The Ebon Hawk is on an otherwise empty circular platform on the left side of the refugee landing pad: when the walkway from it turns right around a corner, ahead you'll see a refugee on the left being confronted by two Exchange thugs (a Weequays and a Trandoshan). As you approach them:
Exchange Thug: You wander too far, human - we warn you what happen, but your kind not listen.
Exchange Thug: Break legs, maybe you not wander so far.
Refugee: No, look - you can't keep us trapped in the Refugee Sector. We can't survive there. You've got us locked in!
Exchange Thug: Know your place, human. Your place is there, not here.
Exchange Thug: Nnh? Another human - what you look at?
Otherwise, they can always be persuaded to let you answer for him, then they leave:
2. I'll take this man back to his sector - there's no need to hurt him.
Exchange Thug: Pain makes human not forget to stay in refugee sector. Pain is necessary.
Exchange Thug: You suffer with him, you keep talking. Go!
1. [Persuade] A crippled man is useless to the Exchange. I'll keep him under control... and intact.
Exchange Thug: [Success] Very well. Human answers for human - but we see him again, we break him and you.
In either case, if you speak to the refugee afterward:
Refugee: Thanks for your help - they would have crippled me for sure.
Dark Side Points Gained: -2 2. Save your gratitude - now you owe me.
Dark Side Points Gained: -2 3. I may still cripple you if you prove useless to me.
Refugee: All right. What do you want, then?
Refugee: If you saved me to cripple me again, then you're worse than they are - what do you want with me?
4. Just shut up and get out of here.
Light Side Points Gained: +2 5. I was glad to help. You better head out before you run into any more trouble.
Refugee: Whatever your reasons - thanks.
Otherwise, you can ask him questions about those thugs before he leaves:
1. I couldn't stand by and let them hurt you. Why were they hunting you?
1. I want to know who those thugs work for.
2. Why were those thugs hunting you?
Refugee: Well, they work for the Exchange - for a Quarren named Visquis. He's looking to step up in the Exchange. The only language the Exchange respects is money, so Visquis is trying to increase his profits by using the refugees here in Nar Shaddaa as a cheap labor force. We're only good to him as slaves and merchandise. He wants to keep us in one place so he can control us. That's always been the way... well, except lately.
2. Where can I find Visquis?
Refugee: Huh. You don't. He comes to you, if he's got reason to - either because you can help him out, or because you're making trouble. Either way, it's not a good thing.
1. What do you mean?
1. What's he been doing in the Refugee Sector?
Refugee: The Exchange has been clamping down on the Refugee Sector hard, and I have no idea why. They've started kidnapping people, hurting others... but there seems to be no reason to it.
There's another refugee further along to the right. If you speak to him:
Refugee: Spare a few credits, friend?
Refugee: You're back. Anything to spare this time?
3. I have nothing to spare.
4. [Lie] I have nothing to spare.
5. Take your peddling somewhere else.
6. No - I'll be going now.
Refugee: All right, maybe next time, then.
1. Of course. Here, take five credits.
Credits Lost: 5
Refugee: Much appreciated, friend. Life's hard in the Refugee Sector, and this should go a long way to helping.
2. I can... in exchange for some information.
1. To earn those credits, I want you to answer some questions for me.
2. I'd like some information.
Refugee: Uh, all right... I don't know much beyond the Refugee Sector here, but I can share what I know.
1. Tell me about the Refugee Sector.
Refugee: This sector's filled with refugees from the Jedi Civil War, and even as far back as the Mandalorian Wars. Refugees and war veterans both... and anyone else who was rendered homeless by the war. The Jedi destroyed planets across the galaxy, and here's where the wreckage ended up.
1. The Jedi didn't do this... the Sith did.
Refugee: That's two names for one thing. It's difficult to tell in the crossfire, and the Sith were led by Jedi. In the end, it didn't make much difference.
2. Why are the refugees here?
Refugee: A lot of space lanes cross at Nar Shaddaa, and once here, it's hard to move on. Even fighter pilots from the war can't get work at the docks - the freighter crews are full up. There's no work here and no way out, unless you want to become hired muscle for the Exchange, or work in a Hutt slave camp.
3. Do you know someone named Zez-Kai Ell?
Refugee: No, should I? He doesn't sound like a Hutt. What, is he a bounty hunter or an Exchange boss?
1. I'm looking for a Jedi Master by the name of Zez-Kai Ell.
1. He's a Jedi Master.
Refugee: Jedi Master? There aren't any Jedi Masters in the galaxy, let alone on Nar Shaddaa - this place is a cesspit, with the Exchange and the Hutts stabbing their claws into everything. But you know, I did hear something about a bounty on Jedi, though. Something the Exchange posted. Doesn't matter, though. Aren't any more Jedi around, so no one's gonna be collecting that bounty.
If you ask about Zez-Kai Ell and identify him as a Jedi Master, then you can identify yourself as a Jedi:
1. I am a Jedi.
Refugee: You're lying... or mad. A Jedi wouldn't come to th...
Refugee: You are no Jedi... you're something else. I can tell it, just by looking at you. I don't know why you're here, but I fear for this place... and everyone on it. I... I have to go.
He leaves. Otherwise:
Refugee: You're serious. You're telling the truth. What are you doing here? Are you trying to get us out of this place? Please, you have no idea what life is like here...
Light Side Points Gained: +4 1. If I can, I will help everyone I can.
Light Side Points Gained: +2 2. will do what I can, but that may not be enough.
Dark Side Points Gained: -2 3. I am not here to help anyone.
4. My reasons for being here are my own... and I want them to remain that way.
Refugee: Of course, of course. Tell me. What else did you want to know, Jedi?
2. What can you tell me about the bounty on Jedi?
Refugee: Not much to say, except it's a high price. You'd need to find a bounty hunter to get more, and they've been pretty scarce lately. You might have more luck trying to find someone connected to the Exchange - and I don't mean some spaceport muscle, I mean someone connected.
1. Any idea why they posted a bounty on Jedi?
Refugee: No idea. Could be one of them crossed the Exchange, and they're looking for revenge on all of them.
2. Where would I find someone connected to the Exchange?
Refugee: Well, they tend to lay low. To be honest, it's like with bounty hunters. You may need to do something to get their attention.
3. I'll be going now.
If you haven't already given him a few credits, or told him you're a Jedi:
Refugee: Friend, you did promise some credits in exchange for information.
2. Your information was useless, and worth nothing.
3. [Lie] I'm sorry, it turns out I have nothing to spare.
4. I'll let you live, and consider yourself fortunate.
What do you want? I've got nothing to tell ya.
1. Of course, here's five credits.
Credits Lost: 5
Refugee: Look, one other thing, it's obvious you're new around here; I can tell it just by looking at you. Nar Shaddaa can be a rough place, and easy to get lost in. If you want, I can keep an ear out for ya, let you know if I hear anything.
Refugee: Look... Jedi, before you go. I know you probably didn't come here to save us, but... but I knew Jedi during the war, and I know that they always helped when they could. If I can help you, even just by keeping an ear out, I can let you know if I hear anything.
1. I'd appreciate that.
2. And what do you get out of it?
3. Not interested.
Refugee: I'll do that, then. I'll come seek you out if I hear anything I think you might want to know.
Refugee: Life's been better - and every credit can go a long way. Just think it over.
Refugee: All right, then, but the offer's open if you return. Think about it.
If you speak again:
Refugee: Haven't heard anything more yet. I'll come seek you out if I do.
2. Good. Let me know as soon as you hear anything.
3. I'll check back later, then.
Once you've moved far enough away from him and the Ebon Hawk, a woman approaches him:
Mira: And what did she want?
Mira: And what did he want?
Refugee: Not much, just answers to some questions.
Refugee: Just answers to some questions. Asked about a Jedi Master, of all things.
Refugee: Nothing, just answers to some questions.
Mira: It's okay - I already know she's a Jedi.
Mira: It's okay - I already know he's a Jedi.
Refugee: You do? Then why...?
Mira: Really? Interesting.
Mira: Mm - trust me, Nar Shaddaa just got complicated.
There's a door labeled Swoop Garage in the wall behind this refugee, and the walkway ends at another door around the corner to the left. As you approach these doors, the refugee standing by the back wall between them speaks:
Refugee: I saw what you did to those Exchange thugs, stranger... can you spare a few credits, maybe help another refugee in need?
2. I have nothing for you, get out of my way.
Refugee: F... forgive me, stranger... but if you had some credits you could spare, it would be a great help... please.
Dark Side Points Gained: -2 3. Get out of here before I kill you.
Refugee: Forgive me, stranger... please, I beg you, do not kill me!
