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KotORII Skill Treat Injury.png Lab Station[edit]

KotORII Icon Dialog.png Lab Station: Lab Stations can be used to CREATE, BREAKDOWN, and UPGRADE certain items.

Lab Stations cannot actually be used to upgrade certain items.

KotORII Icon Dialog.png 1. [Learn about creating items.]
KotORII Icon Dialog.png Lab Station: A character can CREATE certain items at a Lab Station using CHEMICALS, which can be found, purchased, or obtained by BREAKING DOWN other items. Treat Injury and Demolitions play a role in item creation at a Lab Station.
KotORII Icon Dialog.png Lab Station: What would you like to learn more about?

Creating health related items (Medpacs and some Implants) and Stimulants depends on Treat Injury skill, creating Mines and Grenades depends on Demolitions skill:

KotORII Icon Dialog.png 2. How does the item creation process work?
KotORII Icon Dialog.png Lab Station: The item creation screen looks similar to the inventory screen. On the left are the items of the selected category that can be created. To the right, your character's skill level in the relevant skill is shown, along with a description of the item. Also on this screen are the number of chemicals you possess and how many chemicals the selected upgrade requires to create. You can gain more chemicals by BREAKING DOWN useless items in your inventory. Items that you cannot create yet appear on the list in grey. Note that items that require skill levels far above yours will not appear at all. Increase your skills to gain access to more powerful items.

Items are created using the skill rank of the character using the Lab Station, and only those which can be created using that character's skill rank +8 appear.

KotORII Icon Dialog.png 2. [Learn about breaking down items.]
KotORII Icon Dialog.png Lab Station: You can BREAKDOWN an item to acquire CHEMICALS, which can then be used to CREATE other, different items. Use it to recycle items you don't want or need. How many CHEMICALS you get from BREAKING DOWN an item depends upon the item's complexity and value, and your Treat Injury skill.

Only items that can be created using a Lab Station can be broken down into chemicals. When breaking down items, the Treat Injury rank of the character using the Lab Station determines how many chemicals you get. Rank < 1 grants just one chemical, while rank > 0 grants a percentage of the item's chemical value:

Treat Injury rank
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 > 19
5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Maximum chemical value of an item is 50% of its base credit value: for example, a Reflex Package normally costs 75 credits, so its maximum chemical value is 37 (which is what it costs to create).

Once any character has Treat Injury rank > 19, items can be created safe in the knowledge that they can always be broken down again without losing any chemicals. This means lesser items can be created and used rather than hoarding chemicals until a character has sufficient skill rank and chemicals to create the best items.

KotORII Icon Dialog.png 3. [Use the Lab Station now.] KotORII Icon Dialog.png 4. [Leave the Lab Station alone for now.]

KotORII Skill Repair.png Workbench[edit]

KotORII Icon Dialog.png Workbench: Workbenches can be used to CREATE, BREAKDOWN, and UPGRADE certain items.
KotORII Icon Dialog.png 1. [Learn about using the workbench.]
KotORII Icon Dialog.png 1. [Learn about creating items.]
KotORII Icon Dialog.png Workbench: A character can CREATE certain items at a workbench using COMPONENTS, which can be found, purchased, or obtained by BREAKING DOWN other items. All skills except Persuade play a role in item creation.
KotORII Icon Dialog.png Workbench: What would you like to learn more about?
KotORII Icon Dialog.png 1. What types of items can be created? KotORII Icon Dialog.png 3. [Learn about upgrading items.]
KotORII Icon Dialog.png Workbench: Generally, more complex or valuable items require a higher skill and more COMPONENTS to CREATE. Most items that can be created are UPGRADES, which enhance the capabilities of many weapons or armor. KotORII Icon Dialog.png Workbench: Throughout the game you will find or CREATE weapons and armor that are marked as UPGRADEABLE. These items can be improved by the addition of one or more UPGRADE ITEMS. With UPGRADE ITEMS you can use this workbench to construct new, more powerful versions of UPGRADEABLE ranged weapons, melee weapons, lightsabers and armor.
KotORII Icon Dialog.png Workbench: Which type of upgrade item would you like to learn more about?
KotORII Icon Dialog.png 1. Ranged weapon upgrades. KotORII Icon Dialog.png 2. Melee weapon upgrades. KotORII Icon Dialog.png 3. Lightsaber upgrades. KotORII Icon Dialog.png 4. Armor upgrades.
KotORII Icon Dialog.png 5. Non-upgrade items. KotORII Icon Dialog.png 6. [Back to Main Menu.]
KotORII Icon Dialog.png Workbench: Energy shields and a limited assortment of weapons can also be created. In general, these items are found or purchased instead of created, however. Making non-upgrade items depends upon the user's Repair skill.
KotORII Icon Dialog.png Workbench: Which type of item would you like to learn more about?

