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File:KotOR Map Secret Academy.png
Map of the secret academy

Meeting Chamber[edit]

After entering the Polar Plateau Interior and speaking to Atris, she exits the meeting chamber to return to her Meditation Chamber to the east, leaving you at its exit to the west, flanked by a Handmaiden Sister to either side. If you speak to them, or any other Handmaiden Sister in the academy:

KotORII Icon Dialog.png Handmaiden Sister: Why have you approached me?
KotORII Icon Atton.png Atton: Do all these women look alike? Heh. Not like I'm complaining. I mean, it's... well, it's, uh, interesting.
KotORII Icon Kreia.png Kreia: They are Echani. It is not unusual for their children to share similar features from the same parents.
KotORII Icon Dialog.png Handmaiden Sister: If you have a reason for approaching me, speak it.
KotORII Icon Dialog.png 5. Never mind. I'll be going now.

You don't need to speak to them, but after your meeting with Atris there may be one reason why you'd want to do so:

KotORII Icon Dialog.png Handmaiden Sister: You have returned. Why?
KotORII Icon Dialog.png 4. I'm looking for a fight.

You'll also have plenty of chances to initiate this as you ask questions. If you've yet to free your party from Prison and you ask about them, then you can be told about Atton's Echani training, which gives you later opportunities to gain or lose influence and move closer to the light or dark side of the Force when you next speak to Atton:

KotORII Icon Dialog.png 1. I'm searching for my friends.
KotORII Icon Dialog.png Handmaiden Sister: You will find them in the main irrigation channel room in the northern part of the plateau interior. The particle emitters there that once governed the flow of water to Telos can double as force cages.
KotORII Icon Dialog.png 2. The Ebon Hawk - where is it?
KotORII Icon Dialog.png Handmaiden Sister: Your ship is stored in the hangar. Atris has given you permission to leave this place - and not to return. KotORII Icon Dialog.png Handmaiden Sister: Your ship is stored in the hangar. Atris has given you permission to leave this place - and permission to return, if you remain in her service.
KotORII Icon Dialog.png 3. I had some questions for you. KotORII Icon Dialog.png 4. I had some other questions for you.
KotORII Icon Dialog.png Handmaiden Sister: You may ask.
KotORII Icon Dialog.png 1. I had some questions about Atris.
KotORII Icon Dialog.png 2. I want to know about this place.
KotORII Icon Dialog.png Handmaiden Sister: Viewing the relics is not allowed without Atris' permission.

If Persuade rank < 6:

KotORII Icon Dialog.png 1. [Persuade] Atris has allowed me to walk freely here. Surely that implies trust.
KotORII Icon Dialog.png Handmaiden Sister: [Failure] It implies nothing. She lets you walk freely knowing that we will deal with you if you make any attempt to harm her or this place.

If Persuade rank > 5:

KotORII Icon Dialog.png 1. [Persuade] But you are Echani, your culture knows the importance of battle.
KotORII Icon Dialog.png Handmaiden Sister: You are correct, but there is nothing more important than the battle you choose to fight and the battle you choose to surrender. You chose to fight the Mandalorians, and in choosing to fight them, you also fought the Jedi, whether you knew it or not. Only a kath hound turns on its own Master.
KotORII Icon Dialog.png 1. [Persuade] Atris has allowed me to walk freely here. Surely that implies trust. KotORII Icon Dialog.png 1. That is why I wish to see the teachings of the Jedi. I have much to learn... and much to reflect on.
KotORII Icon Dialog.png Handmaiden Sister: [Success] There is truth in what you say. Yet many such artifacts are sealed away in Atris' chambers. But if you wish to see a few of them, speak to the last of the Handmaidens. She has seen some of these objects, and has an... interest in such things.
KotORII Icon Dialog.png 3. What do you do here?
KotORII Icon Dialog.png 4. Why do all of you look the same?