He runs away. Kreia now speaks, even if she's not in your party:
Kreia: Why did you do such a thing? Giving in to your feelings over such a small matter. They would be better served elsewhere.
1. I command the Force, and yet these small cruelties are all life presents me with.
2. It is difficult to exercise my power when life's obstacles are as insignificant as this.
3. I wish the path to power, yet all paths show me examples of weakness.
Kreia: The Force binds all things. The smallest push, the smallest touch, sends echoes throughout life. These acts of cruelty may have more severe repercussions than you know... or can see.
1. What do you mean?
2. But in the end, nothing is gained by it.
3. Your nonsense is starting to bore me.
Kreia: Indeed? Listen - feel the echo.
Kreia: Cruelty leads to suffering. And when one suffers, it is the way of life to spread suffering. The suffering within builds, until its sound is all one hears. And when a kindness is offered, it is punished. And a greater darkness is served. From one act can come tremendous power, when the echo has traveled as far as it can. Send a great echo, and power will come to you. The day shall come when you can test your strength, I promise you.
Influence is lost with her if you cut her off at any time. If you help the refugee instead of threatening him:
Light Side Points Gained: +2 1. Of course. Here, take five credits.
Credits Lost: 5
Light Side Points Gained: +1 1. I have no credits, but here's some survival rations I carry with me.
Refugee: Thank you, stranger - I won't forget your kindness.
He leaves, and Kreia speaks:
Kreia: Why did you do such a thing? Such kindnesses will mean nothing, his path is set. Giving him what he has not earned is like pouring sand into his hands.
1. It may help him - if nothing else but to survive.
2. Nothing is set. As long as there is hope, there is the chance for redemption every day.
3. I cannot stand by and let others suffer when I can help them.
Kreia: And would that be a kindness? What if by surviving another day, he brings a greater darkness upon another?
1. You cannot know that.
2. Does your pessimism run that deep?
3. And what if he doesn't?
Kreia: The Force binds all things. The slightest push, the smallest touch, sends echoes throughout life. Even an act of kindness may have more severe repercussions than you know or can see. By giving him something he has not earned, perhaps all you have helped him become is a target. Seeing another elevated often brings the eyes of others who suffer. And perhaps in the end, all you have wrought is more pain. And that is my lesson to you. Be careful of charity and kindness, lest you do more harm with open hands than with a clenched fist.
3. I... will consider what you have said.
4. There is wisdom in what you say. Perhaps I shall not be so quick to offer aid in the future.
Influence Gained: Kreia (+8)
Kreia: Good. Mind what I have said. Use your power, but in its proper place.
1. That is a lesson I will never learn, for I do not believe it.
2. I shall never stop trying to help others.
Influence Lost: Kreia (-8)
Kreia: Very well. But mind what I have said. Use your power, but in its proper place.
The door at the end of the walkway to your left is now open, allowing access to the main hub of the landing pad, which has a square pit at its center: a door labeled Nar Shaddaa Docks is in the middle of the top wall to your left, one to the Entertainment Promenade is in the middle of the right wall directly opposite, and one labeled Refugee Sector is in the middle of the bottom wall to your right.
Beyond the door labeled Swoop Garage is the bottom half of a workshop, with a Workbench by the wall to your right. In the top corner to the right of this door is a short hallway leading to the top half of the workshop. As you approach the top of this hallway, the droid TT-32 speaks:
TT-32: I am TT-32, the 32nd maintenance-assistance model to be employed by my Master. How may I assist you?
2. Nothing today.
3. You can assist me by getting out of the way.
1. 32nd model?
1. You said you were the 32nd version?
TT-32: Oh yes, the previous thirty-one models employed by Master Tienn have met explosive ends or have shut down when they were unable to recharge. It is not Master Tienn's fault, however - he is simply forgetful, due to his age and failing eyesight. I am proud to have lasted this long.
1. Explosive ends?
TT-32: Yes, many accidents have occurred here in the garage, and sometimes when equipment is used improperly, damage to droids or to the surrounding environment occurs.
TT-32: But please ignore the carbon scoring on the walls. The accidents are infrequent, and Master Tienn is truly a craftsman.
2. I'm looking to buy some equipment.
TT-32: I'm afraid all transactions must be cleared through Master Tienn. Is there any other way I may be of assistance?
3. I'll be going now.
There's a metal box in the top right corner, and you can see the Ebon Hawk through the window in the back left wall, between two workbenches.
TT-32's master, a Sullustan mechanic named Tienn Tubb, stands at the lower workbench in the top half of his workshop. If you speak to him:
Tienn Tubb: Where did I leave that hydrospanner...? Eh, who's that? Is someone in front of me?
Tienn Tubb: Eh? I see a shape. Is someone there again?
TT-32: Raise your chin five degrees and rotate your head fifteen degrees to your right, Master Tienn.
Tienn Tubb: Ah, darkness has fallen upon my eyes, a curse of age. What brings you here, visitor?
4. Nothing today. I'll be going now.
1. Are you all right?
Tienn Tubb: All right? Yes. My eyes have failed before their time, but my hands and hearing are still sharp.
Atton: Sullustan hearing's pretty sharp, if you couldn't guess from the lobes.
Tienn Tubb: But I am not blind to sounds, no matter how quiet, so address me with respect. Now what brings you here?
2. I... came here to do business.
Tienn Tubb: Ah, good, good - business is always welcome. Eh... what kind of business you in, human?
3. Never mind. I'll be going now.
3. What is this place?
2. Depends. What is this place?
1. I'm looking for equipment and parts.
Tienn Tubb: What is this place? It is the finest vehicle repair shop this side of the moon is what it is!
Tienn Tubb: Then you have come to the right place - this is the finest vehicle repair shop this side of the moon!
Atton: Big-ears here might know someone who can change the Ebon Hawk's ID signature. Could be useful for avoiding notice.
Bao-Dur: If we needed to, Tienn may be able to modify our ship's transponder codes.
Tienn Tubb: Eh? What is this "big-ears?" Compliments will not get you a discount.
Tienn Tubb: Do you need work done to your ship? If so, then you speak at me.
2. Can I use your workbench?
Tienn Tubb: Ah, yes, you may avail yourself to it, it is no trouble. But please return the hydrospanner to its proper place when it is done. And the fusion cutter. And the plasma torch.
1. Can you change a ship's ID transponder codes?
Tienn Tubb: Eh... could I? Will I? Not legal, frowned upon by government peoples with Bothan Stunners. Bad troubles for Tienn.
1. I can pay you for your time.
Tienn Tubb: It is not a matter of payment, it is a matter of equipment. Transponder cards are permanent once written. I have none. I would need the new transponder card you wish to use. Or a blank card and an ID signature. Bring me this and we can discuss payment.
Journal Entry Added: Ebon Hawk ID Signature You found a mechanic, Tienn Tubb, who can change the Ebon Hawk's ID signature, but you will need to bring him either the transporter card from another ship or a blank transponder card and the new ID signature you wish to use.
TT-32: Very well, but if you change your mind, please do return.
1. Your predecessor was destroyed?
TT-32: Oh yes, the previous thirty-one models employed by Master Tienn have met explosive ends or have shut down when they were unable to recharge. It is not Master Tienn's fault, however - he is simply forgetful, due to his age and failing eyesight. I am proud to have lasted this long. Yet it has turned out that my predecessor has survived as well, which was something of a surprise to me.
2. What happened to him?
TT-32: After the last accident here in the garage, he was scrapped. He was then picked up by a junk-dealer, a mechanical cannibal by the name of Kodin. Filthy beast, large tusks, very unpleasant.
3. Well, a droid is property.
TT-32: Indeed we are. But we are not scrap if we still function! And this droid is still of use.
1. What would you like me to do?
2. This is starting to bore me. Get to the point.
TT-32: I was wondering if you might be able to get him back - not for sentimental reasons, mind you. The utility droid in question has some plans of Master Tienn's stored in its memory core. The plans are really quite necessary to be retrieved.
Journal Entry Added: Droid Retrieval Tienn Tubb's maintenance droid, TT-32, has asked you to retrieve an astromech droid, IT-31, from a local junk-dealer named Kodin.
You should ask about the plans and make sure he tells you about the schematics for a new prototype droid shield:
TT-32: Oh, I'm not at liberty to say. They are really quite sensitive. Suffice to say that they are necessary.
1. They aren't dangerous, are they?
2. Maybe you better tell me if you want to see that droid again.
TT-32: Oh, no, they're simply schematics for a new prototype droid shield. Quite fascinating, really. One of his rare moments of genius. Of course, it occurs to me that I shouldn't have said that to you just now, since it was intended to be something of a secret.
