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Upgrade items can be used to improve some body armors and robes, as well as some ranged and melee weapons, and lightsabers. Almost all upgrade items that aren't lightsaber crystals can be created at a Workbench by a character with the necessary skill rank and components.

Any upgrade item is normally received from the following:

World Area Source
Peragus II Crew Quarters Footlocker
Nar Shaddaa Refugee Quad Nadaa

The upgrade item received from Nadaa depends on your experience level:

Upgrade item Armor Ranged Melee Lightsaber Power crystal
Code Level + 2 (Level + 2) / 2 (Level + 2) / 2 (Level - 4) / 2 Level - 3

You cannot receive upgrade items for lightsabers before level 10.

Workbench[edit]

There's a Workbench in the following locations:

World Area User(s)
Peragus II Fuel Depot Main
Dormitories Main, Kreia, Atton
Engine Deck Main, Atton, T3-M4
Telos: Citadel Station Residential 082 East Main, Party
Entertainment Main, Party
Telos Underground Base Main, Kreia, Atton, Bao-Dur
Secret Academy Main, Kreia, Atton, Bao-Dur
Ebon Hawk Garage & Workbench Main
Nar Shaddaa Refugee Landing Pad Main, Party
Jekk'Jekk Tarr Tunnels Hanharr Dark Side Points Gained or Mira, Main
Goto's Yacht Party, Main
Dxun Mandalorian Ruins Main, Party
Dantooine Enclave Sublevel Main, Party
Khoonda Main, Party
Dxun Sith Tomb Party (not Kreia)
Onderon Sky Ramp Party
Telos: Citadel Station Entertainment Module 081 Main, Party
Ravager Command Deck Main, Mandalore, Visas
Malachor V Trayus Proving Grounds Main

Once T3-M4 joins your party, you can ask T3 to upgrade an item for you. Otherwise:

Workbench: Workbenches can be used to CREATE, BREAKDOWN, and UPGRADE certain items.
1. [Learn about using the workbench.]
1. [Learn about creating items.]
Workbench: A character can CREATE certain items at a workbench using COMPONENTS, which can be found, purchased, or obtained by BREAKING DOWN other items. All skills except Persuade play a role in item creation.
Workbench: What would you like to learn more about?
1. What types of items can be created? 3. [Learn about upgrading items.]
Workbench: Generally, more complex or valuable items require a higher skill and more COMPONENTS to CREATE. Most items that can be created are UPGRADES, which enhance the capabilities of many weapons or armor. Workbench: Throughout the game you will find or CREATE weapons and armor that are marked as UPGRADEABLE. These items can be improved by the addition of one or more UPGRADE ITEMS. With UPGRADE ITEMS you can use this workbench to construct new, more powerful versions of UPGRADEABLE ranged weapons, melee weapons, lightsabers and armor.
Workbench: Which type of upgrade item would you like to learn more about?
1. Ranged weapon upgrades. 2. Melee weapon upgrades. 3. Lightsaber upgrades. 4. Armor upgrades.
5. Non-upgrade items. 6. [Back to Main Menu.]
Workbench: Energy shields and a limited assortment of weapons can also be created. In general, these items are found or purchased instead of created, however. Making non-upgrade items depends upon the user's Repair skill.
Workbench: Which type of item would you like to learn more about?

Making most non-upgrade items depends on the user's Repair skill:

Non-upgrade items Skill used Maximum
Rank Cost
Shields Security 29 31
Blaster pistols Repair 22 380
Blaster rifles Repair 16 126
Melee weapons Repair 23 450
Repair kits Repair 20 5
Miscellaneous Skill used Maximum
Rank Cost
Parts Repair 5 10
Computer Spike Computer Use 5 12
Tunneler Security 5 5
Rockets Repair 25 24
2. What is each skill used for?
Workbench: All skills except PERSUADE affect what types of items can be created. High skill levels allow access to more powerful upgrades. Which skill would you like to learn more about?
Dialog
1. Awareness. 2. Computer Use.
Workbench: AWARENESS is used to create upgrades that either require detailed work and or involve optics. Possible upgrade types include:

