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Star Wars Knights of the Old Republic II: The Sith Lords | Table of Contents | Gameplay | Walkthrough
Table of Contents
- Controls
- Character generation
- Items
- Experience
- Party
- Combat
- Difficulty Classes
- Saves
- Alignment
- Force powers
- Influence
- Forms
- Prestige classes
Appendices
Characters
- Administration Level
- Rescue
- Mining Tunnels
- Rescue T3-M4
- Dormitories
- Harbinger - Command Deck
- Crew Quarters
- Engine Deck
- Fuel Depot
- Hangar Bay
- Residential 082 East
- Entertainment
- Residential 082 West
- Czerka Offices
- Dock Module
- Cantina
- Bumani Exchange Corp.
- Restoration Zone
- Czerka Site
- Underground Base
- Polar Plateau
- Secret Academy
Mini games
Party
Items
- Droid equipment
There are many Storm Beasts throughout the entire area. Malachor Surface is a giant maze. The green cracks in the ground inflict Poison on the player as well.
At some point you take control of Bao-Dur’s remote, activating the Mass Shadow Generator superweapon.
You reach the Trayus Academy entrance at the end of a large chasm.
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← Star Wars Knights of the Old Republic II: The Sith Lords | Surface | Star Wars Knights of the Old Republic II: The Sith Lords →
Table of Contents
- Controls
- Character generation
- Items
- Experience
- Party
- Combat
- Difficulty Classes
- Saves
- Alignment
- Force powers
- Influence
- Forms
- Prestige classes
Appendices
Characters
- Administration Level
- Rescue
- Mining Tunnels
- Rescue T3-M4
- Dormitories
- Harbinger - Command Deck
- Crew Quarters
- Engine Deck
- Fuel Depot
- Hangar Bay
- Residential 082 East
- Entertainment
- Residential 082 West
- Czerka Offices
- Dock Module
- Cantina
- Bumani Exchange Corp.
- Restoration Zone
- Czerka Site
- Underground Base
- Polar Plateau
- Secret Academy
Mini games
Party
Items
- Droid equipment
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