Power-ups appear as you destroy Soft Blocks (destructible walls), enemies or opponent Bombermen.
During Normal Mode, the effects of all items except firepower (range of explosions after a bomb detonates) and number of bombs will be lost when you lose a Bomberman stock, which are treated as extra lives. All items reward players with points towards their score, with several having specific properties.
The player receives extra Bombermen stock:
- every 5000 points up until their tally reaches 10000;
- every 10000 points up until their tally reaches 20000;
- every 20000 points up until their tally reaches 40000;
- every 40000*[2(multiples of 40000)] points up until their tally reaches 40000*{2[(multiples of 40000)+1]}, and so on.
The maximum amount of Bombermen stock a player can hold is nine.
During Battle Mode, the effects of all items last for only one battle, no Bombermen stock are present, and points aren't accounted for.
Name
|
Effect
|
 Indestructible Armor
|
When Bomberman wears Indestructible Armor, he flashes and is invulnerable for ten seconds.
- The same effect happens every time a stage begins.
- Also increases the player's score by 500 points.
|
 Bomberman
|
Increases the stock of Bombermen by one and the player's score by 500 points.
|
 Bomb Passer
|
Allows Bomberman to phase through bombs laid on the ground. Also adds 700 points towards the player's score.
- Bombs cannot be kicked while this Power-up is active.
|
 Block Passer
|
Allows Bomberman to pass over Soft Blocks, also adding 900 points to the player's score.
- Very powerful for clearing the level while invulnerable. If the player is cornered by walls, Block Passer also prevents them from being sandwiched between bombs placed in two adjacent ground tiles or more.
- Enemies or opponents unable to phase or blow through Soft Blocks cannot harm the player over them.
- Flying bombs can hit players over Soft Blocks, ricocheting towards the nearest ground tile where they were directed at.
|
 Super Bomb
|
Allows bomb explosions to destroy and pass through obstacles such as enemies or Soft Blocks. Also adds 2000 points to the player's score.
- Cannot destroy enemies and Soft Blocks at the same time. Can pass through dropped Power-ups. Prioritizes Soft Blocks or Power-ups.
|
 Time
|
Restores the timer to the counter setting the stage began on and increases the player's score by 900 points.
|
 Fire Extinguisher
|
Increases the player's score by 9000 points.
|
 Heart
|
Bomberman takes two hits to lose a life instead of one, effectively granting the same effects as the Indestructible Armor after taking one hit instead of dying. Hearts also increases the player's score by 800 points.
|
 Mystery Item
|
Randomly applies one of the items' (minus Skull) effect. 1/21 chance for each.
|
 Rice Ball
|
Increases the player's score by 5000 points.
|
 Cup and Ball
|
Increases the player's score by 100 points.
|
 Cake
|
Increases the player's score by 999900 points.
|
 Ice Cream Cone
|
Increases the player's score by 50000 points.
|
 Apple
|
Increases the player's score by 8000 points.
|
 Frozen Pop
|
Increases the player's score by 500 points.
|