Click here for more information about Guile's other fighting game appearances.
Guile is one of the eight selectable world warriors from the original Street Fighter II. Guile is the first of many characters to introduce the "charge" gameplay style, in that a player must hold in a direction for a few seconds and press in the other afterwards to pull off a special move. In the Alpha series, Charlie replaces Guile as the signature "charge" character until Guile is reintroduced in Street Fighter Zero 3 Upper.
When Guile was a Lieutenant in the United States Air Force, he befriended his superior officer, Charlie and asked Charlie to teach him in his unique form of fighting, which Charlie agreed to do. Guile learned the style, but his hot temper caused him to be not as proficient in the moves as Charlie was (shown in how Charlie can shoot sonic booms with just one hand and Guile needs both).
In Street Fighter continuity, Guile was not introduced to the series until the events of Street Fighter Alpha 3, when he was sent by the United States Air Force to look for his senior teammate and best friend Charlie, who had gone missing during a secret investigation. Guile's search eventually led him to the Interpol investigator Chun-Li, who warned him not to follow Charlie due to the danger involved. Guile demonstrated his fighting ability, and assured Chun-Li that he would not let their friend come to harm. He eventually found the Shadoloo base in Japan along with the missing Charlie. The sinister and powerful M. Bison appeared and attacked the two soldiers, daring them to follow him inside his Shadoloo base. As Chun-Li investigated another area, Charlie and Guile began to set explosives around their mission objective: Bison's source of power, the Psycho Drive. However, Bison surprised them, and a fight ensued. Charlie convinced Guile to escape while he held Bison off, so Guile took Chun-Li and escaped, right before the base exploded, with Charlie and Bison caught in the blast. Standing on the top of a mountain, Guile says he will always believe in Charlie's memory.
|Street Fighter Alpha 3 5th Fight||Chun-Li|
|Street Fighter Alpha 3 9th Fight||Charlie|
|Street Fighter Alpha 3 Boss||M. Bison|
|Sonic Boom||Guile focuses his fighting energy into his arms, and rips them through the air together at nearly the speed of sound. The resulting motion, along with his shout creates a coupled wave of compressed air that he can launch forward at three different speeds. Guile's Sonic Boom isn't fully mastered as he can only use it with two hands as opposed to Charlie's one.|
|Somersault Kick||Guile crouches to the ground, and gathers the energy he needs to perform a lightning-quick backflip, with both feet extended out towards the opponent. The speed of the flip is so quick that it creates a blade-like crescent through the air that can cut opponents who are caught by Guile's kick.|
|Knee Bazooka||Guile launches himself forward, leading with his knee. He attempts to hit his opponent with his knee, while at the same time closing a lot of distance between him and his opponent, even if he is retreating at the time.|
|Rolling Sobat||Guile leaps in to the air, spinning around and extending his leg out to kick the opponent before the spin finishes.|
|Reverse Spin Kick||When Guile is close to an opponent, he can perform a forward flip, kicking the opponent in the head with an outstretched foot, and using the impact to right his orientation back down to the ground. This move literally takes Guile off the ground even though it is not a jump-attack.|
|Spin Back Knuckle||Guile turns his back to his opponent before he whips his body around with an extended fist. He strikes the opponent backhanded.|
|Sonic Hurricane||Guile focuses all of his fighting energy into his hands and spins them around his arms. This attack is not a projectile super and only hits at close range.|
|Somersault Strike||Guile harnesses all of the energy that he has into performing multiple consecutive somersault kicks, back to back.|