Meditation Chamber[edit]

If you cross the Meeting Chamber and exit to the east to follow Atris up the walkway to her meditation chamber, you'll find it locked:

KotORII Icon Dialog.png Meditation Chamber: [This door is cold to the touch, and there seems to be no conventional means of opening it.]
KotORII Icon Kreia.png Kreia: Ah... a curious thing. What lies behind it?
KotORII Icon Dialog.png 1. When I first met Atris, she emerged from this chamber. KotORII Icon Dialog.png 2. I don't know, but I want to find out.
KotORII Icon Kreia.png Kreia: Did she? Perhaps it is a... meditation chamber of some sort. KotORII Icon Kreia.png Kreia: Hmmm. Perhaps it is a.... meditation chamber of some sort.
KotORII Icon Bao-Dur.png Bao-Dur: The construction of this door is like nothing I've seen on Telos... and it is not the same as the rest of the facility, here.
KotORII Icon Dialog.png 3. We'll deal with it another time. Let's go.

Entrance Chamber[edit]

Exit the Meeting Chamber to the west to go back down the walkway to the entrance chamber. The Turbolift Seal in the west wall is now locked, so you cannot return to the Polar Plateau. There's a door in the northwest wall, and Handmaiden stands to the right of a short tunnel in the southwest wall which ends in another door. If you speak to her:

KotORII Icon Dialog.png Handmaiden: You are the exile. The one Atris warned us about.
KotORII Icon Dialog.png 3. And what did Atris say? KotORII Icon Dialog.png 4. Well, don't believe everything she says. KotORII Icon Dialog.png 5. Atris is the one you should be worried about.
KotORII Icon Dialog.png Handmaiden: She said you betrayed the Jedi by going to war when it was forbidden to you. You turned on your masters, your teachings, and yourself.

After one of these is your first response, you can simply go, or ask her something. Otherwise:

KotORII Icon Dialog.png 1. Oh? KotORII Icon Dialog.png 2. She's just teasing you. I'm really not a bad guy. KotOR Icon Light.png Light Side Points Gained: +1
4. I went to war to protect others, not to fight.
KotORII Icon Dialog.png 5. Going to war was necessary.
KotORII Icon Dialog.png 3. She's... exaggerating. KotORII Icon Dialog.png 2. She's just teasing you. I'm more like a sister to her. KotORII Icon Dialog.png 6. I don't want to talk about it.
KotORII Icon Dialog.png Handmaiden: That is not all she says. She says you know nothing of loyalty to any cause except your own animal instincts, and she told us why you fell to the dark side.
KotOR Icon Light.png Light Side Points Gained: +1
1. Well, I have no wish to fight Atris.
KotORII Icon Dialog.png Handmaiden: Then her expressed feelings will have to suffice.
KotORII Icon Dialog.png 2. If I fought Atris, then that might make the truth come out? KotOR Icon Dark.png Dark Side Points Gained: -1
3. So if I crushed Atris' skull into the floor, that might get to the heart of the matter?
KotORII Icon Dialog.png Handmaiden: Perhaps. It may prove truer than conversing with words. KotORII Icon Dialog.png Handmaiden: I do not think the battle would go as you describe, but in essence, yes.
KotORII Icon Dialog.png Handmaiden: In battle, the words are swept away, giving way to actions - mercy, sacrifice, anger, fear. These are pure moments of expression.

Otherwise:

KotORII Icon Dialog.png 7. I would like to ask you something. KotORII Icon Dialog.png 3. Enough of this. I had other questions.
KotORII Icon Dialog.png Handmaiden: You may ask. KotORII Icon Dialog.png 1. You said Atris warned you about me? What did she say?

After asking one of the Handmaiden Sisters about this place, why Atris is here and the artifacts, and being persuasive about seeing them, you can ask if she's the "last" of the Handmaidens:

KotORII Icon Dialog.png Handmaiden: There is much knowledge here, and only one of the Jedi remain. There is so much about their ways of battle, their forms, their stances, that may be lost forever if the last of the Jedi is taken from the galaxy.

