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Elemental[edit]

Name Description
Flame Orb Adds fire element to attacks.
River Orb Adds water element to attacks.
Storm Orb Adds wind element to attacks.
Mud Orb Adds earth element to attacks.

Strength[edit]

Name Description Price
Aim Orb Slightly increases accuracy. 220
Aim Orb 2 Moderately increases accuracy.
Aim Orb 3 Greatly increases accuracy.
Attack Orb Increases damage dealt by 10%. 220
Attack Orb 2 Increases damage dealt by 30%.
Attack Orb 3 Increases damage dealt by 50%.
Chase Orb Slightly increases status ailment chance.
Chase Orb 2 Moderately increases status ailment chance.
Critical Orb Slightly increases critical hit rate.
Critical Orb 2 Moderately increases critical hit rate.
Critical Orb 3 Greatly increases critical hit rate.

Added Effect[edit]

Name Description Price
Weak Orb Low chance to inflict ATK Down. 700
Weak Orb 2 High chance to inflict ATK Down.
Soft Orb Low chance to inflict DEF Down. 700
Soft Orb 2 High chance to inflict DEF Down.
Immobile Orb Low chance to inflict MOVE Down. 700
Immobile Orb 2 High chance to inflict MOVE Down.
Slow Orb Low chance to inflict SPD Down.
Slow Orb 2 High chance to inflict SPD Down.
Venom Orb Low chance to inflict Poison. 200
Venom Orb 2 High chance to inflict Poison.
Burn Orb Low chance to inflict Burn.
Burn Orb 2 High chance to inflict Burn.
Paralyze Orb Low chance to inflict Paralysis. 340
Paralyze Orb 2 High chance to inflict Paralysis.
Sleep Orb Low chance to inflict Sleep.
Sleep Orb 2 High chance to inflict Sleep.
Stun Orb Low chance to inflict Stun.
Stun Orb 2 High chance to inflict Stun.
Freeze Orb Low chance to inflict Freeze.
Freeze Orb 2 High chance to inflict Freeze.
Stop Orb Low chance to inflict Stop.
Blind Orb Low chance to inflict Blind. 680
Blind Orb 2 High chance to inflict Blind.
Heavy Orb Low chance to inflict Negate Move.
Heavy Orb 2 High chance to inflict Negate Move.
Seal Orb Low chance to inflict Negate Action.
Seal Orb 2 High chance to inflict Negate Action.
Sickness Orb 2 High chance to inflict ATK, DEF, SPD Down.
Blast Orb Adds knockback effect to attacks.
Drain Orb Recover small amount of HP based on damage dealt. 560
Drain Orb 2 Recover medium amount of HP based on damage dealt.
Drain Orb 3 Recover large amount of HP based on damage dealt.
Absorb Orb Recover small amount of SP based on damage dealt. 1200
Absorb Orb 2 Recover medium amount of SP based on damage dealt.
Delay Orb Low chance to delay enemy's turn. 1600
Dispel Orb Low chance to dispel enemy buffs. 2500
Drive Orb High chance to ATK Up upon beating enemy. 2400
Solid Orb High chance to DEF Up upon beating enemy. 2400

Conditional[edit]

Name Description Price
Desperate Orb Increases damage when below 40% HP. 1500
Desperate Orb 2 Increases damage when below 10% HP.
Corner Orb Increases damage when below 40% SP. 720
Corner Orb 2 Greatly increases damage when below 10% SP.
Hunter Orb Increases damage vs. afflicted enemies.
Giant Orb Increases damage vs. large enemies.
Misery Orb Increases damage dealt when afflicted. 460
Ally Orb Increases damage dealt while being supported. 2300
Lone Orb Increases damage dealt while not supported. 2300
Quick Orb Low chance of activating a Pre-emptive Strike. 460
Quick Orb 2 High chance of activating a Pre-emptive Strike.
Angle Orb Side attacks will be considered back attacks.

Effect Plus[edit]

Name Description Price
Hermit Orb Low chance of Dodge Up upon beating enemy. 2400
Hit Orb Low chance to Aim Up upon beating enemy. 1000
Hit Orb 2 100% chance of Aim Up upon beating enemy.

Reward[edit]

Name Description Price
Luck Orb Raises chance of a rare drop. 300
Luck Orb 2 Greatly raises chance of a rare drop.
Song Orb PP increases greatly after defeating an enemy.
Greed Orb Experience gained increases by 10%. 200
Greed Orb 2 Experience gained increases by 20%.
Song Orb 2 PP increases greatly upon beating enemy.