Keys[edit]
These are the keys found in Strife.
Base Key[edit]
Given to Strifeguy (the protagonist) by Rowan, allows access to Irale's store, and the Front Base.
Govs Key[edit]
Received from Macil after first meeting, allows access to Governor Mourel's Mansion.
Pass Card[edit]
Governor Mourel gives this to Strifeguy upon accepting the "bloody" mission. Otherwise, received from Macil after the Prison Mission. Grants entry to the Power Station.
Prison Pass[edit]
Governor Mourel gives this to Strifeguy upon return after either of his missions is complete. Opens the Prison gate.
ID Badge[edit]
Dropped by Prison Guard upon his death, gives access to Warden Montag.
Prison Key[edit]
Key dropped by Warden Montag upon death, allows entry into majority of Prison.
Severed Hand[edit]
Taken from Judge Wolfnick, allows Strifeguy to use hand scanners and free the prisoners.
Power1 Key[edit]
Given by Worner during Macil's Power Station Mission, allows access to Reactor Core Sector of the Power Station.
Power2 Key[edit]
A Technician gives this to Strifeguy, allows access to Western Reactor Core Sector of the Power Station, and a technician who drops the Gold Key.
Gold Key[edit]
Dropped by a Technician who talks about new weapons. Allows access to weapons cache in Warehouse Sector of the Power Station.
Power3 Key[edit]
Given by Sammis to Strifeguy, used to gain entry to the Reactor Core and to open Sewer Gate.
ID Card[edit]
Dropped by two Red Acolytes in the Sewers. Used to open doors in the Sewers.
Silver Key[edit]
From False Programmer no. 3 in the Audience Chamber; opens caches in the Audience Chamber and in the Abandoned Front Base (and in the Front Base, but those are empty), and allows access to the Programmer's Keep.
Oracle Key[edit]
Dropped by two Red Acolytes in the Temple Entrance Hall in the Borderlands, allows entry to The Temple of the Oracle.
Military ID[edit]
Given by the Keymaster after the Oracle gives its permission. Opens the gate to the Fortress.
Order Key[edit]
Dropped by a Gray Acolyte in the Fortress (and by a Red Acolyte in the Bailey, although this is no use as you need it to get into the Bailey to get it). Allows access to Fortress: The Bailey.
Mauler Key[edit]
Dropped by a Gold Acolyte in Fortress: Stores. Allows access to a Mauler.
Core Key[edit]
On a pedestal in the northwest of Fortress: Administration. Allows access to the central computer.
Brass Key[edit]
Given by Macil after killing the Oracle, gives access to the Order Commons.
Catacomb Key[edit]
Given by Richter, grants entry to the Catacombs.
Mine Key[edit]
Found in the Catacombs: Ruined Temple, opens the Mines.
Factory Key[edit]
As above, opens Factory: Receiving.
Chapel Key[edit]
Found in the Factory: Conversion Chapel, allows access to the Converter.
Blue Crystal Key[edit]
As above.
Red Crystal Key[edit]
As above.