Otherwise:

KotORII Icon Dialog.png 6. And you would preserve it?
KotORII Icon Dialog.png Handmaiden: Atris has already preserved it. What I wonder is if the Jedi teachings should not simply be stored, but brought to others. There is much in their approach to battle that is worthy to be shared.
KotOR Icon Light.png Light Side Points Gained: +1
1. Battle is not the truth of the Jedi teachings. I believe it to be the farthest thing from it.
KotOR Icon Light.png Light Side Points Gained: +1
2. Combat is not the Jedi way - and it is not my way.
KotORII Icon Dialog.png 4. To lose those combat techniques would be tragic, indeed. KotOR Icon Dark.png Dark Side Points Gained: -1
5. When the methods to inflict violence on others is limited, it weakens us all.
KotOR Icon Dark.png Dark Side Points Gained: -1
5. Devotion? I prefer obedience. To a cause... and a master.
KotORII Icon Dialog.png 4. Nor a greater show of fealty.
KotORII Icon Dialog.png Handmaiden: If that is where one's devotion lies. When you risk pain or death for another, there is no truer test of your beliefs and strength.
KotORII Icon Dialog.png 6. Forget it. I had some other questions.

Otherwise, you only move closer to the light side of the Force if you haven't already said combat is not the Jedi way:

KotOR Icon Light.png Light Side Points Gained: +1
2. Combat is not the best way to communicate with others.
KotORII Icon Dialog.png 3. So you'd consider slaughter a means of expression? KotOR Icon Dark.png Dark Side Points Gained: -1
4. I agree. It shows how far you are willing to go for your goals.

Saying you heard she knows something of the relics Atris has stored here is also unlocked:

Otherwise:

KotORII Icon Dialog.png 4. You look... different than the other women here.
KotOR Icon Light.png Light Side Points Gained: +1
2. I apologize. I meant no offense.
KotORII Icon Dialog.png Handmaiden: There is no need to apologize. You were merely remarking on something that you saw - there is no wrong in that.

You move closer to the dark side of the Force if this is your first response, and when you first ask the following:

KotOR Icon Dark.png Dark Side Points Gained: -1
6. She was right - you're lucky I don't kill you all.
KotOR Icon Dark.png Dark Side Points Gained: -1
5. Why does Atris allow me to walk freely? I could kill you all, easily.
KotORII Icon Dialog.png 8. Never mind. I'll be going now.

Before you leave her for the first time, she asks what it feels like to have touched the Force:

Handmaiden Quarters[edit]

Beyond the door at the end of the short tunnel exiting the Entrance Chamber to the southwest is a room with a long table with four chairs on each side to the left and two Handmaiden Sisters to the right, standing in the west corner between a door in the northwest wall, beyond which is a short tunnel to one of the doors of the Prison, and another short tunnel in the southwest wall leading to the door of the Handmaiden quarters: inside, beyond the two doors in each of the three remaining walls are their individual quarters, around a central training mat with a pillar at each corner. There are plasteel cylinders in all but the quarters behind the right door in the back wall opposite the entrance. Those behind the doors in the wall to the left upon entering are unlocked:

KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder
  •  ?
KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder
  •  ?

The three remaining are locked:

Security Plasteel Cylinder (3) Unlock 21 (1) Bash Resist 5 Vitality 15
KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder (3)
  •  ?

If you speak to any of the five sisters in the academy and you're looking for a fight, then all will be happy to oblige:

You follow to the Handmaiden quarters to the southwest, where one of the sisters now stands across from the player on the training mat while the other four now watch from around its perimeter:

KotORII Icon Dialog.png 1. If you're ready, so am I. KotORII Icon Dialog.png 2. Enough talk - let's fight. KotORII Icon Dialog.png 3. Let me get ready, and I'll return.
KotORII Icon Dialog.png Handmaiden Sister: Then let us begin. KotORII Icon Dialog.png Handmaiden Sister: Seek one of us out when you wish to fight, and we shall honor your request.
Handmaiden Sister
176px
Class Soldier
Level ?
Alignment 62 (light)
Skills
Awareness 10
Attribute
Strength 20 +5
Dexterity 20 +5
Constitution 16 +3
Intelligence 16 +3
Wisdom 14 +2
Charisma 18 +4
Attribute
Vitality ?
Force -
Defense 15+?
Fortitude 6+?
Reflex 6+?
Will 3+?
Ranged Main Off hand
Attack - -
Energy --
Threat --
Melee
Attack 6+? -
Bludgeoning 5 + (1-4)*?-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

Conditioning Toughness Power Attack10+?

