From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Box artwork for Super Punch-Out!!.
Box artwork for Super Punch-Out!!.
Super Punch-Out!!
Developer(s)Nintendo R&D3
Year released1985
Preceded byPunch-Out!!
Followed byMike Tyson's Punch-Out!!
Arcade Archives
ModesSingle player
Arcade Archives Super Punch-Out!!
Developer(s)Nintendo R&D3
Publisher(s)Hamster Corporation
Year released2020
System(s)Nintendo Switch
Rating(s)CERO All agesESRB Everyone 10+PEGI Ages 12+Parental Guidance
Neoseeker Related Pages
LinksSuper Punch-Out!! ChannelSearchSearch
For the SNES game, see Super Punch-Out!! (SNES).
Super Punch-Out!! marquee

Super Punch-Out!! (スーパーパンチアウト!! Sūpā Panchi-Auto!!?) is a 1985 arcade game by Nintendo. It is a boxing game with the same gameplay and digitized speech of its arcade precursor, Punch-Out!!. This second game in the Punch-Out!! series introduced recurring video games characters such as Bear Hugger, Dragon Chan, Vodka Drunkenski, Great Tiger and Super Macho Man.

As in the original Punch-Out!!, the player assumes the role of a green-haired boxer who works through the ranks of the WVBA (World Video Boxing Association). During matches, the player's boxer is viewed from behind as a wireframe (so the opponents can be seen). The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Hints are given as to the opponents next move by subtle eye changes (the white of the eyes turn from white to yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.

Once the player defeats the final opponent, the player will win the Heavyweight Belt, then defend it against the same characters that he has already beaten. Each successive time they are met, the opponents are harder and quicker. For each opponent, the player must knock them out within three minutes (three knockdowns guarantees a TKO, although the opponents will sometimes stay down on the first or second one). After the player's second loss, the winning opponent comes forward and taunts the player.

Like the previous game, the game is displayed on two monitors, one atop the other. The top monitor is used to display statistics while the bottom one is the main game display. Apart from this, the game is more or less a standard upright. Unlike the original Punch-Out!!, Super-Punch-Out!! also features a joystick which can be pulled straight up (towards the player). Doing so causes your boxer to duck, which is crucial to avoid certain opponents' attacks.


Table of Contents