TT-32: Well, I believe them to be Master Tienn's schematics for some new prototype droid shield. Quite fascinating, really. One of his rare moments of genius.
TT-32: I fear we will need the schematics if we intend to stay in business. Master Tienn has fallen on hard times.
2. I'll be glad to help. Let me go retrieve the droid from Kodin.
1. If I can get a free version of that part once it's built, then I'll do it.
2. New droid shield? Sure I can help you.
TT-32: Oh, thank you! I knew you were a helpful sentient as soon as my photoreceptors focused on you. If you retrieve my predecessor's memory core, then I would be most appreciative.
1. What does the droid look like?
TT-32: It's a small astromech droid, brown, a little battered, but quite loyal and dutiful. Its designation is IT-31.
TT-32: It's a small astromech droid, designation IT-31. It's brown, and a little scruffier than the one beside you.
TT-32: Forgive me, I thought you knew. You really could use an oil bath.
2. Where can I find Kodin?
TT-32: He works out in the main hub here in the Refugee Sector. He should have a graveyard of poor droids around him. Please be careful - as Aqualish go, Kodin is really a rather nasty specimen.
3. I'll be going now.
TT-32: You have returned. Have you been able to retrieve IT-31, by any chance?
4. Not yet. I'll keep looking.
Kodin stands with IT-31 at the corner between the two doors to the Swoop Gallery in the top left corner of the main hub. If you speak to IT-31:
1. Are you Tienn Tubb's droid?
IT-31: Deet? Tweee-Twooo?
T3-M4: Dee-reeet, Tweeee-Twooo.
IT-31: Beee-deet! Breep? Bweep! Dreep!
1. I need your memory core.
1. It won't hurt, I just need to pry it out. You can be fitted with a new memory core.
Kodin: Stop talking, prodding, poking merchandise! You want buy, trade, sell, you talk to me, not droid.
2. I'll speak to Kodin.
3. Let me see what I can do.
4. I'll be going now.
IT-31: Dee... deet.
If you speak to Kodin, your first option is to buy the droid from him:
Kodin: Kodin, me. Junk-dealer, me. You, buy?
1. I'm looking for an astromech droid - IT-31, once belonged to Tienn Tubb?
2. Uh, got any astromech droids?
IT-31: Breeep? Deet! Deet!
Kodin: Just one. Droid good.
Kodin: No Tubb droid, only Kodin droid. You seek Tubb droid, go see Tubb!
1. That droid there seems to know what I'm talking about.
Kodin: Droid was left on Tubb junkpile, left as parts, left as trash. No claim, no claim except Kodin! No talk, no argue, no right!
2. How about I buy that droid from you?
Kodin: Tough sell, good droid, not look it, but good, sturdy, smart. Many programs in tiny brain. 500 credits!
1. I don't have enough credits. I'll come back later.
6. Never mind. I'll be going now.
2. [Persuade (9)] How about 300 credits?
3. [Persuade (11)] 150 credits or nothing.
4. [Awareness (11)] I have a feeling you'll be satisfied with 150.
Kodin: [Success] Good enough, take droid, Kodin count credits.
Credits Lost: 300
Credits Lost: 150
Kodin: [Failure] No! 500 credits or nothing! Not negotiate, not barter!
1. 500 credits it is.
Kodin: Good, take droid, Kodin count credits.
Credits Lost: 500
Journal Entry Added: Droid Retrieval Tienn Tubb's maintenance droid, TT-32, has asked you to retrieve an astromech droid, IT-31, from a local junk-dealer named Kodin. You've purchased IT-31 from Kodin.
Experience Points (XP) Received:
250 Purchased IT-31 from Kodin
Otherwise, if you asked TT-32 about the plans and know about the schematics for a new prototype droid shield, then your second option is to just buy the memory core for less, although you lose a little influence with T3-M4 (even if you sold him to Kodin):
3. Can I just pry out the memory core? I don't care about the frame.
Bao-Dur: A memory core, especially in a used astromech droid, isn't worth more than a hundred credits.
Bao-Dur: I'm just stating a fact. It's better you hear it from me than some stranger.
Kodin: Astromech droid still good, worth good credits.
Kodin: Good enough, take the droid module, Kodin scrap frame.
Credits Lost: 100
Kodin: Taking core kill droid, break frame, make junk? 250 credits, much cheaper. Pay now.
2. [Persuade (9)] How about 150 credits?
3. [Persuade (11)] 100 credits or nothing.
4. [Repair (4)] A memory core in an astromech droid isn't worth more than 100 credits.
Kodin: [Success] Good enough, take droid module, Kodin scrap frame.
Credits Lost: 150
Credits Lost: 100
Kodin: [Failure] No! 250 credits or nothing! Not negotiate, not barter!
1. 250 credits it is.
Kodin: Good, take droid module, Kodin scrap frame.
Credits Lost: 250
Journal Entry Added: Droid Retrieval Tienn Tubb's maintenance droid, TT-32, has asked you to retrieve an astromech droid, IT-31, from a local junk-dealer named Kodin. Since you only needed the memory core, you purchased the gutted core from Kodin and left the droids frame as scrap.
Experience Points (XP) Received:
250 Purchased gutted core from Kodin
Item(s) Received: Kodin
IT-31 Memory Core
This is the memory core of IT-31. If TT-32 was correct, then it holds the schematics of Tienn's prototype swoop racing engine.
Influence Lost: T3-M4 (-1)
[This droid is not functional. Its memory core has been removed.]
Your last option is to threaten or kill Kodin for the droid, although if he gives it up then you'll no longer be able to see what else he has for sale (and if you sold T3-M4 to him then threatening him always succeeds, but you aren't given a chance to kill him):
4. Save yourself some pain and give the droid to me.
Kodin: You threaten over droid? You flying on spice, juma, scath? No droid, no deal!
Dark Side Points Gained: -2 1. [Persuade] Forget the pain - give me the droid, or I'll kill you.
Kodin: [Success (11)] No need for pain talk, droid not important to die for! Take droid! But Kodin deal with Exchange. You not make friend today!
1. I'll take the droid back to Tienn, then.
2. Glad you could see reason. Don't cross me again.
Journal Entry Added: Droid Retrieval Tienn Tubb's maintenance droid, TT-32, has asked you to retrieve an astromech droid, IT-31, from a local junk-dealer named Kodin. You've threatened Kodin into giving up the droid. He warned you that it would cause problems between yourself and the Exchange.
Experience Points (XP) Received:
250 Threatened Kodin into giving up droid
If he gives up the droid, you lose the favor and gain the attention of the Exchange. If you fail to persuade him, or return:
Kodin: [Failure] No deal! Try threat, try kill, Exchange kill you! Kodin deal with Exchange, deal with Kodin, and Exchange deal with you.
Kodin: Kodin give you droid, Kodin have nothing else for you, go, leave, not come back.
1. Do I have to kill you then?
Kodin: Try threat, try kill, Exchange kill you! Kodin deal with Exchange, deal with Kodin, and Exchange deal with you.
Dark Side Points Gained: -4 1. Then it looks like you'll die.
This navigation control interface is intended to be compatible with most current airspeeder models.
The room beyond the door in the wall opposite the workbench has a locked metal box by the shelves in the bottom right corner:
Item(s) Received: Metal Box
The door in this room's top right corner opens onto the main hub, where a Trandoshan named Vossk stands to the right, in the bottom left corner of the hub. As a former member of the bounty hunter's guild, Vossk can be asked about it and its current members:
Vossk: You are brave to walk here, ex-Jeedai... in landing on Nar Shaddaa, you have stepped into the krayt dragon's jaws.
Vossk: You have returned. Why?
1. Who are you?
2. Is that a threat?
1. Who are you again?
Vossk: I am Vossk, once of the bounty hunter's guild, now no longer. You have nothing to fear from me.
1. And why is that?
Vossk: Because I am no longer of them. I do not hunt as they do, as cowards, as honorless betrayers.
Vossk: Membership in the guild is name only, most are killers, assassins. Something has taken their hunter's heart... and twisted it. Those of the guild no longer take pleasure in the hunt... only in the kill. Bounty hunting has become murder.
1. Forget it. I had other questions for you.
2. I had questions for you.
Vossk: Ask your questions - I have time enough for that.
Vossk: Yes, there were oaths to the bounty hunter's creed, honored in blood. There were laws to hunts and bounties, once upheld, now no longer. This is not known to many, but the bounty hunter's creed has been infected. Laws are fragile, broken easily.
1. What laws do they uphold?
Vossk: A contract is honored, and they are not to attack each other if they are chasing the same prey.