None

As the first fight begins, any active buffs are cancelled and any clothing, robes or body armor and weapons are removed: if you equip them again, use any Force power, grenade, stimulant, medpac, shield or mine, or leave or get knocked back off the training mat, then the fight is over. Although any mines set before a fight remain, the Handmaiden Sisters have Mine Immunity so they won't trigger them.

After the first three fights, depending on the outcome:

Every Handmaiden Sister is unarmed but can use Power Attack, trebling damage on a critical hit, which also has a chance to knock you back, possibly off the training mat, if a Fortitude save fails. Although any clothing, robes or body armor and weapons are removed and cannot be replaced in the first fight, all other equipment remains in place: any Strength, Dexterity, Constitution, Defense, Damage Resistance, Attack and unarmed Damage bonuses may help (as may Immunity: Critical Hits).

The first two fights without the Force will be particularly difficult for a Jedi Consular unless early feat selection focused on improving (unarmed) combat capabilities (for example, improving or mastering Dueling, Flurry and Toughness).

Vitality and Force points aren't restored to maximum before or after each fight, so save game beforehand or free Kreia from the Prison if she can Heal. Once the first fight is a success:

KotORII Icon Dialog.png Handmaiden Sister: Our next battle will be using the higher forms among the Echani. You may choose hands and feet - or whatever melee weapon you wish, but use no other items or Jedi techniques.
KotORII Icon Dialog.png 1. I am ready. Let's go.
KotORII Icon Dialog.png Handmaiden Sister: Then let us begin.

However, using higher Echani forms doesn't seem to have any effect, and every Handmaiden Sister fought seems no different from the first (perhaps Power Attack is used more often?). Although any clothing, robes or body armor is removed at the start of each remaining fight, it's possible to replace it before any attack is made without losing, and any weapons can now be used, not just melee weapons.

Once the second fight is a success:

KotORII Icon Dialog.png Handmaiden Sister: Our next battle shall be free of restriction on weapons and items, and you may use whatever technique, Jedi or otherwise, you wish to attempt to defeat me. In turn, I will spare none of our forms against you.

From now on you can use the Force, although if you won the first two fights reasonably comfortably then you might not need it (yet). Once the third fight is a success:

Otherwise:

KotORII Icon Dialog.png 1. If you cannot defeat me alone, feel free to pair up. KotORII Icon Dialog.png 2. Then that sounds fine to me.
KotORII Icon Dialog.png Handmaiden Sister: If that is what you wish, then we shall honor it. We shall see how you fight against a group of us. We shall take you in a pair, using everything at our disposal. Use whatever item, weapon, or Jedi technique you wish - we shall match it.

Once the fourth fight is a success, save game because, unlike the previous fights, you only get one attempt at the fifth and final one:

You're outnumbered five to one, with three in front and two behind, but from the dismissive reaction if you lose, you'd think those odds were reversed:

KotORII Icon Dialog.png Handmaiden Sister: We knew you were no match for us. Yet you decided you would try anyway. Our battle is done - there is nothing more that we can learn from you.

If it taking more than two of them to defeat a single low-to-mid-level Jedi without a lightsaber hasn't taught them humility, then maybe only defeating all five will do so (although refusing a rematch may be taken as a tacit admission of that being possible).

However, this may be easier said than done, particularly on Difficult: you may be high enough level to have improved Force powers, but not mastered them, and your Force points may run out before the end of the fight, which means you should still be prepared to slug it out in combat.

  • Force users should use Knight Valor to increase maximum Force and Difficulty Class (among other things), while more combat-oriented Jedi should use Knight Speed for a Defense bonus and added attack.
  • The dark side powers Improved Force Scream and Force Lightning are likely to the the only powers available that can damage multiple targets, although Force Whirlwind can knock back those adjacent to its target if they fail to make a Reflex save, potentially throwing them from the mat and out of the fight: move to one of the corners and allow the Handmaiden Sisters to cluster around you to maximize the chances of affecting as many as possible.
The First Rule...
The First Rule...
Completed the Handmaiden Battle Circle
KotORII Icon Dialog.png Handmaiden Sister: There shall be no more matches, no more challenges. There is much we have learned from you. If we meet on the field of battle, we shall be prepared.
KotOR Icon XP.png Experience Points (XP) Received:
  • 750 Completed the Handmaiden Battle Circle

Prison[edit]

There are three plasteel cylinders at the northeast end of the the room beyond the door in the northwest wall of the Entrance Chamber:

KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder
  •  ?
KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder
  •  ?
KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder
  •  ?

