Tarr, I will go ahead, and I will get close to Visquis. Then we will strike a new deal - for you, for me, for Jeedai.
1. And what of the other bounty hunters? 2. So you intend to cheat Visquis... as Visquis cheated you? 3. If your betrayal will get me close enough to kill him, then I will make use of you for now.
Hanharr: Goto gave us all an order not to harm Jeedai. But there is nothing more dangerous than a tribe of a hundred hunters denied prey they have hunted for many seasons. If we cannot attack you, then others of your tribe who came to this moon - your sisters and brothers... Your... friends... they will become prey in your place.

Twin Suns[edit]

In any case, Atton is now at the bar in the Entertainment Promenade's cantina:

Atton: Well, this sure beats staying on the ship. A few drinks to keep me on my toes, a few games of pazaak to keep the mind alert...
Influence > 40 Influence < 41
Atton: ...should be enough to keep me out of trouble until our fearless leader straightens things out. Atton: ...should be enough to keep me out of trouble until our fearless leader creates some more.

The Twi'lek Twin Suns approach Atton from behind as he speaks to the bartender before noticing them:

Dialog
Atton: Give me a hit of juma, and keep them coming.
Atton: Well, looks like staying on the ship was a bad idea after all.
Atton: So... I don't think I caught your names. Uh, do you two work here, or...?
Twin Suns: We are dancers, yes.
Twin Suns: Slaves once, now no more.
Atton: Yeah? What happened to your Master?
Twin Suns: He was made deceased. We serve no one... but ourselves.
Twin Suns: And you, of course. Tell us... why have you come to the smuggler's moon?
Twin Suns: Perhaps you are looking for something... perhaps us?
Atton: No, actually I'm here protecting someone. Keeping them out of trouble - by acting as a distraction for people looking to harm her. Atton: No, I'm here protecting someone. Keeping them out of trouble - by acting as a distraction for people looking to harm him.
Twin Suns: Harm her? Do you think we are assassins? Twin Suns: Harm him? Ah, you think we are assassins, yes?
Twin Suns: We are not assassins - assassins kill for money. That is not what *we* do.
Twin Suns: We only wish the exile - submit, or else we shall kill you and find other bait.
Atton: Why don't you two schuttas try it, and we'll see what happens?
Twin Suns: If that is what you wish, then we shall end you.
Twin Suns: It has been too long since we have killed.

After leaping away, they both use an Echani Dueling Shield, absorbing up to 130 points of energy or electrical damage for the next 120 seconds (2 minutes).

Twin Suns (main character level 14)
Set 1
Level 10
Class Minion
Alignment 30 (dark)
Skills
Awareness 5
Treat Injury 3
Attributes
Strength 8 -1
Dexterity 10 0
Constitution 12 +1
Intelligence 14 +2
Wisdom 16 +3
Charisma 20 +5
Vitality 82
Force -
Defense 18
Saves
Fortitude 13
Reflex 12
Will 15
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 15 12
Piercing 2-72-7
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Echani Dueling Shield(2) Twi'lek Spinning Blade On Hit: Attribute Damage, Strength18 Short Sword + Advanced Medpac(2) Exchange Negotiator

Weapon Specialization: Melee Weapons Finesse Melee Weapons Master Two-Weapon Fighting Power Attack8

None

Twin Suns (main character level 14)
Set 1
Level 10
Class Minion
Alignment 30 (dark)
Skills
Awareness 5
Treat Injury 3
Attributes
Strength 8 -1
Dexterity 12 +1
Constitution 12 +1
Intelligence 18 +4
Wisdom 16 +3
Charisma 20 +5
Vitality 82
Force -
Defense 19
Saves
Fortitude 13
Reflex 13
Will 15
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 15 13
Piercing 2-7 (2),+2 Slashing
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Echani Dueling Shield(2) Twi'lek Spinning Blade On Hit: Attribute Damage, Constitution18 Short Sword + Advanced Medpac(2)

Weapon Specialization: Melee Weapons Finesse Melee Weapons Master Two-Weapon Fighting Flurry

None

The easiest way for Atton to defeat them is to run behind the bar and shoot at them over it, standing far enough back that they cannot hit him: due to their shields, using disruptor or sonic pistols or rifles should be much quicker. It's less cheap to just stand between the bar and the wall, which should only allow one of them to attack at a time in melee combat.

Atton can also run to the opposite side of the cantina and use a partition to break line of sight, then use Stealth to return and inflict a Sneak Attack on one of them, or use Demolitions to set mines (with the benefit of hindsight after playing another character, you could even set mines beforehand, justifying it by attributing it to Atton's foresight).

Atton receives experience for defeating both of them, but he can only get items from the remains of the first defeated now: although he also receives an Exchange Negotiator from the left one, the Attribute Damage to Constitution inflicted by the right one is potentially more dangerous (particularly when she uses Flurry, attacking twice with her Twi'lek Spinning Blade). However, you can return to the cantina later to receive items from the other (or both) remains.