1. So if they were all hunting one person, they couldn't attack each other?
Vossk: Yes... and that is why the smuggler's moon has become quieter in the past months. They all hunt Jeedai... and they all hunt uselessly. Someone is playing them for fools.
1. Who are some of the prime bounty hunters?
Vossk: There are many... the smuggler's moon has become their home. An entire nest of Gand who have come, all of them having left their colony, but they will not say why they come here to hunt. They have strange perspectives on life, on hunting, but they are very effective.
Vossk: Insects, from poisonous world. They do not praise their kills or accomplishments, and they are difficult to surprise. They have the instinct of prey, yet are predators - it is strange.
1. Who else?
Vossk: There are the Twin Suns... two Twi'lek slaves from Ryloth, slaves who killed their Masters and developed a taste for it. They have mastered a dance of death. Very beautiful, very dangerous.
1. Sounds great!
2. Two beautiful twi'leks are hunting me? How is that bad?
3. What if I wanted to kill the other bounty hunters but still have the Twi'leks chase me?
Handmaiden rolls her eyes.
Vossk: They have killed many... they are symptomatic of the disease that has poisoned the guild.
4. They don't even know what dangerous is. Next?
5. I can handle them both. Anyone else?
Vossk: There are the Zhug "brothers," of course - cast from Duros for attempting to wipe out a rival family of politically-set Duros.
Vossk: There is a series of hunter droids, that are new to the moon... and there is always Hanharr... and Mira. They will hunt each other until the sun of this system dies, and beyond.
1. What about Hanharr?
Vossk: Hanharr, a beast, a Wookiee, brought from a Mid Rim world, near my world of Hsskor. He was captured by Czerka, killed the Czerka slavers. He now hunts this moon and other systems. He uses bounty hunting as an excuse for taking slaves... and for breaking and killing humans wherever he can find. He is very dangerous, almost unstoppable when angry. It is said he killed his own tribe - but no one knows for sure.
1. What about Mira?
Vossk: Mira, once a slave captured by Hanharr, brought to the smuggler's moon, but she escaped. She is still a bounty hunter, perhaps one of the best I have ever seen.
Vossk: Because she does not kill except when she has to. She respects the hunt, not the slaughter.
3. So you are no longer a bounty hunter?
4. How do you know who I am?
Vossk: I hunt no longer, the scent no longer drives me. The guild has killed it, as sure as they have killed their pledges and their oaths.
Vossk: Much information has reached Nar Shaddaa of you... not many will recognize you, but all hunters will. Perhaps you wonder why the surface of the moon does not swarm with bounty hunters, eager to capture you. It is because they cannot - it is their law.
Vossk: Credits are the blood that beats in the heart of every bounty hunter. Make enough trouble, get a price on your head. Make it so high that the scent drives them mad, and no one can resist wanting to kill you.
1. That doesn't sound very comforting.
2. How do I raise my bounty?
Vossk: Nothing is gained without risk. If you seek danger, be prepared for it to be at your throat.
Vossk: Cause trouble... make someone mad enough they no longer care whether there is truce among the hunters or not.
1. So who should I make mad?
Vossk: The easiest is the Exchange... no one else has the credits to pay enough to break the truce. There is much danger in that... it is like baiting a Wookiee, you will succeed, but it is unlikely you will have all your limbs at the end.
Vossk: A beast on a planet near my homeworld... valued for their pelts. They are difficult prey.
6. I am being hunted. I need to know by who.
Vossk: Draw out the bounty hunters, let them collect the bounty, then you will find out.
1. I was hoping to find out without it coming to that.
Vossk: Hope has no currency on Nar Shaddaa - force them to come from the shadows and break their truce. Make the predators show themselves.
At the corner between the two doors to the Swoop Gallery in the top left corner of the main hub you'll find the droid IT-31, and an Aqualish junk-dealer named Kodin: since he's a merchant, save game before speaking as most of his inventory is somewhat randomly selected the first time you do so.
Kodin: Kodin, me. Junk-dealer, me. You, buy?
3. I'll be going now.
1. What are you trading?
2. Why would I be interested in junk?
Kodin: Much scrap, useful junk, litter moon. Kodin gather, patch, sell. You want parts, junk, droids?
The rest of his inventory was somewhat randomly selected when you first spoke to him. This selection is limited to droid equipment: only the first 11 utilities, special weapons and plating can be selected, as can all shields (but no sensors).
Droid Optimized Interface
Droid Neural Pacifier
Droid Impact Armor Mark I
Droid Deflector Mark I
Droid Stabilization Subroutine
Droid Modular Plating Mark I
Droid Deflector Mark II
Droid Machine Interface
Droid Flame Thrower
Droid Impact Armor Mark II
Droid Defense Barrier
Droid Lockout Bypass
Droid Toxin Emitter
Droid Desh Plating
Droid Energy Collector
Droid Parabolic Guides
Droid Neural Scrambler
Droid Impact Armor Mark III
Droid Deflector Mark III
Droid Motivator Booster
Droid Ion Striker
Droid Modular Plating Mark II
Droid Unity Grid
Droid Durability Upgrade
Droid Molten Cannon
Droid Modular Plating Mark III
Droid Agility Upgrade
Droid Carbonite Projector
Droid Agrinium Armor
Droid Wisdom Upgrade
Droid Plasma Thrower
Droid Dura Plating Mark I
Droid Exchange Interface
Droid Bio-Assault Spray
Droid Quadranium Armor
Droid Remote Interface
Droid Carbonite Emitter
Droid Dura Plating Mark II
If you speak to IT-31:
1. You don't look too good.
2. What is your function?
IT-31: Beee-deet. Bweep... dreeep, deet.
3. What are you doing here?
1. It sounds like you have a full maintenance array. What happened?
The swoop gallery is in the top left corner of the main hub. There's a door in each wall of its bottom right corner, and when you enter you see two Twi'leks beneath the fan in the middle of the room, one flat on his back while the other stands over him:
Lupo Shar: Bik! Get up and go home or else I'll tell Modo to... Ah. A new face, come in!
[He is in no state to have a conversation.]
Unlike Bik, Lupo Shar is in a state to have a conversation:
Lupo Shar: Hello new face, welcome to Lupo's Swoop Viewing Gallery!
5. I think I'll be going now.
3. Is he okay?
Lupo Shar: He is fine. What can I do for you?
2. You the owner of this... establishment?
Lupo Shar: Yes, my name is Lupo Shar. And you are?
Lupo Shar: And I am sick of your off-color face. Leave now.
1. That's not fair!
2. Someone who you should show more respect.
Lupo Shar: Fair? You speak of fair when they are shutting down my account?
Lupo Shar: Respect? You speak of respect when you show me none?
Light Side Points Gained: +1 2. You're right, I'm sorry.
Dark Side Points Gained: -1 1. [Force Persuade] You never gave me my credits back.
Lupo Shar: [Failure] I never even took your credits! Get out!
Lupo Shar: [Success] I never gave you back your credits.
Lupo Shar: Here are your 10 credits back.
Lupo Shar: Here are your 100 credits back.
Lupo Shar: Here are your 500 credits back.
Lupo Shar: Here are your 1000 credits back.
Credits Received: 10
Credits Received: 100
Credits Received: 500
Credits Received: 1000
I have no time to talk to you, new face...
When you open the door in the top corner of the left wall, you face an Aqualish named Modo So standing behind a desk. Speak to him if you want to race:
Modo So: Ah, another mark... er, I mean racer!
Modo So: Mark...et. Marketable face. You have a very unique face that will be easy to market to the fans.
4. Never mind.
Otherwise, or on returning:
Modo So: Welcome back, what can I do for you?
2. Can I race?
3. I want to race.
Modo So: You can, but be forewarned: the Heavy Lifters are operating today. You must jump to avoid them as they move cargo.
1. Anything else I need to know?
2. What else?
Modo So: The track we use is actually an old sewer system that runs beneath the city: under the refugee camp, around the methane bar, and through the docks. Do you know about the other swoop bikes and the fan blasts?
2. Other swoop bikes?
Modo So: We are not the only ones that use this track. The tricky part is they run the course in the opposite direction.
3. Fan blasts?
Modo So: The sewer vents are still active. Their turbines are strong enough to move a swoop bike in whichever direction the fans are facing.
However, you should really ask around before doing so. This room has no left wall, and a Rodian stands in the top left corner looking out over the city (the Ebon Hawk can be seen on the landing pad to the left). When you first speak:
Nodobo: ::Exhale:: Ah, stranger. Is it not beautiful?
4. I think I'll leave now.
1. It is.
Nodobo: I knew you would have understanding. You not local and can see the City for what it is.