The room beyond the door in the northwest wall at the southwest end is empty: beyond the door in its northeast wall is another room with a Handmaiden Sister standing to the right by the southeast wall, and a short tunnel in the northwest wall to the door of Hangar Control; beyond the door in its southwest wall is a short tunnel to the door of the prison, which can also be accessed from the Handmaiden Quarters to the southwest.

Kreia[edit]

When you open either door to the prison, Kreia turns toward you in the middle cage on the west side, gets up and speaks:

KotORII Icon Dialog.png 7. Let's just leave. KotORII Icon Dialog.png 3. I've heard enough. Let's go. KotORII Icon Dialog.png 2. Are you done?

Otherwise, you can tell her about Atris:

KotORII Icon Dialog.png 1. The woman here is a Jedi, Atris, one of the Council.

If you then say you may have to kill Atris:

KotOR Icon Dark.png Dark Side Points Gained: -2
3. I don't trust her - I may have to kill her.
KotOR Icon Dark.png Dark Side Points Gained: -2
3. She means me harm. I may have to kill her.
KotORII Icon Dialog.png 3. I will consider this. For now, let us go. KotORII Icon Dialog.png 2. Anything else useless to say, or are you done?
KotORII Icon Kreia.png Kreia: Very well... let us depart. KotORII Icon Kreia.png Kreia: If that is all you wish to hear, then I have nothing more to say. Let us depart.

Atton begins to wake up after his 'sleep' in the cage to the right:

KotORII Icon Atton.png Atton: Enhhhhhhh....
KotORII Icon Dialog.png 1. Is Atton okay? He looks out cold. KotORII Icon Dialog.png 2. What happened to Atton?
KotORII Icon Kreia.png Kreia: He is only sleeping - it seems the journey here has fatigued him.
KotORII Icon Dialog.png 3. I'll shut down the cells and get you out of there. KotORII Icon Dialog.png 1. He can sleep on the ship. Let's go. KotORII Icon Dialog.png 2. All right, then. Let me free you.

If you speak to Kreia again before leaving the academy:

Bao-Dur[edit]

Unlike Atton, Bao-Dur speaks to you after he regains consciousness in the cage to the left:

KotORII Icon Bao-Dur.png Bao-Dur: I... am sorry, General. I must have lost consciousness in the crash.
KotOR Icon Light.png Light Side Points Gained: +1
1. There is nothing to apologize for. Are you sure you're okay?
KotORII Icon Dialog.png 2. I have no use for a soldier who falls at the first sign of combat. Be on your guard in the future. KotORII Icon Dialog.png 3. We could have used you earlier when we were ambushed. Do not fail me again.
KotORII Icon Bao-Dur.png Bao-Dur: I am fine, General. Even power has been restored to my arm. KotOR Icon Dark.png Dark Side Points Gained: -1
Bao-Dur: I will, General. The attack was unexpected, but I will not let down my guard again.
KotOR Icon Dark.png Dark Side Points Gained: -1
Bao-Dur: I will not, General. The attack was unexpected, but I will not let down my guard again.
Influence Gained: Bao-Dur Influence Lost: Bao-Dur
KotORII Icon Bao-Dur.png Bao-Dur: What is this place? Where are we?
KotORII Icon Dialog.png 1. A Jedi academy - concealed on the northern pole of Telos.
KotORII Icon Bao-Dur.png Bao-Dur: This must be where I had detected the energy readings before - and the drain to the restoration shields. This room, this place - it looks part of a huge polar irrigation system, possibly planet-wide, like the one on Coruscant. I had been told by the Republic that it was not in use.
KotORII Icon Dialog.png 2. Not now, no telling who might be listening. KotORII Icon Dialog.png 3. Keep silent, no telling who might be listening. KotOR Icon Dark.png Dark Side Points Gained: -1
1. This'll be your new home if your wounds could slow me down. Understand?
KotOR Icon Light.png Light Side Points Gained: +1
2. Are you well enough to travel?
Influence Lost: Bao-Dur Influence Gained: Bao-Dur
KotORII Icon Bao-Dur.png Bao-Dur: Of course, General. If you wish, I may travel with you or join you at the ship. KotORII Icon Bao-Dur.png Bao-Dur: I am, General. If you wish I may travel with you, or join you at the ship.
KotORII Icon Dialog.png 3. Just get to the ship, we can talk later. KotORII Icon Dialog.png 3. Meet me at the ship and prep it for launch. We're leaving as soon as we can. KotOR Icon Dark.png Dark Side Points Gained: -1
2. Just go to the ship - I will deal with your failure later.
KotOR Icon Light.png Light Side Points Gained: +1
1. Come with me, then. I could use your help.
Influence Lost: Bao-Dur Influence Gained: Bao-Dur
KotORII Icon Bao-Dur.png Bao-Dur: Very well, General. I will await your arrival. KotORII Icon Bao-Dur.png Bao-Dur: Very well, General.
KotORII Icon Dialog.png 1. [The two party members left are Atton and Kreia. Bao-Dur will meet you at the Ebon Hawk.] KotORII Icon Dialog.png 1. [Choose two members of your party - the others will join you at the Ebon Hawk hangar.]

