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Action |
Nintendo 64 |
Wii (Virtual Console) |
Nintendo DS |
Nintendo 3DS
|
GameCube Controller |
Classic Controller
|
Movement
|
 |
 |
 |
or  |
, , or
|
Nintendo 64 version: There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more the character moves faster; the opposite is also true.
|
Nintendo DS version: Using the directional pad or circle pad, the character walks by default.
|
Run
|
N/A |
N/A |
N/A |
 |
|
Nintendo DS version: The run button was added due to the limitations of the d-pad in that it cannot alter movement speed between walking and running.
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Jump
|
 |
 |
 |
 |
|
Double Jump
|
+  |
+  |
+  |
+  |
+
|
After jumping, press when landing on the floor.
|
Triple Jump
|
+ +  |
+ +  |
+ +  |
+ +  |
+ +
|
After double jumping, press when landing on the floor. With the Wing Cap, this action will launch the character into the air.
|
Wall Jump
|
+  |
+  |
+  |
( or ) +  |
( , , or ) +
|
The character must face towards a wall to perform this move.
|
Side/cartwheel flip jump
|
+ +  |
+ +  |
+ +  |
( + + ) or ( + ) |
( + + ) or ( + )
|
Jump button must be pressed while making a U-turn. Very difficult to perform this move in the Nintendo DS version.
|
Backflip
|
+  |
+  |
+  |
+  |
+
|
Long Jump
|
+ +  |
+ +  |
+ +  |
( or ) + +  |
( , , or ) + +
|
Ground Pound
|
 |
 |
 |
 |
|
The character must be in mid-air to perform this move.
|
Duck / Crouch
|
 |
 |
 |
 |
|
Crawl
|
+  |
+  |
+  |
+ ( or ) |
+ ( , , or )
|
Punch
|
 |
 |
 |
 |
|
Dive
|
+  |
+  |
+  |
( or ) +  |
( , , or ) +
|
Kick
|
 |
 |
 |
 |
|
The character must be in mid-air to perform this move.
|
Slide Kick
|
+ +  |
+ +  |
+ +  |
( or ) + +  |
( , , or ) + +
|
Sweep Kick
|
+  |
+  |
+  |
+  |
+
|
Rotate/Center camera
|
/  |
/  |
/  |
 |
|
Switch camera modes
|
 |
 |
 |
N/A |
N/A
|
Zoom in/Look around
|
 |
 |
 |
 |
|
In the Nintendo DS version, the X button toggles between the three levels of zoom.
|
Zoom out
|
 |
 |
 |
 |
|
Pause menu
|
 |
 |
 |
 |
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