Ranged weapons: targeting scopes
Melee weapons: none
Lightsabers: lenses
Armor: underlays
Workbench: COMPUTER USE allows you to create high-tech upgrades that require computer engineering. Possible upgrade types include:

Ranged weapons: power packs and firing chambers
Melee weapons: energy cells
Lightsabers: energy cells and lenses
Armor: none
3. Demolitions. 4. Repair.
Workbench: The DEMOLITIONS skill is used to create many power supplies and explosive-related upgrades. Possible upgrade types include:

Ranged weapons: power packs and firing chambers
Melee weapons: none
Lightsabers: emitters and energy cells
Armor: underlays and overlays
Workbench: REPAIR allows you to create some weapons as well as many types of standard upgrades. Possible upgrade types include:

Ranged weapons: firing chambers
Melee weapons: grips and edges
Lightsabers: emitters
Armor: overlays
5. Security. 6. Stealth.
Workbench: SECURITY, with its emphasis on electrical systems, is used to create upgrades involving ions. Possible upgrade types include:

Ranged weapons: power packs and firing chambers
Melee weapons: edges and energy cells
Lightsabers: emitters energy cells
Armor: underlays
Workbench: The STEALTH skill can be used to upgrades dealing with sound or espionage related activities. Possible upgrade types include:

Ranged weapons: targeting scopes
Melee weapons: grips and energy cells (and edges)
Lightsabers: emitters none
Armor: underlays and overlays
7. Treat Injury.
Workbench: TREAT INJURY allows one to create upgrades involving healing or substances used in medicine. Possible upgrade types include:

Ranged weapons: none
Melee weapons: none
Lightsabers: lenses
Armor: underlays
Upgrade items Maximum skill rank used (Component Cost)
Computer Use Demolitions Stealth Awareness Repair Security Treat Injury
Armor Overlays No 30 (412) 28 (375) No 31 (475) No No
Underlays No 26 (350) 30 (475) 31 (500) No 28 (407) 29 (445)
Ranged Targeting No No 32 (500) 28 (370) No No No
Power packs 30 (435) No No No No 32 (460) No
Firing chambers 30 (450) 26 (302) No No 32 (525) 28 (375) No
Melee Edges No No 28 (360) No 32 (425) 30 (411) No
Energy cells 32 (487) No 26 (302) No No 28 (360) No
Grips No No 32 (494) No 30 (440) No No
Lightsaber Energy cells 29 (495) 21 (250) No No No 27 (437) No
Emitters No No No No 29 (470) No No
Lenses 23 (302) No No 29 (450) No No 25 (365)
3. How does the item creation process work?
Workbench: The item creation screen looks similar to the inventory screen. On the left are the items of the selected category that can be created. To the right, your character's skill level in the relevant skill is shown, along with a description of the item. Also on this screen are the number of components you possess and how many components the selected upgrade requires to create. You can gain more components by BREAKING DOWN useless items in your inventory. Upgrades that you cannot create yet appear on the list in grey. Note that upgrades that require skill levels far above yours will not appear at all. Increase your skills to gain access to more powerful items.

Items are created using the skill rank of the character using the workbench, and only those which can be created using that character's skill rank +8 appear.

2. [Learn about breaking down items.]
Workbench: You can BREAKDOWN an item to acquire COMPONENTS, which can then be used to CREATE other, different items. Use it to recycle items you don't want or need in the field. How many COMPONENTS you get from BREAKING DOWN an item depends upon the item's complexity and value, and your Repair skill.

When breaking down items, your main character's current Repair rank normally determines how many components you get, regardless of which character is actually using the workbench. Rank < 1 grants just one component, while rank > 0 grants a percentage of the item's component value:

Repair rank
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Maximum component value of an item is 5% of its base credit value: for example, a Repeating Blaster Rifle normally costs 1750 credits, so its maximum component value is 87 (which is what it costs to create).

Once your main character has Repair rank 20, items can be created safe in the knowledge that they can always be broken down again without losing any components. This means lesser items can be created and used rather than hoarding components until a character has sufficient skill rank and components to create the best items.

2. [Use the workbench to upgrade items.] 3. [Use the workbench to create or breakdown items.] 4. [Leave the workbench alone for now.]