Even if you tell Bao-Dur to come with you, you can still change your mind and choose the other two. There's a plasteel cylinder by the north wall of the prison:

KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder
  •  ?

If you speak to Bao-Dur again before leaving the academy:

Atton[edit]

If you speak to Atton again before leaving the academy:

KotORII Icon Atton.png Atton: Enhhh... hey, you're back with us. We were just on our way to rescue you from those ghost women, when... uh, we got locked up. KotORII Icon Atton.png Atton: What? Look, I'm fine, okay? I was just a little dizzy when I first woke up.
KotORII Icon Dialog.png 4. Enough of your excuses. Let's go. KotORII Icon Dialog.png 5. Got it. Just wanted to check on you. KotORII Icon Dialog.png 4. Forget it, then. Let's go.

Otherwise:

KotORII Icon Dialog.png 1. Are you okay? You look a little disoriented. KotORII Icon Dialog.png 1. Are you sure? KotORII Icon Dialog.png 2. Whatever it is, shake it off. I need you alert.
KotORII Icon Atton.png Atton: Nah... don't worry about me, I'm fine. KotORII Icon Atton.png Atton: Look, I appreciate the concern, really, but I'm fine. KotORII Icon Atton.png Atton: Got it - sorry about that. This place must be getting to me. KotORII Icon Atton.png Atton: Got it - sorry about that. Everything we've been through must be wearing me out.

However, there's not much point doing so unless you spoke to one of the Handmaiden Sisters before freeing him, and she told you about his Echani training:

Otherwise, you can interrogate him:

Low (Affect Mind) 1. [Force Persuade] Tell me the truth. Now.
KotOR Icon Dark.png Dark Side Points Gained: -2
Atton: Enhhhh... wh... Y... you damn Jedi are all the same... give you a little power, and it rots you all the way to the core. Stay out of my head! I mean it.
Influence Lost: Atton

If Persuade rank > 3:

KotORII Icon Dialog.png 2. [Persuade] Don't change the subject. KotORII Icon Dialog.png 3. I think you're lying to me.
KotORII Icon Atton.png Atton: Yeah? So what? I don't ask any dumb questions about your past, despite the fact that it keeps throwing us into life-threatening situations. Want to know why? I figure if you ever want to tell me something, you will. So give me the same respect, all right?
Influence Lost: Atton
KotORII Icon Dialog.png 1. [Persuade] I'm not accusing you, I just want to know if you've got any other useful skills. You could be a real asset with combat training. KotORII Icon Dialog.png 4. I was just asking - no harm meant. I just thought it could be an asset.
KotOR Icon Light.png Light Side Points Gained: +1
Atton: Well. Hey. Thanks. But you've got the wrong guy. I'm good at shooting people, cracking wise, and pretending to know how to fight with my hands.
KotOR Icon Light.png Light Side Points Gained: +1
Atton: Huh? Well... hey, thanks. But you've got the wrong guy. I'm good at shooting people, cracking wise, and pretending to know how to fight with my hands.
Influence Gained: Atton
KotORII Icon Dialog.png 2. Whatever you say... hey, are you okay? You don't look well. KotORII Icon Dialog.png 2. All right. Say, are you sure you're okay? You still look out of it. KotORII Icon Dialog.png 3. Keep your secrets, then. I could care less.