Making most non-upgrade items depends on the user's Repair skill:

Skill used Non-upgrade item(s)
Computer Use Computer Spikes
Repair Parts, repair kits, blaster pistols, blaster rifles, melee weapons and rockets
Security Security Tunnelers and shields
KotORII Icon Dialog.png 2. What is each skill used for?
KotORII Icon Dialog.png Workbench: All skills except PERSUADE affect what types of items can be created. High skill levels allow access to more powerful upgrades. Which skill would you like to learn more about?
Upgrade items Skills used
Computer Use Demolitions Stealth Awareness Repair Security Treat Injury
Armor Overlays No Yes Yes No Yes No No
Underlays No Yes Yes Yes No Yes Yes
Ranged Targeting No No Yes Yes No No No
Power packs Yes No No No No Yes No
Firing chambers Yes Yes No No Yes Yes No
Melee Edges No No Yes No Yes Yes No
Energy cells Yes No Yes No No Yes No
Grips No No Yes No Yes No No
Lightsaber Energy cells Yes Yes No No No Yes No
Emitters No No No No Yes No No
Lenses Yes No No Yes No No Yes
KotORII Icon Dialog.png 3. How does the item creation process work?
KotORII Icon Dialog.png Workbench: The item creation screen looks similar to the inventory screen. On the left are the items of the selected category that can be created. To the right, your character's skill level in the relevant skill is shown, along with a description of the item. Also on this screen are the number of components you possess and how many components the selected upgrade requires to create. You can gain more components by BREAKING DOWN useless items in your inventory. Upgrades that you cannot create yet appear on the list in grey. Note that upgrades that require skill levels far above yours will not appear at all. Increase your skills to gain access to more powerful items.

Items are created using the skill rank of the character using the workbench, and only those which can be created using that character's skill rank +8 appear.

KotORII Icon Dialog.png 2. [Learn about breaking down items.]
KotORII Icon Dialog.png Workbench: You can BREAKDOWN an item to acquire COMPONENTS, which can then be used to CREATE other, different items. Use it to recycle items you don't want or need in the field. How many COMPONENTS you get from BREAKING DOWN an item depends upon the item's complexity and value, and your Repair skill.

When breaking down items, the main player character's current Repair rank determines how many components you get, regardless of which character is actually using the workbench. Rank < 1 grants just one component, while rank > 0 grants a percentage of the item's component value:

Repair rank
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 > 19
5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Maximum component value of an item is 5% of its base credit value: for example, a Repeating Blaster Rifle normally costs 1750 credits, so its maximum component value is 87 (which is what it costs to create).

Once a main player character has Repair rank > 19, items can be created safe in the knowledge that they can always be broken down again without losing any components. This means lesser items can be created and used rather than hoarding components until a character has sufficient skill rank and components to create the best items.

KotORII Icon Dialog.png 2. [Use the workbench to upgrade items.] KotORII Icon Dialog.png 3. [Use the workbench to create or breakdown items.] KotORII Icon Dialog.png 4. [Leave the workbench alone for now.]