2. Is what not beautiful?
3. I think I stepped in something over there...
1. And that is?
2. What do you see?
Nodobo: Nar Shaddaa teems with much hope. But all hope is for nothing.
1. Why do you say that?
2. Hope is an illusion conjured up by a weak mind.
Nodobo: Hope is gone. All credits go to swoop bike, but still I lose.
1. Why is that?
2. Perhaps you spent your credits unwisely.
3. Is this your way of asking me for a handout?
Nodobo: Swoop is only way for some to leave planet. If racer wins the races, the prize winnings will pay passage aboard transport.
2. But if the city is so beautiful, why would you want to leave?
Nodobo: I miss my planet, my family. I see enough beauty and want to see beauty of my home again.
1. So how is your hope gone when it sounds like you've got a solid plan?
1. Why is it you can't win the races then?
2. What illusion have you created to disguise your failure?
Nodobo: Lupo Shar got a champion that cannot be beat! And worse of all it is a droid! How are we supposed to compete with a machine?
1. Perhaps you are not approaching this situation from the right direction.
Nodobo: What other direction is there? A droid's brain will always be faster than a sentient's brain. No one can hope to beat him.
2. A droid?
Nodobo: Yes, offworlder. A droid's body can withstand forces much greater than yours or mine, so Lupo removed the inertial reducers. With less weight, the droid's swoop can go much faster and maneuver much quicker to avoid the fans' blasts.
1. Fan blasts?
Nodobo: There are fans along the course that will blow you up, down, left, or right. You must compensate for them or else you will crash.
1. Thanks for the tip, maybe someone can even the odds.
Greetings again offworlder. There is no time to talk, my race is soon and I must prepare.
Behind you both, a Duros is crouched down and searching a parts pile in the middle of the top half of the room. If you speak:
Guron: ...it has to be here... somewhere.
4. I don't have time for this.
1. Is there something I can help you find?
2. What are you looking for?
3. Um, are you here all alone?
Guron: Interface. Lupo's droid has an interface module for his swoop bike.
2. You're looking for such a device here?
Guron: YES! The module helps the droid see what is all around his bike.
2. Which means?
Guron: And that means it can avoid obstacles. All of the obstacles! Even the other swoop bikes.
1. There are other swoop bikes on the track?!
2. Why would other swoop bikes be a problem?
Guron: Lupo's race not only race to use track. But it is the only race to run the track backwards.
2. He runs the races backward?
Guron: Other swoops come from in front. Hard to see before crash... unless.
2. Unless you steal the module?
Guron: The module is part of the droid's frame; it can't be removed.
1. So what are you looking for?
Guron: Unless I can find an interface module for me.
Guron: I'm looking for an interface module... for me.
1. I wasn't aware they made those.
2. Does such a device exist?
Guron: No, but one has to be here somewhere. I can win if I can find it!
There's a metal box in the top right and bottom left corners of the room: the latter faces a droid in a cage, with the C9-T9 interface computer to its left.
Item(s) Received: Metal Box (2)
[This droid is protected by a shield.]
This droid is equipped with a security lock-out. You will need the codes to gain access.
Borna Lys: A pleasure. Might I ask what you are doing here?
Borna Lys: How charming. May I ask what you're doing here?
1. I was thinking of racing my swoop bike.
2. I'm here to race.
Borna Lys: That would not be smart. At least not yet.
3. I don't remember asking you.
Borna Lys: And I don't remember asking you to join me.
1. And why is that?
2. What I do is my own business.
Borna Lys: Racing now would be pointless. Lupo has a champion that cannot be beat. A droid.
1. A droid?
2. Droids do not frighten me.
Borna Lys: Lupo began taking advantage of all the traffic of rich merchants and naive refugees by fixing the swoop races on Nar Shaddaa. After being repeatedly hounded by the Exchange for their cut of the profits, Lupo found a way to fix the races and keep every credit: by going legit.
1. So he built a droid to win the races.
2. What does this have to do with a droid?
Borna Lys: Lupo commissioned Kodin to make a droid that could pilot a swoop bike better than any sentient ever could.
1. A droid would be a formidable opponent.
2. Droids aren't all that tough.
HK-47: Statement: Our frames are designed to withstand considerably more trauma than you meatbags.
Borna Lys: With a droid's body, his new pilot could withstand much greater trauma than flesh-and-blood, and all of the safety features could be removed from the swoop bike.
4. I think I'll be going now.
1. So by not fixing the races anymore, the Exchange couldn't claim a cut of the winnings?
Borna Lys: It is not the Exchange's racer winning anymore. Even the Hutts have rules.
2. How cunning.
1. So then why is this place empty?
2. What are you getting at?
Borna Lys: Well as my father says: "You can shave a Wookiee several times, but you can only skin him once."
1. That's disgusting.
Borna Lys: It is also true.
1. Meaning he scared away all the competition.
1. I guess. So Lupo skinned his Wookiee?
2. So he got too greedy.
Borna Lys: Yes. When everyone realized his champion was unbeatable, the bets dried up.
1. So how do I beat him?
Borna Lys: I was hoping you'd ask me that.
1. Just tell me what to do.
Borna Lys: The droid is kept in a cage in-between races so as not to damage itself. You see, Lupo is notoriously cheap, and did not spring for any software upgrades beyond the piloting program.
1. So how does that help us?
Borna Lys: So it is "us" now? I see you are smarter than you look, offworlder. I made a generous bid to Lupo for the gallery and he accepted. But only under the condition that his droid can still race.
2. Go on.
1. And you would take over after he was gone?
2. What's in this for you?
Borna Lys: If Lupo's droid gets destroyed, he will lose not only the gallery, but his champion as well. The next racer to come along would not have very much competition.
1. So what do I do?
2. How should we proceed?
Borna Lys: Well, it just so happens that I have the access codes to the droid's cage.
1. What good will that do?
Borna Lys: If someone wanted to reprogram the droid or sabotage it in some fashion, they would need the access codes to the cage.
2. You will give me the codes.
1. Great, what are the codes?
2. Give me the codes.
Borna Lys: Not so fast. If Lupo sees that someone has tampered with the droid, he will get it fixed and change the cage's codes. We must destroy it on the first try. If you are not up to the task, you will render my codes useless.
You can use your skills to persuade her to give you the codes for the droid, or use the Force:
1. [Computer] I can reprogram the computer behavior core with a process delay without him realizing it.
Borna Lys: [Success (15)] You sound like you know what you're about. Here are the codes.
Borna Lys: [Failure (11)] You don't look like you would know the difference between a swoop bike and a Republic battlecruiser.
2. [Repair] Let me rewire a secondary motivator, and the sabotage will be undetectable.
Borna Lys: [Success (15)] I trust your mechanical skills. Here are the codes.
Borna Lys: [Failure (11)] I doubt you've ever seen the inside of a droid.
3. [Persuade] We both stand to make a profit here, we do not need squabble over the scraps Lupo leaves.
Borna Lys: [Success (11)] You are right, we should not be working against each other when we both have so much to gain.
Borna Lys: [Failure] We have much to gain, but I am the only one with something to lose. You are not a wise investment.
4. [Force Persuade] You will give me the codes.
Borna Lys: [Success] I will give you the codes.
Borna Lys: [Failure] I... no. No, the codes are mine. I do not trust that you are the person to help me.
Journal Entry Added: Lupo's Advantage A Twi'lek named Borna Lys has asked for your help in making the swoop races fair again. You have agreed to help her sabotage Lupo's droid, C9-T9.
Item(s) Received: Borna Lys
C9-T9 Access Codes
These codes will allow you to access Lupo's racing droid, C9-T9, at the swoop viewing gallery on Nar Shaddaa.
1. What did you want me to do?
Borna Lys: Find a way to cripple or even destroy Lupo's droid and the races will return to normal again. You can race fairly and I can buy up the gallery.
Once you have the codes, you can use the C9-T9 interface computer on the left side of the cage in the bottom left corner of the back room:
C9-T9 Interface Computer: C9-T9 Racing Droid
4. Log out.
3. [Awareness (6)] Check the droid for oddities.
C9-T9 Interface Computer: You notice that there is an unusual looking module attached under the droid's left arm.
3. Leave the module alone.
Otherwise, this and the two options it unlocks are only available once:
1. [Computer (16)] Hook the module up to your datapad.
C9-T9 Interface Computer: [Success] You have successfully interfaced with the module.
C9-T9 Interface Computer: [Failure] You cannot gain access to the module's system.
C9-T9 Interface Computer: According to the memory core, the module was set to send burst transmissions at a set interval. The signal was omni-directional and therefore the receiver remains anonymous.