Lab Station[edit]

There's a Lab Station in the following locations:

World Area User(s)
Peragus II Administration Level Main, Kreia, Atton
Dormitories Main, Kreia, Atton
Crew Quarters Main, Kreia, Atton
Telos: Citadel Station Residential 082 West Main, Party
Bumani Exchange Corp. Main, Party
Telos Underground Base Main, Kreia, Atton, Bao-Dur
Secret Academy Main, Kreia, Atton, Bao-Dur
Nar Shaddaa Ebon Hawk Main, Party
Goto's Yacht Party, Main
Dxun Mandalorian Ruins Main, Party
Onderon Western Square Main, Party
Dantooine Khoonda Main, Party

Once the Disciple joins the party of a female main character, he can be used as a Lab Station anywhere by saying you'd like to make use of his skills after asking about his medical training. Otherwise:

Lab Station: Lab Stations can be used to CREATE, BREAKDOWN, and UPGRADE certain items.

A Lab Station cannot actually be used to upgrade certain items.

1. [Learn about creating items.]
Lab Station: A character can CREATE certain items at a Lab Station using CHEMICALS, which can be found, purchased, or obtained by BREAKING DOWN other items. Treat Injury and Demolitions play a role in item creation at a Lab Station.
Dialog
Lab Station: What would you like to learn more about?
1. What types of items can be created?
Lab Station: Generally, more complex or valuable items require a higher skill and more COMPONENTS to CREATE.
Lab Station: Which type of item would you like to learn more about?
1. Health related items.
Lab Station: Health related items include medpacs and some implants. Creating these items depends upon your Treat Injury skill.
2. Stimulants.
Lab Station: Stimulants provide temporary boost to attributes and are best used right before a difficult battle. Creating stimulants depends upon your Treat Injury skill.
3. Mines.
Lab Station: Mines detonate when enemies walk near them. They are an excellent way to wear down a superior foe, especially when used in conjunction with Stealth. Your Demolitions skill affects what mines you can create.
4. Grenades.
Lab Station: Grenades can have a variety of effects and are most effective at hindering clusters of enemies. The types of grenades you can create depends upon your Demolitions skill.
5. Back to Main Menu.
Treat Injury Maximum
Rank Chemicals
Medpacs 20 75
Implants 38 850
Stimulants 30 100
Demolitions Maximum
Rank Chemicals
Mines 30 300
Grenades 28 1000
2. How does the item creation process work?
Lab Station: The item creation screen looks similar to the inventory screen. On the left are the items of the selected category that can be created. To the right, your character's skill level in the relevant skill is shown, along with a description of the item. Also on this screen are the number of chemicals you possess and how many chemicals the selected upgrade requires to create. You can gain more chemicals by BREAKING DOWN useless items in your inventory. Items that you cannot create yet appear on the list in grey. Note that items that require skill levels far above yours will not appear at all. Increase your skills to gain access to more powerful items.

Items are created using the skill rank of the character using the Lab Station, and only those which can be created using that character's skill rank +8 appear.

2. [Learn about breaking down items.]
Lab Station: You can BREAKDOWN an item to acquire CHEMICALS, which can then be used to CREATE other, different items. Use it to recycle items you don't want or need. How many CHEMICALS you get from BREAKING DOWN an item depends upon the item's complexity and value, and your Treat Injury skill.

Only items that can be created using a Lab Station can be broken down into chemicals. When breaking down items, the Treat Injury rank of the character using the Lab Station determines how many chemicals you get. Rank < 1 grants just one chemical, while rank > 0 grants a percentage of the item's chemical value:

Treat Injury rank
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

Maximum chemical value of an item is 50% of its base credit value: for example, a Reflex Package normally costs 75 credits, so its maximum chemical value is 37 (which is what it costs to create).

Once any character has Treat Injury rank 20, items can be created safe in the knowledge that they can always be broken down again without losing any chemicals. This means lesser items can be created and used rather than hoarding chemicals until a character has sufficient skill rank and chemicals to create the best items.

3. [Use the Lab Station now.] 4. [Leave the Lab Station alone for now.]