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Box artwork for Street Fighter III: Double Impact.
Street Fighter III: Double Impact
Year released1999
System(s)Sega Dreamcast
SeriesStreet Fighter
Genre(s)Fighting, Compilation
ModesSingle player, Multiplayer
Rating(s)ESRB TeenELSPA Ages 11+USK Ages 12+
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Street Fighter III: Double Impact (or Street Fighter III: W Impact as it's known in Japan) was exclusively released on the Sega Dreamcast. It is a compilation of the following games:

In addition to providing players with the first arcade pixel accurate port of the new Street Fighter series, Double Impact gave players the first opportunity to control the boss character Gill.


Play as Shin Akuma[edit]

Beat Shin Akuma in Arcade mode once. Then highlight Akuma on the selection screen, press and hold Start, and press any button to select.

Play as Gill[edit]

Beat the game once. For New Generation, highlight Sean and press up. For 2nd Impact, highlight Sean, press up to reveal Akuma, then press up again to reveal Gill.

Extra Options[edit]

Highlight Option on the menu screen. Press and hold the L button and R button triggers, and press Start. On the Options menu, keep L button and R button pressed, highlight the following options and enter the codes:

  • Game Option: Left dpad Left dpad X button X button Right dpad Right dpad
  • Button Config.: Left dpad Left dpad Y button Y button Right dpad Right dpad
  • Screen Adjust: Left dpad Left dpad X button Y button Right dpad Right dpad
  • Sound: Left dpad Left dpad Y button X button Right dpad Right dpad

If you did it properly, though, then after inputting the last code, a new option called "Extra Options" will appear. Note that doing this code in 2nd Impact won't enable it in New Generation; you have to input the code in each game in order for it to be usable in both games.

1P S.A. GAUGE How many levels of SA power you can hold. If you set it to INFINITY, you use your default levels but your SA gauge refills every time it is depleted.
2P S.A. GAUGE Same as the 1P SA Gauge option.
DYNAMIC MODE This is usually ON; it makes the screen center on you when you perform a Super Art, and for some SAs, cause the screen to zoom in (like during Elena's Healing). With this option turned off, the screen won't focus on the character doing the SA, nor will it zoom in.
STUN GAUGE NO RECOVER makes the stun gauge stay at its current level. Usually it's always emptying steadily.
GUARD NO GUARD means neither character can block attacks. GUARD=BLOCKING means that when you attempt to block an attack, you parry it instead. The CPU can do this too, though, and it's annoying as hell.
GAUGE DISP. Both of these make the life and SA gauges disappear when turned OFF.
1 BUTTON S.A. With this on, if you have enough power to do a Super Art, pressing any button will do it. For example, if your SA is Brave Dance and you press Kick, Elena does the Brave Dance. When you use the 1 BUTTON S.A. option for Urien, and have picked the Aegis Reflector, then pressing Arcade-Button-2xPunch.png makes him do the upwards Reflector. Similarly with Oro's Yagyou Dama, pressing Arcade-Button-2xPunch.png (or Arcade-Button-3xPunch.png if you're playing New Generation) makes him do the high-arc Yagyou Dama. When this option is used for Gouki, pressing HP with 2 levels results in the Shun Goku Satsu. Other buttons (or pressing HP with less power) results in his other SA.
EX SPECIAL MOVE (2nd Impact only) With this put to FREE, it doesn't cost any SA power to do an EX move.