Charlie, known as Nash in Japan, was first introduced as a playable character in the original Street Fighter Alpha, but was already part of the series' backstory since Street Fighter II. Charlie is a first lieutenant in the United States Air Force. He wears green cargo pants and a yellow jacket. He has glasses which he takes off before a fight. He has an exaggerated hairstyle consisting of a large forelock of blond hair.
Charlie is first mentioned by name in the Street Fighter II storyline, where he is the deceased war buddy of Guile. Prior to the events of the game, Charlie was killed by M. Bison, although the exact circumstances are not clear (in the English localization of the game, it is said that he was taken captive during a mission and later died during the escape attempt). In the game, Guile enters the World Warrior tournament with the purpose of avenging his fallen friend's death. In Super Street Fighter II Turbo, a scene is shown of Guile visiting Charlie's grave.
In the Alpha storyline, Charlie was the previous U.S. Martial Arts champion for two years (a record succeeded by Ken) and was also the one who taught Guile some of his fighting techniques (explaining their similar fighting styles). In the game, Charlie is given the duty to track down Bison and uncover corruption within the American military. In his ending, Charlie defeats Bison, but only to be struck from behind by Bison.
Despite Charlie's death in the first Alpha game, he would return as a playable character in the two succeeding Street Fighter Alpha games. Street Fighter Alpha 2 features a different depiction of his death during his ending - after defeating Bison, he is shot from the back by his intended backup helicopter and falls from the waterfall. In Street Fighter Alpha 3, he has an ending where he actually survives battle and manages to destroy Shadaloo's secret base. In the console ports of Alpha 3, Guile is added to the playable roster as well. In Guile's storyline, he is ordered by his superiors to track Charlie, who has supposedly gone AWOL. In reality, Charlie was undercover to investigate Shadaloo and its connection to the military, whereas Guile was sent to put a stop to him without knowing it. After realizing, Guile defeats Bison and teams up with Charlie to destroy Bison's Psycho Drive. Guile escapes, while Charlie stays behind to hold off Bison and is presumed dead after the explosion.
|Street Fighter Alpha Boss||M. Bison|
|Street Fighter Alpha 2 Mid-Boss||Rolento|
|Street Fighter Alpha 2 Boss||M. Bison|
|Street Fighter Alpha 3 5th Fight||Cammy|
|Street Fighter Alpha 3 9th Fight||Rolento|
|Street Fighter Alpha 3 Boss||M. Bison|
|Sonic Boom||Charlie focuses his fighting energy into his arm, and rips them through the air together at nearly the speed of sound. The resulting motion, along with his shout creates a coupled wave of compressed air that he can launch forward at three different speeds. Charlie's mastery with the move allows him to use it with only one hand.|
|Somersault Shell||Charlie crouches to the ground, and gathers the energy he needs to perform a lightning-quick backflip, with both feet extended out towards the opponent. The speed of the flip is so quick that it creates a blade-like crescent through the air that can cut opponents who are caught by Charelie's kick.|
|Dash||Charlie can run a short distance to get closer to the opponent.|
|Knee Bazooka||Charlie thrusts his knee toward the opponent. He can use this move out of a dash.|
|Jump Sobat||Charlie does a jumping roundhouse.|
|Step Kick||Charlie kicks forward. It looks exactly like his normal roundhouse but has different properties.|
|Spin Back Knuckle||Charlie turns his back to his opponent before he whips his body around with an extended fist. He strikes the opponent backhanded.|
|Somersault Justice||Charlie does powered up versions of his Somersault Shell multiple times.|
|Sonic Break||Charlie throws out several Sonic Booms at different heights. Pressing the punch buttons increases the Sonic Booms he throws out.|
|Crossfire Blitz||Charlie does a flurry of kicks. This move has virtually no start-up lag or recovery.|
|Dragon Suplex||close, or +||or|
|Knee Gatling||close, or +||or|
|Flying Buster Drop||close, or +||or|
|Jump Sobat||or +|
|Step Kick||or +|
|Spin Back Knuckle||+|