C9-T9 Interface Computer: *MODULE SAFEGUARD ENGAGED. ERASING ALL DATA AND BACKUPS*
T3-M4: Deet-dreet, deeeeet.
1. A rogue signal? What are you talking about?
T3-M4: Dreeet. Deet-dreeep.
1. So it was transmitting a signal when I took it off the droid. Can't you trace where the signal was being sent?
2. [Repair (16)] Attempt to open the module's casing.
C9-T9 Interface Computer: [Success] You have opened the casing without damaging any of the components inside.
C9-T9 Interface Computer: [Failure] You pry the casing open, however you use too much force and the components inside come loose and scatter at your feet.
C9-T9 Interface Computer: Inside the casing, there is a data-recorder and a high-powered burst-transmitter. This is obviously a passive information gathering device.
Bao-Dur: Nice. It looks like it was a high-powered transmitter of some kind. The only reason for something like this is to transfer large quantities of data to a third-party.
If any computer use fails then T3-M4 can do it instead, and if any repair fails then Bao-Dur can do it instead.
1. [Computer (6)] Slice into the droid's central behavioral core.
C9-T9 Interface Computer: [Success] You have bypassed the meager security lock-outs. Lupo must have considered the shield adequate protection.
C9-T9 Interface Computer: [Failure] You cannot bypass the security protecting the droid's behavior module.
C9-T9 Interface Computer: There is only one file in the droid's behavioral sub-routines.
T3-M4: Dee-reet? Deet?
1. ::Open file "Swoop0001"::
1. You want to give it a try?
C9-T9 Interface Computer: This file contains all the data needed for the droid to race the swoop track without incident.
T3-M4: Deet. Deet deet deet deet.
1. [Computer] Reprogram the droid.
1. What's so funny?
C9-T9 Interface Computer: [Success] You have reprogrammed the droid to think it is in a race and about to lose. This activates the droid's self-destruct system.
T3-M4: ::T3 has reprogrammed the droid to think the power conduit at the back of the cage is Lupo's swoop bike interface. It attempts to interface::
2. [Repair (1)] Sabotage the droid's ocular sensors.
C9-T9 Interface Computer: [Success] You disable the droid's power regulators and equilibrium stabilizers, causing an overload.
C9-T9 Interface Computer: [Failure] You cannot find an obvious way to sabotage the droid.
Bao-Dur: I used to work on droids like this in the war. Let me take a look. Droids like this always have a self-destruct system built into them at the factory. A quick adjustment here and...
Either way C9-T9 explodes, and Modo comes over to investigate:
Modo So: What's going on here?
Dark Side Points Gained: -1 3. [Force Persuade] You saw nothing.
Modo So: [Failure] What... what happened here?
Dark Side Points Gained: -1 1. [Lie] I don't know. I came running when I heard the explosion.
2. [Persuade] Your droid seems to have... expired.
Dark Side Points Gained: -1 3. [Force Persuade] You saw nothing.
Modo So: [Success] The droid! Lupo will have my gills on a plate!
Modo So: [Success] I saw nothing.
Lupo Shar comes running up:
Lupo Shar: What happened?!
1. Your droid exploded.
2. I believe your droid had a minor malfunction.
Modo So: I saw nothing.
Lupo Shar: I'm ruined! I can't afford to build another one. Those creditors will have my Lekku on a plate!
1. Perhaps someone can buy the gallery from you.
2. You were a fool to trust your savings to a droid.
Modo So: Maybe someone could buy the gallery from you, Lupo.
Lupo Shar: Yes, I should be able to get enough to pay everyone off and still have some left over. I must move quickly - but who would buy this Gizka-infested hole...
1. Perhaps Borna Lys?
2. That Twi'lek female in there seems to be interested for some reason.
Lupo Shar: Borna? Yes, she's been trying to snatch this place out from under me for some time now. Borna! Bornaaaaaa!
INPUT ERROR: LINK CANNOT ESTABLISH.
Lupo runs back to the first room, Modo returns to the desk, and the interface computer can no longer establish a link. Follow Lupo and speak to Borna Lys:
Borna Lys: You have performed wonderfully! Lupo could not sell me the gallery fast enough -- for a very good price I might add -- and left the planet on the first transport with creditors grabbing at his Lekku. Here is a cut of the profits I made off the purchase of this place. They're yours in any case - all this is thanks to you.
Journal Entry Added: Lupo's Advantage Lupo Shar has left Nar Shaddaa and Borna Lys has begun running the swoop viewing gallery.
Credits Received: 2000
Thanks again for your help, offworlder. I hope business begins to pick up soon.
A door labeled Nar Shaddaa Docks is in the middle of the top wall of the main hub. As you face it, to the right you'll see a human named Rutum being confronted by two Exchange thugs (a Trandoshan and a Weequays). If you approach them:
Rutum: Please... look, I already paid the Exchange what I have.
Exchange Thug: What you have, not enough. Pay all.
Exchange Thug: Or we make up the percentage... by taking a percentage of you back with us.
Rutum: Uh... but... I, uh, oh, look here's the one with your credits! About time - look, these gentleman are getting impatient.
Exchange Thug: You have the rest that this one owes?
1. [Force Persuade] There's no need for this, go on your way.
Exchange Thug: [Success] There is no need for this.
Exchange Thug: We will go on our way.
They go on their way, and you can speak to Rutum. Otherwise:
Dark Side Points Gained: -4 2. [Force Persuade] You two, give me all your credits, then go jump into the central pit.
Exchange Thug: [Success] B... b... but... can't... resist... take the credits... I have to... go...
Exchange Thug: [Failure] W... w... what are you doing?
Exchange Thug: [Success] Jumping into the pit is a good idea. Get to ground faster that way.
Exchange Thug: You... you did something to his mind... I'll kill you!
Item(s) Received: Exchange Thug
Experience Points (XP) Received:
250 Killed Exchange Thug (level 12)
If you cannot dominate minds then it only succeeds against the Trandoshan, and the Weequays attacks but you only receive a single credit from the remains. In either case, if you try to speak to Rutum again then he runs away:
H-how did you do that? S-stay away from me!
Experience Points (XP) Received:
250 Persuaded thugs using the Force
You can move closer to the light side of the Force by trying to persuade them that he's under your protection: if you succeed then they leave (achieving this without lying is good) and you can speak to Rutum, but if you fail then they attack.
Light Side Points Gained: +1 3. [Persuade/Lie] I work for the Exchange, and this man is under my protection.
Light Side Points Gained: +4 4. [Persuade] This man is under my protection. Leave now.
Exchange Thug: [Success (7)] Unh? Why Exchange send us after one Exchange protects?
Exchange Thug: [Success (7)] Unh? Protects him? But we want him to pay us credits.
Exchange Thug: It is not our place to question Exchange business. This one will handle the debtor, we will go now.
Exchange Thug: Silence - this may be more than we can handle. Leave the debtor here. There will be another time.
Exchange Thug: [Failure] Unh? Why Exchange send us after one Exchange protects?
Exchange Thug: [Failure] Unh? Protects him? But we want him to pay us credits.
1. I'm looking for a Jedi Master by the name of Zez-Kai Ell. Heard of him?
Rutum: Jedi Master? Are you crazy? There aren't any more Jedi running around, let alone Masters. But you're serious, aren't you? All right - well, look, if I were a Jedi, I'd be where I could help people. As for where that happens on Nar Shaddaa, I have no idea.
2. I'm looking for bounty hunters.
Rutum: The bounty hunters don't have any one place where they stick around. Best thing I can tell you is if you want to find one, get a bounty on your head, and then wait.
He leaves after any of the following:
2. You don't need to pay me anything. You're free to go on your way.
3. Nothing, just get out of here.
4. Never mind. You can leave.
2. That's better than nothing. Now get out of here.
Rutum: Are you serious? All right, but I must be doing something right for you to come along and bail me out like you did.
3. Next time, pay your debts.
Rutum: I will, I promise. And I must be doing something right for you to come along and bail me out like you did.
You can also move closer to the light side of the Force if you defend him:
8. Leave this man alone.
Exchange Thug: He owes us credits. Credits he says you have.
Exchange Thug: Give, or we take it.
Light Side Points Gained: +4 1. I will not allow you to harm him. If you try, I will defend him.
A Rodian named Geeda stands in an alcove to the right of the door labeled Nar Shaddaa Docks, in the top right corner of the main hub. Speaking to Oondar beforehand is recommended, as speaking to Geeda first makes Oondar unwilling to show you what he has in stock until you've resolved their Trade War:
Geeda: Ah... you have the look of a seasoned spacer about you... and perhaps a veteran of a war yet to come, no? I am Geeda, humble purveyor of supplies, clothing... and for one such as yourself, weapons and armor.
