From StrategyWiki, the video game walkthrough and strategy guide wiki
(Redirected from Super Hang On)
Jump to navigation Jump to search
Box artwork for Super Hang-On.
Box artwork for Super Hang-On.
Super Hang-On
Developer(s)Sega-AM2
Publisher(s)Sega
Year released1987
System(s)Arcade, Sega Genesis, Commodore Amiga, Atari ST, Mac OS, Sinclair ZX Spectrum, Amstrad CPC, Commodore 64/128, Sharp X68000, Wii, PlayStation 3
Preceded byHang-On
SeriesHang-On,
3D Classics
Designer(s)Yu Suzuki
Genre(s)Racing
ModesSingle player
Rating(s)CERO All agesESRB Everyone 10+PEGI Ages 3+USK All ages
3D Super Hang-On
Developer(s)M2
Publisher(s)Sega
Year released2013
System(s)Nintendo 3DS
LinksSuper Hang-On ChannelSearchSearch
Super Hang-On marquee

Super Hang-On (スーパーハングオン?) is a motorcycle racing arcade game released by Sega in 1987. It is a sequel to the acclaimed Hang-On. It uses a fully simulated motorcycle arcade cabinet, like the original game. The content is to reach the finish line while riding a motorcycle and passing the checkpoints within the time limit. The length of one stage is about half the time of the previous work Hang On, but the number of stages has increased significantly.

The arcade mode in Super Hang-On is similar to the original Hang-On. However, there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h, a turbo button is enabled. Using this button allows the player to reach an even higher top speed of 324 km/h.

Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at ten stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of four songs that will play during the race, a feature borrowed from Out Run.

The Sega Genesis version of the game includes the full arcade game, as well as an original mode, which allowed players to recruit sponsors and earn money to buy enhanced components for their bike. The cover for this version has a bike and rider in the same colors as Shinichi Itoh, who competed in the All-Japan 500 cc Championship on a Rothmans Honda NSR500.

Ports[edit]

Versions of the game were released for the ZX Spectrum, Amstrad CPC and Commodore 64 in 1987 with further home conversions following for the Mega Drive/Genesis, Commodore Amiga, Atari ST, Macintosh, Sharp X68000 and DOS in 1989 and 1990. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega 6-Pak.

It was included in Sega Arcade Gallery for Game Boy Advance.

The arcade version was released on the Wii's Virtual Console service in Japan on September 14, 2010, and later in North America and Europe on May 3, 2012. Like Shinobi and its omission of any references to Marilyn Monroe, the Virtual Console version of Super Hang-On was slightly altered to avoid any copyright troubles. This includes the replacing of several in-game billboards which used to feature real brand names such as Cibie with similar billboards which mention other Sega games such as OutRun and After Burner. This version would be released on Xbox Live Arcade in 2012 as part of Sega Vintage Collection: Alex Kidd & Co.

Another version of the game was released for the Nintendo 3DS via the Nintendo eShop in Japan on March 27, 2013. The game feature stereoscopic 3D and tilt controls which emulate the arcade version. This version was released for North America and Europe on November 28.

Super Hang-On is playable at the in-game arcades in Yakuza 0, Yakuza 6, and Fist of the North Star: Lost Paradise.

Other Appearances[edit]

  • In the 1988 arcade game Power Drift, the motorcycle appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
  • In Ayrton Senna's Super Monaco GP II, there is a cheat which allows the player to race as a Super Hang-On bike, including working brake lights. Gameplay is otherwise unaltered.
  • In the 1994 arcade game Daytona USA, there's a short version of Sprinter which can be accessed by giving "SHO" as initials in the name entry screen.
  • In Sonic Riders, there is an unlockable Gear called the "Super Hang-On," which plays the song Outride a Crisis, the first of the four songs featured in Super Hang-On. In Sonic Riders: Zero Gravity, however, the Hang-On is unlockable for around 6,000 rings. Collecting 100 rings and pressing a button during a race in this gear changes the gear from a Hang-On sit-down arcade machine to the sit-down cabinet to this game. It also changes tunes from the main theme of the 1985 classic to Outride a Crisis.

Table of Contents

edit