Item(s) Received Twin Suns
  • Twi'lek Spinning Blade
  • Exchange Negotiator
Experience Points (XP) Received:
  • 200 Defeated Twin Suns (2) (level 14)
Item(s) Received Twin Suns
  • Twi'lek Spinning Blade
Atton: Well, that's it. The bounty hunter truce is off - that means that this place is going to get real bad, real fast. I better get back to the ship, warn the others.

Back outside the Ebon Hawk:

Visas: I don't know why a Jedi would come here. There is so much noise on this moon.
Kreia: Of course. It makes detecting a Jedi difficult.
Visas: But to be in a place where one drowns in the Force - why would a Jedi wish that?
Kreia: A simple question. To which I ask another - why should a Jedi want to hide?
Atton: Hey, we need to move out.
Dialog
Disciple: What are you talking about? What is wrong? Handmaiden: What are you talking about? What is wrong? Visas: What do you mean? Bao-Dur: Something happen?
Atton: The truce between the bounty hunters in Nar Shaddaa is off. There's going to be war. A trap in the Jekk'Jekk Tarr is bad enough, but having a hundred bounty hunters on your back is something else.
Kreia: She was told to meet alone. We cannot disrupt their meeting until the alien reveals the information he has. Kreia: He was told to meet alone. We cannot disrupt their meeting until the alien reveals the information he has.
Atton: Look, we need to move. They're coming after us, not the exile.
Disciple: If they are coming after us, then they will be after her as well. We need to go and rescue her. Handmaiden: If they are coming after us, then they will be after him as well. We need to go rescue him. Visas: These hunters will be tracking the exile as well. We must warn her. Visas: These hunters will be tracking the exile as well. We must warn him. Bao-Dur: I'm not leaving the General behind. We either leave here together, or not at all.
Atton: Yeah... you're right. But I'm guessing we're in a lot more trouble than she is. Atton: Yeah... you're right. But I'm guessing we're in a lot more trouble than he is.

Sure enough:

Azanti Zhug: Ah... look. Refugees. Here. On the landing pad. Are you lost? Or perhaps you have lost your criminal Jedi exile leader perhaps that is more likely, yes, very. I am Azanti Zhug, leader of Zhugs, very powerful, very skilled hunters. It would be very smart of you to tell me where the criminal Jedi has gone. And do speak very quick, my patience is very low.
Atton: Anybody here catch that? All I understood was 'very.'
Bao-Dur: I think he wanted us to give up the General to his poorly-trained collection of bounty hunters.
Atton: Ah. well that would explain it. Which one do you want?
Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.

Jekk'Jekk Tarr[edit]

Meanwhile, if Mira approached you in the docks then you return to the flophouse there:

Mira: This is one of my safe houses. It's... it's not too pretty to look at, but keeps away prying eyes.
Dialog
1. It certainly has its own distinctive smell. 2. I'm guessing the stench is what keeps intruders away.
Mira: Yeah, well, it's one of those tradeoffs. All the freighter exhaust from the docks, you know. Some aliens actually like breathing it, if you can believe it.
1. The smell doesn't seem to bother you much.
Mira: You could say I've gotten used to it. This is actually perfume compared to how the rest of the docks smell.
2. Enough talk. Get to the point. 3. So why did you bring me here?
Mira: You know Visquis is arranging a trap for you in the Jekk'Jekk Tarr. No surprise there. Thing is, he intends to cut the bounty hunters out of the loop and deliver you to Goto personally. Hm. Not smart from where I'm standing.
1. What are you going to do about it? 2. I still need to meet with Goto. 3. Bounty hunter ethics don't really concern me.
Mira: Well, for one thing, you're going to stay here, and I'm going to meet with Visquis instead. Mira: Oh, you will. Just not right now. In fact, you're going to stay here until I meet with Visquis. Mira: An ex-Jedi with a death wish doesn't concern me - unless credits are involved. That's why you're going to stay here until I meet with Visquis.
1. How do you figure that? 2. That's some imagination you've got. 3. I don't think so.
Mira: Well, that smell you noticed when you came in. It's probably filtering through your lungs right now. I upped the dosage in case you had some Jedi training to resist poisons. Mira: Actually, you really don't have much choice. That smell you noticed when you came in... yeah, it's filtering through your lungs right now.
Mira: Anybody without olfactory blockers like I have is going to start feeling dizzy... and eventually fall unconscious. Good night, Jedi. Let me just take that environment suit, and I'll be back soon.

If Hanharr approached you, then you return to the Jekk'Jekk Tarr entrance, where Mira now ambushes you:

Mira: No, you don't, Hanharr.
Mira: I was saving this dart for you, Hanharr, but right now, I need one less Jedi running around. Good thing I upped the dosage enough to take down a ronto.

In both cases, Mira has now taken your environment suit and entered Jekk'Jekk Tarr in your place, as Visquis and Hanharr see on camera:

Visquis: So... it seems the exile has chosen to come after all. Seal the entrance to the Jekk'Jekk Tarr. Unlock the sequencer to the private chamber, I will meet the human there.
Hanharr: I have brought the Jedi to you. Now where is Goto?
Visquis: You shall be compensated, Hanharr. The trap is not yet sprung - until then, I request your patience.