Geeda: Your path returns you here, and I am thankful. How may I assist you today?
4. I'll be going now.
2. What do you mean, "veteran of a war yet to come?"
Geeda: Struggles and battles are the way of the universe, the pitch and yaw as empires fall and rise. And at the risk of seeming shallow, such struggles keep me in business. By your stance, I can tell you have seen many battles, and you are not ready to lay your weapons aside.
3. You're pretty articulate for a Rodian.
Geeda: Being amongst numerous races has been to my benefit. It has distanced me from my clan, however, who do not normally associate with humans. I must confess that I have always found the human shape and pigmentation pleasing, but my perversion has proven something of a subject of distaste to my clan.
1. So you spend a lot of time around humans?
Geeda: No more than any other member of the galactic community. My travels have taken me many places before my arrival here on the smuggler's moon.
The door to the Entertainment Promenade is in the middle of the right wall to the main hub, directly opposite where you enter and clearly visible across the central pit. As you reach it Kreia speaks, even if she's not in your party:
Kreia: :: Your thoughts are disturbed. I can feel them, like a shiver running through you. ::
Kreia: :: Your thoughts are disturbed... I can feel them from a great distance, like a shiver running through you. ::
1. I don't know. I suddenly feel strange.
2. I... I feel this background noise, like a vibration.
3. There's a craving in the air, a hunger.
Kreia: :: It is Nar Shaddaa, the true Nar Shaddaa, that you feel around you. It is this moon, with the metal and machines stripped away and the currents of the Force laid bare. ::
1. The sound... the vibration is strange, tense.
2. It feels so alive, but with a desperation about it.
3. The currents are moving so fast, almost frantically.
Kreia: :: I am surprised you can feel it. I feared the damage to you had deadened you to such perceptions... What you feel is the echo of the minds of these creatures within the Force. Their anger... their greed... their desperation. It is life. ::
1. But the anger and desperation... is there some way to heal it?
2. The sound... the vibration is strange, tense.
3. Is it possible for me to manipulate it? To control these people?
Kreia: :: One might as well heal the universe... but such manipulation is possible, yes. ::
Kreia: :: Strange? Perhaps, perhaps not. It is but is the vibration of minds driven by life's struggles - the struggle to feed, to take, to mate... to fight. It is the way of things. ::
Kreia: :: One might as well move the universe... but such manipulation is possible, yes. ::
Kreia: :: It requires that one be able to feel the critical point within the fractured mass... and know how to strike it in such a way that the echoes travel to your intended destination. ::
1. I'm not interested in manipulation, but healing.
2. Then control over such a large scale is possible.
3. This feeling... how long can I feel these echoes around me?
Kreia: :: Have you learned nothing? Healing is manipulation, and if you do not realize it yet, then you will discover that an act of healing depends largely on your perspective. ::
Kreia: :: Not in the sense you understand it - the ability to fool the minds of others, to dominate them on a massive scale that you speak of is not achieved best through raw power. ::
Kreia: :: For as long as it lasts. Like life, such waking moments within the Force are rare, waiting for the right moment when the critical point is struck, and the sound rises.... ::
Kreia: :: Manipulation is done through propelling events... or selected ones... into motion. It is done through teaching, through example, and through conviction. And the greatest of victories are not manipulations at all, but simply awakening others... to the truth of what you believe. Of hearing it echoed around you, in life. ::
Kreia: :: But let us be silent... words and thoughts are distractions. Feel this moment, for as long as it will last. Feel life, as it is, with the crude matter stripped away. ::
Maximum Force Points Increased (+6)
If you open the door to the Entertainment Promenade, then two Twi'lek bounty hunters, the Twin Suns, appear behind you as you walk in:
Twin Suns: Not yet, sister. We must wait.
Twin Suns: It is hard to wait... the beautiful exile is so close, so within reach.
Twin Suns: It is hard to wait... the handsome exile is so close, so within reach.
Twin Suns: Still, we must... it is the anticipation, sister. Savor it. It is the waiting that makes the kill worthwhile.
A Duros weapon merchant named Oondar stands in an alcove to the right of the Entertainment Promenade, in the bottom right corner of the main hub: since he's a merchant, save game before speaking as most of his inventory is somewhat randomly selected the first time you do so.
Oondar: You have the look of a human who is looking for no cred-junk deals, yes, human? No, no cred-junk here, only good-cred weapons, good-cred armor. No cred line, only cred up front for any item. Look, but do not look long, for I have many customers waiting.
Oondar: Helpful Human back again? Find no cred-junk here, only good-cred weapons, good-cred armor!
3. I'm not looking for anything. I'll be going now.
The following responses trigger a trade war between Oondar and Geeda:
1. If she's hurting your business, maybe I could talk to her, reach a compromise.
Dark Side Points Gained: -2 2. If you're willing to pay, I'll get rid of her for you.
Dark Side Points Gained: -4 3. I could kill her for you, settle the problem.
Oondar: Cannot offer good-cred, but shave credit off stock, make good-cred worth better-cred, make worth your time?
Oondar: You make her gone, dead, ash? Cannot offer good-cred, but shave credit off stock, make good-cred worth better-cred, make worth your time?
Journal Entry Added: Trade War: Bonus Mission Oondar, a Duros weapon merchant in the Refugee Sector, offered you a discount if you drive away a Rodian female named Geeda who is undercutting his business.
If you haven't spoken to Geeda, then he no longer lets you see what he has in stock (and if you have spoken to her, then this was already the case):
Oondar: Not-male Rodian female not gone! You do not-job!
2. So what? I'm not your slave.
3. I need to see your weapons first.
Oondar: You deal with not-male Rodian female. Until you do, you receive no good-cred, better-cred deals with me. Go!
You won't get any more out of him until you've agreed to deal with Geeda. Even if you're dark side, convincing Geeda to go away the first chance you get isn't recommended unless you have no interest in a discount on her inventory (you also lose a chance to lose the favor and gain the attention of the Exchange):
3. Did you know Oondar offered me a discount to deal with you?
Geeda: So many problems beset Oondar, it is a wonder he has time to mention just one. I am indeed flattered by his attentions. Your business to me is more important, however. Whatever discount Oondar has offered, I shall match it, if you will permit me to remain and do business without incident.
Geeda: Very well, that brings me much relief. Many people here on the moon are somewhat intractable concerning such matters.
Journal Entry Added: Trade War: Bonus Mission Geeda offered the same discount Oondar did, in exchange for allowing her to remain in business.
Oondar is offering a 10% discount, so Geeda's prices are now reduced from 105% to 95%. You should return to Oondar:
1. Geeda offered me a discount, too. If you want her gone, you'll need to raise your offer.
Oondar: Make offer bigger? I give you better-cred weapons, better-cred armor already!
1. Then you'll have to do better.
2. You haven't given me anything yet, except words.
Oondar: I make better deal than better-cred weapons, better-cred armor. I not-tell Exchange you break deal with me, then they not-break you. What I say, you do! Get rid now of not-male Rodian female!
Journal Entry Added: Trade War: Bonus Mission Oondar did not like Geeda's attempt at a counteroffer and said unless you get rid of her, the Exchange will block you from all merchant transactions on Nar Shaddaa.
1. I'm not scared of the Exchange.
2. Your threats don't mean much.
Oondar: You be scared soon. No merchant on moon do business with you when they hear you break deal with merchant who do business with Exchange. They not break you in pieces, they make you hungry with no best-cred equipment, no best-cred armor.
4. I'll go take care of business, then.
3. Go tell the Exchange - and give them my description. I'll be waiting.
This response may lose the favor and gain the attention of the Exchange, but when you next speak to Oondar he lets you see what he has in stock, with the 10% discount!
Oondar: Human back like flight suit rash, good, good. Find no cred-junk here, only good-cred weapons, good-cred armor, attracts many waiting customers.
1. Oondar countered your offer with a threat from the Exchange.
2. [Lie] Oondar offered me a bigger discount. Match it, and I leave you alone.
Geeda: That is not an offer I can match. I have given you the lowest discount I can. It seems you must make a choice. Both of us cannot remain in business here on the smuggler's moon. If either of us backs down, then we will not have the credibility to deal here again. The choice between us is this. Oondar can offer better weapons and armor than I. Such items shall give you a quick, deadly edge over your opponents. I am still building markets, connections. It is unlikely that I will ever have the connections Oondar has, but we will only see with time. So that is the choice before you. The quick, easy path that leads to what you want, now - or the longer road, where you may gain nothing at all.
1. [Wisdom (16)] You're talking about the dark side and the light side.
2. [Awareness (10)] You're trying to tell me something else. You're testing me.