If you speak to him again after persuading him with the Force or skill, or saying you think he's lying to you, and Persuade rank > 3:

KotORII Icon Atton.png Atton: What, you ready to continue interrogating me? I think I've got some childhood details you haven't tried to rip out of me yet.
KotORII Icon Dialog.png 1. [Persuade] I wasn't interrogating you, I just wanted to know if you had any other useful skills. You're a real asset.
KotOR Icon Light.png Light Side Points Gained: +1
Atton: Well. Hey. Thanks. But you've got the wrong guy. I'm good at shooting people, cracking wise, and pretending to know how to fight with my hands.
Influence Gained: Atton

If you interrogate him about his Echani training again, you can repeat this dialog and have second opportunities to gain or lose influence and move closer to the light or dark side of the Force.

Hangar Control[edit]

Hangar control is to the northwest of the Entrance Chamber (bear right), and the north of the Prison (bear left). When you open the door you see T3-M4 trapped in a force field, and the Ebon Hawk in the hangar below through the window in the wall behind. When you enter, T3-M4 speaks:

KotOR Icon Light.png Light Side Points Gained: +1
1. It wasn't your fault they took the ship, T3.
KotOR Icon Light.png Light Side Points Gained: +1
2. Look, I'm just glad I found you.
Influence Gained: T3-M4

Otherwise:

KotOR Icon Dark.png Dark Side Points Gained: -1
3. Then fight next time someone tries to take the ship.
KotORII Icon T3-M4.png T3-M4: De-beet... deet. Dwooooo.
KotOR Icon Dark.png Dark Side Points Gained: -1
4. Don't waste my time with excuses.
KotORII Icon Dialog.png 1. Then up the charge. Make it lethal. KotORII Icon Dialog.png 2. Fine, I'll buy you an upgrade.
Influence Lost: T3-M4

Workbench[edit]

There's a Workbench by the southwest wall of Hangar Control, with a plasteel cylinder to the right, in the north corner of the alcove by the northwest wall.

KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder
  •  ?

Lab Station[edit]

There's a Lab Station by the northeast wall of Hangar Control: to the left is a door, beyond which is a ramp down to the northwest, and the hangar bay below.

Hangar Bay[edit]

The entrance to the hangar bay at the base of the ramp down from Hangar Control is in its northeast wall. There's a plasteel cylinder in the east corner, by the southeast wall.

KotOR Icon Item(s) Received.png Item(s) Received: Plasteel Cylinder
  •  ?

Otherwise, all that remains is to board the Ebon Hawk. If you try to do so before freeing your party from the Prison:

[You'll need your companions to fly the ship.]

Otherwise:

KotORII Icon Dialog.png Ebon Hawk: [This is the loading ramp to the Ebon Hawk. Once aboard, you'll be leaving the Telos Polar Academy for good.]
KotORII Icon Dialog.png 1. [Enter the Ebon Hawk.] KotORII Icon Dialog.png 2. [Step away from the loading ramp.]

As you leave, two Handmaiden Sisters approach Atris:

KotORII Icon Dialog.png Handmaiden Sister: Mistress, the last of the Handmaidens is not among us.
KotORII Icon Dialog.png Atris: She has left with the exile.
KotORII Icon Dialog.png Handmaiden Sister: Left?
KotORII Icon Dialog.png Handmaiden Sister: But - why? Her oath...
KotORII Icon Dialog.png Atris: Her reasons are unknown to me. But I fear she may no longer be trusted. We will save her if we can, but we must let her discover the exile's nature for herself. Some evils must be confronted, and isolation from it would have been no defense.