Street Fighter III: Double Impact (or Street Fighter III: W Impact as it's known in Japan) was exclusively released on the Sega Dreamcast. It is a compilation of the following games:
In addition to providing players with the first arcade pixel accurate port of the new Street Fighter series, Double Impact gave players the first opportunity to control the boss character Gill.
Japanese Street Fighter III: W Impact cover
Play as Shin Akuma
Beat Shin Akuma in Arcade mode once. Then highlight Akuma on the selection screen, press and hold Start, and press any button to select.
Play as Gill
Beat the game once. For New Generation, highlight Sean and press up. For 2nd Impact, highlight Sean, press up to reveal Akuma, then press up again to reveal Gill.
Highlight Option on the menu screen. Press and hold the and triggers, and press Start. On the Options menu, keep and pressed, highlight the following options and enter the codes:
- Game Option:
- Button Config.:
- Screen Adjust:
If you did it properly, though, then after inputting the last code, a new option called "Extra Options" will appear. Note that doing this code in 2nd Impact won't enable it in New Generation; you have to input the code in each game in order for it to be usable in both games.
|1P S.A. GAUGE
||How many levels of SA power you can hold. If you set it to INFINITY, you use your default levels but your SA gauge refills every time it is depleted.
|2P S.A. GAUGE
||Same as the 1P SA Gauge option.
||This is usually ON; it makes the screen center on you when you perform a Super Art, and for some SAs, cause the screen to zoom in (like during Elena's Healing). With this option turned off, the screen won't focus on the character doing the SA, nor will it zoom in.
||NO RECOVER makes the stun gauge stay at its current level. Usually it's always emptying steadily.
||NO GUARD means neither character can block attacks. GUARD=BLOCKING means that when you attempt to block an attack, you parry it instead. The CPU can do this too, though, and it's annoying as hell.
||Both of these make the life and SA gauges disappear when turned OFF.
|1 BUTTON S.A.
||With this on, if you have enough power to do a Super Art, pressing any button will do it. For example, if your SA is Brave Dance and you press Kick, Elena does the Brave Dance. When you use the 1 BUTTON S.A. option for Urien, and have picked the Aegis Reflector, then pressing makes him do the upwards Reflector. Similarly with Oro's Yagyou Dama, pressing (or if you're playing New Generation) makes him do the high-arc Yagyou Dama. When this option is used for Gouki, pressing HP with 2 levels results in the Shun Goku Satsu. Other buttons (or pressing HP with less power) results in his other SA.
|EX SPECIAL MOVE
||(2nd Impact only) With this put to FREE, it doesn't cost any SA power to do an EX move.