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Keys[edit]

These are the keys found in Strife.

Base Key[edit]

Given to Strifeguy (the protagonist) by Rowan, allows access to Irale's store, and the Front Base.

Govs Key[edit]

Received from Macil after first meeting, allows access to Governor Mourel's Mansion.

Pass Card[edit]

Governor Mourel gives this to Strifeguy upon accepting the "bloody" mission. Otherwise, received from Macil after the Prison Mission. Grants entry to the Power Station.

Prison Pass[edit]

Governor Mourel gives this to Strifeguy upon return after either of his missions is complete. Opens the Prison gate.

ID Badge[edit]

Dropped by Prison Guard upon his death, gives access to Warden Montag.

Prison Key[edit]

Key dropped by Warden Montag upon death, allows entry into majority of Prison.

Severed Hand[edit]

Taken from Judge Wolfnick, allows Strifeguy to use hand scanners and free the prisoners.

Power1 Key[edit]

Given by Worner during Macil's Power Station Mission, allows access to Reactor Core Sector of the Power Station.

Power2 Key[edit]

A Technician gives this to Strifeguy, allows access to Western Reactor Core Sector of the Power Station, and a technician who drops the Gold Key.

Gold Key[edit]

Dropped by a Technician who talks about new weapons. Allows access to weapons cache in Warehouse Sector of the Power Station.

Power3 Key[edit]

Given by Sammis to Strifeguy, used to gain entry to the Reactor Core and to open Sewer Gate.

ID Card[edit]

Dropped by two Red Acolytes in the Sewers. Used to open doors in the Sewers.

Silver Key[edit]

From False Programmer no. 3 in the Audience Chamber; opens caches in the Audience Chamber and in the Abandoned Front Base (and in the Front Base, but those are empty), and allows access to the Programmer's Keep.

Oracle Key[edit]

Dropped by two Red Acolytes in the Temple Entrance Hall in the Borderlands, allows entry to The Temple of the Oracle.

Military ID[edit]

Given by the Keymaster after the Oracle gives its permission. Opens the gate to the Fortress.

Order Key[edit]

Dropped by a Gray Acolyte in the Fortress (and by a Red Acolyte in the Bailey, although this is no use as you need it to get into the Bailey to get it). Allows access to Fortress: The Bailey.

Mauler Key[edit]

Dropped by a Gold Acolyte in Fortress: Stores. Allows access to a Mauler.

Core Key[edit]

On a pedestal in the northwest of Fortress: Administration. Allows access to the central computer.

Brass Key[edit]

Given by Macil after killing the Oracle, gives access to the Order Commons.

Catacomb Key[edit]

Given by Richter, grants entry to the Catacombs.

Mine Key[edit]

Found in the Catacombs: Ruined Temple, opens the Mines.

Factory Key[edit]

As above, opens Factory: Receiving.

Chapel Key[edit]

Found in the Factory: Conversion Chapel, allows access to the Converter.

Blue Crystal Key[edit]

As above.

Red Crystal Key[edit]

As above.

Teleport Beacon[edit]

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