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2006

Level-adjusted or scaling stats

In Star Wars Knights of the Old Republic II: The Sith Lords, enemies normally receive bonuses to various stats based on your main character's experience level, and I was wondering how to present enemy stats throughout the Walkthrough as I already have for the first game, as on the South Apartments page for a Battle Droid, Sith Soldier and Dia.

I've recently created the Autobalance page which explains how these bonuses can be calculated, and which has tables listing values for levels 1-50 (the calculations listed may match all these empirical values, but I'd be surprised if they're the same as those actually used by the game).

The most straightforward, but least user-friendly, method would be to present the non-variable portion of the stats (sum of attribute, character, class, feat and item values) on the page with a link to the relevant table on the Autobalance page so users could look up the bonuses to add at their character level (although this would be particularly ugly for Vitality and damage).

The most user-friendly method would be to have some way for users to input their level, and then automatically calculate all those stats on the page accordingly: something like {{Control selector}}, but allowing you to select level instead. Is something like this possible?

Otherwise, I could list stats based on the level characters would likely be if they complete the game in the order presented in the Walkthrough. However, although the game is fairly linear at the start on Peragus II and Telos, and again once you return to the Rebuilt Jedi Enclave on Dantooine, in between you can travel to Nar Shaddaa, Onderon, Dantooine and Korriban in any order, and to a certain extent travel back and forth between them: characters are usually in their early teens when they leave Telos, and late twenties when they return to the Enclave, which is a significant difference.

This may also be relevant for other guides to which I contribute in the future, namely Torchlight and Torchlight II (monsters during the campaigns may have set levels and thus set stats, but those in the first game's Shadow Vault and the second's Mapworks scale based on character level). Onderduiker (talk) 20:40, 12 December 2019 (UTC)

Unfortunately, everything in Control Selector is hardcoded, and applying that to something with 50 levels would make a huge template with a lot of chances for errors. As you mentioned, the best option is probably to put a suggested level and display the stats for enemies at that level, or even a range (you'll be level 20-25 so their hp will be 300-500). You could have a "base stats" and then a "suggested level & enemy stats at that level". Wikipedia has a "what's this?" link around some things (I can't seem to find it now) which has a tooltip with additional details. You could add a link like that to wherever you put the base stats to link to the autobalance page. -- Prod (talk) 20:25, 14 December 2019 (UTC)
I was afraid this would be the case, and I agree that the best remaining option is to list stats for an expected level, and include enough information that someone can work them out for other levels with the Autobalance page (with more detail on the Walkthrough pages themselves for significant enemies). I could also compile a spreadsheet of enemy stats as I complete the Walkthrough pages, which would allow inputting level to recalculate them, and upload and link to it once complete. Onderduiker (talk) 20:09, 17 December 2019 (UTC)