Geeda: Am I? Perhaps. The universe is filled with such choices - quick, easy roads to gratification and power, and the slower roads with a broader view. The Jedi know about such choices. It is what they must confront whatever they go, and their choices echo through the Force in ways others cannot perceive.
Convincing Geeda to go away gains the favor and the attention of the Exchange:
3. I have to go with Oondar. I am fighting a war, and I need weapons.
4. Just get out of here, and take your shop with you.
Geeda: I had hoped it would not come to this, but it seems my time on Nar Shaddaa is done. I do not wish to make an incident.
Journal Entry Added: Trade War: Bonus Mission You convinced Geeda to go away. You think this may cause some trouble with the Refugees in the sector.
Experience Points (XP) Received:
250 Convinced Geeda to go away
If you didn't tell Oondar to go tell the Exchange - and give them your description, then when you next speak to him:
Oondar: Not-male Rodian female gone? She gone good?
1. She's gone and won't be coming back.
2. I took care of her.
Oondar: Such a huge crate lifted off my back! Breathing easier now, can narrow eyes on work, make profit. You get better-cred deals on weapons and armor.
2. Just wanted to let you know. I'll be back.
If you tell Geeda you'll stand with her instead:
Light Side Points Gained: +2 5. I'll stand with you.
Light Side Points Gained: +2 6. I'll choose the longer road. Oondar was irritating me, anyway.
Geeda: Very well. But I did warn you. There may be nothing down this path that you have chosen.
After her proposal to establish new trade routes, you still need to speak to Oondar to complete their trade war:
1. I'm standing with Geeda. Don't trouble her anymore.
Oondar: This I not-need! She even steals my thugs from me! I give up - she can keep this hole, I not-need it. As for you, you make Exchange not-happy, hope you live more than hours before they learn it.
Journal Entry Added: Trade War: Bonus Mission You convinced Oondar to leave Geeda alone. You think this may cause some trouble with the Exchange in the sector.
Experience Points (XP) Received:
250 Convinced Oondar to leave Geeda alone
Oondar leaves, and you lose the favor and gain the attention of the Exchange.
Geeda: I know you came here by ship, and that you have recently visited other worlds. Perhaps you know of ways to establish a market there where I cannot. Onderon suffers beneath a blockade, and the growing secessionist movement there makes it difficult for merchants.
Journal Entry Added: New Trade Routes: Bonus Mission Geeda on Nar Shaddaa has asked if you would look into helping her establish trade on Onderon and Dantooine. If you can stabilize the situations on those planets, you should return to Geeda to tell her about it.
Geeda: Dantooine is still suffering from its attack during the Jedi Civil War. The settlements there lie in jeopardy, but if they could be stabilized, then perhaps I could establish myself there.
1. I wanted to talk to you about establishing trade routes.
Geeda: Let me know if you make progress towards establishing a new market.
2. I will do my best and let you know.
4. Not interested.
3. And what do I get out of it?
Geeda: Simply keep it in mind is all I ask. Now, is there anything else I may help you with?
Geeda: With every world you open to me shall bring new opportunities where they did not exist before. It will give me access to better arms and equipment, but that is not all.
Once the situation on Dantooine has stabilized:
Journal Entry Added: New Trade Routes: Bonus Mission The situation on Dantooine has stabilized and Geeda should be able to open a market there. You should return to Geeda on Nar Shaddaa to tell her this.
Experience Points (XP) Received:
500 Situation on Dantooine stabilized
1. I already settled the problems on Dantooine. If you want to travel there to trade, you can.
Geeda: That is good news, indeed. I have heard there are many opportunities to be found there. I thank you for your intervention.
Journal Entry Added: New Trade Routes: Bonus Mission Geeda has established a trade route to Dantooine and her inventory has improved. She would still like a trade route to Onderon.
Experience Points (XP) Received:
500 Geeda established trade route to Dantooine
The following items have been added to her inventory:
There's a room in the bottom right corner of the main hub, beyond the door in the wall below Oondar (there's another door around the corner in its left wall). There's an argument taking place within, between a blue Twi'lek named Squik and a thug boss and three thugs, which your entrance will turn violent:
Squik: ...I'm telling you it's all here.
Thug Boss: I told you two dozen cases! What am I supposed to do with two?!
Squik: You are going to pay me for the two...
Thug Boss: An ambush! Your double-crossing lekku will adorn my wall, Squik!
The boss cuts down Squik and remotely closes and locks the two doors before all the thugs turn their attention on you:
Thug Boss: Leave none alive.
You've just gained the attention (but not the favor) of the Exchange. The doors will open when the boss is killed, unless you open them yourself first.
A door labeled Refugee Sector is in the middle of the bottom wall of the main hub. As you approach, a human named Ratrin Vhek confronts you:
Ratrin Vhek: Hey, I saw that ship you flew in on. My ship.
Atton: Your ship? I'd lay off the spice if I were you - that's our ship, not yours.
Ratrin Vhek: Was I talking to you? I tell you, that ship's mine.
3. Get out of my way.
4. I'll be going now.
Ratrin Vhek: No, I don't think so. You and me, we got some business to settle.
1. What makes you think the ship's yours?
2. Can you prove it?
Ratrin Vhek: It's the Ebon Hawk isn't it? She was stolen from me during a routine run in the Mid-Rim, near the close of the Mandalorian Wars.
3. If you couldn't hold on to it, then you didn't deserve it.
Ratrin Vhek: So you admit it's not yours? How did you come by it, anyway? Who did you buy it from?
4. You're not taking the ship.
5. Unless you want more trouble than you can handle, I'd leave.
Dark Side Points Gained: -2 6. If you don't get out of my way, you'll be dead.
Ratrin Vhek: We'll see about that. Watch yourself - Nar Shaddaa can be a rough place.
1. If you can prove the ship is yours, I'll give it back to you.
Ratrin Vhek: The registry's 34-P7JK. It's got a temperamental hyperdrive, and the turrets can be sluggish and unresponsive against fast moving fighters. She's also got two secret compartments - one in the cargo hold, right near the plasteel cylinders in the back, and the second beneath the bunks in the starboard cabin.
1. That's right, but I didn't know about the cargo hatch.
Atton: Whoa - he could have gotten that information some other way than owning the ship. C'mon, he's skifting us.
Ratrin Vhek: So you gonna hand it over now, or are you going to be difficult?
2. Can I buy it from you?
Ratrin Vhek: No deal. A ship's worth its weight in spice on Nar Shaddaa, and nothing's worth being trapped here another year, scrounging freight jobs.
2. If the ship is yours, I will return it to you.
Atton: What? It's our ship! I mean, your ship, that I fly.
Ratrin Vhek: Good to hear you aren't going to challenge it, that makes things a lot easier.
Two of Atton, Disciple or Handmaiden, and Mandalore can object further:
Disciple: This is one of those times when I'm convinced you're thinking three steps ahead of me, and I cannot see the destination.
Handmaiden: Are you sure you wish to do this? If so, we will be forced to remain on this moon until we can hire transport out.
Mandalore: That's ship's had some proud owners. You're disgracing it by giving it away like a durasteel chip.
Atton: What are you doing?! That's going to trap us here.
Light Side Points Gained: +4 1. If the ship is his, then he deserves it back.
Light Side Points Gained: +4 2. I'd rather be stuck here with a clean conscience.
3. Don't worry - flying the Ebon Hawk is like painting a target on your forehead. I'm not doing him any favors.
4. It'll probably get him killed if he tries to take it anywhere in the galaxy. It's a marked ship.
Ratrin Vhek: No hard feelings, I hope. Don't worry - you shouldn't have any trouble finding transport off Nar Shaddaa on your own.
Light Side Points Gained: +4 1. No, if the ship is yours, then you deserve it back.
Light Side Points Gained: +4 2. I'd rather have a clean conscience than a stolen ship.
3. Not at all. Flying the Ebon Hawk is like painting a target on your forehead. I'm not doing you any favors.
Ratrin Vhek: I'll be going now. Get used to the solid ground beneath you.
In every case, he leaves:
Atton: Lemme shoot him in the back, no one has to know.
Handmaiden: Atton, restrain yourself. Besides, a blaster would be unnecessary when a nerve strike to his neck would incapacitate him painfully without inflicting any lasting harm.
Atton: Point taken.
Even if you said you'd return the ship, you can still board the Ebon Hawk (although you cannot access any secret compartments mentioned) and even leave Nar Shaddaa. However, once you've entered and exited the Refugee Quad, the crew of the Red Eclipse seize the Ebon Hawk, and you'll need to go through them to confront their captain on board and settle the Landing Rights issue before you can use it again.