All mines have Area of Effect: 3.3m radius, and can be created using a Lab Station with sufficient Demolitions rank and Chemicals:
Mine
|
Flash
|
Frag
|
Sonic
|
Plasma
|
Gas
|
Rank |
Cost
|
Rank |
Cost
|
Rank |
Cost
|
Rank |
Cost
|
Rank |
Cost
|
Minor
|
2 |
50
|
3 |
50
|
4 |
50
|
5 |
50
|
6 |
50
|
Average
|
8 |
125
|
9 |
125
|
10 |
100
|
11 |
125
|
12 |
125
|
Strong
|
14 |
175
|
15 |
175
|
16 |
150
|
17 |
175
|
18 |
175
|
Deadly
|
20 |
200
|
21 |
200
|
22 |
200
|
23 |
200
|
24 |
200
|
Devastating
|
26 |
300
|
27 |
300
|
28 |
300
|
29 |
300
|
30 |
300
|
Hostile mines can normally be detected with a successful Awareness skill check, then simply avoided or disabled with a successful Demolitions skill check. Lesser Demolitions skill is required to set your own mines, and greater skill allows recovery of hostile mines for your own use.
Maximum 15 mines can be set in the same area. Mines are best set when anticipating combat with melee attackers who can be lured back to trigger them. However, due to the time spent setting them and then luring enemies, they're best used sparingly unless playing solo or confronted by one or two really tough opponents.
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Carefully set flash mines can stun any enemies unfortunate enough to step on them. This is the basic model. |
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This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Jekk'Jekk Tarr Tunnels
|
Combat Pit
|
250 |
2
|
Dantooine
|
Enclave Sublevel
|
Stuck Door
|
250 |
1
|
Onderon
|
Sky Ramp
|
Ramp
|
250 |
2
|
Ramp
|
250 |
1
|
|
|
This variant of the stun mine is an improvement on the basic model. Larger power cells increase its effectiveness a considerable amount. |
|
|
This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge. |
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|
This variant of the stun mine uses a large-capacity capacitor to get a stronger discharge. |
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|
Frag mines send blasts of shrapnel through any nearby enemies. This is the basic model. |
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|
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. |
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Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. |
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Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. |
|
|
Like all frag mines, this item sends a blast of shrapnel through any nearby enemies. |
|
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
|
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
|
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Onderon
|
Royal Palace
|
South hall
|
300 |
1
|
|
|
Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
Although labeled Devastating, those last three mines are only Deadly.
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Sonic mines both inflict damage and can mildly stun their target, leaving them off-balance for many seconds. |
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|
When stepped on, plasma mines emit a short burst of intense heat, searing all enemies nearby. This is the basic model. |
|
|
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Dxun
|
Mandalorian Ruins
|
Kex
|
250 |
2
|
Dantooine
|
Enclave Sublevel
|
Power Relay Station
|
250 |
1
|
Onderon
|
Sky Ramp
|
Ramp
|
250 |
1
|
Ramp
|
250 |
1
|
|
|
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Onderon
|
Royal Palace
|
South hall
|
350 |
1
|
|
|
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them. |
|
|
An extremely volatile mixture of incendiary chemicals makes all plasma mines a danger to all to trigger them. |
|
- Skill Required to Create: Demolitions (6) (Chemical Cost: 50)
- Damage: Special
- Secondary: Poison, 3 pts every 3 sec
- Duration: 30sec
- Save (Fortitude): DC15 for no effect
|
When stepped on, gas mines saturate the immediate area with poisonous gas. This is the basic model. |
|
- Skill Required to Create: Demolitions (12) (Chemical Cost: 125)
- Damage:
-1 to all attributes every 6 secs Special
- Secondary: Poison, 4 pts every
6 3 secs
- Duration:
36sec 30sec
- Save (Fortitude): DC25 for no effect
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Jekk'Jekk Tarr Tunnels
|
Vents
|
250 |
1
|
Combat Pit
|
250 |
2
|
Dantooine
|
Enclave Sublevel
|
Garden
|
250 |
2
|
|
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air. |
|
- Skill Required to Create: Demolitions (24) (Chemical Cost: 200)
- Damage:
-1 to all attributes every 6 secs Special
- Secondary: Poison, 5 pts every
6 3 secs
- Duration:
72sec 30sec
- Save (Fortitude):
DC100 DC30 for no effect
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air. |
World
|
Area
|
Source
|
Cost
|
Amount
|
Nar Shaddaa
|
Docks
|
Backpack
|
400 |
1
|
Dxun
|
Jungle
|
Dxun Cache
|
400 |
1
|
|
- Skill Required to Create: Demolitions (30) (Chemical Cost: 300)
- Damage:
Special -1 to all attributes every 6 secs
- Secondary: Poison, 5 pts every
3 6 secs
- Duration:
30 72 sec
- Save (Fortitude):
DC30 DC100 for no effect
|
When tripped, gas mines release toxic and inherently corrosive chemicals into the air. |