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Jigglypuff
Jigglypuff needs to be unlocked

Jigglypuff's main strength doesn't lie within its weight, speed or strength as Jigglypuff struggles with those. Rather, it lies within it's jumping abilities. The basic idea with Jigglypuff is to throw opponents into the air or off the stage and then constantly knock them back with pound or an aerial attack. Thanks to Jigglypuff's ability to jump multiple times in mid-air, she is capable of jumping off the stage, attacking an enemy, then recovering. This is referred to as "the wall of pain" which Jigglypuff is famous for.

Standard Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Standard Attack Info
A button 2 button A button A button Jiggs Slap Slaps two times.
Right nunchuk+A button Right dpad+2 button Right lstick+A button Right control+A button Puff's Roundhouse Does a spin kick.
Up nunchuk+A button Up dpad+2 button Up lstick+A button Up control+A button Foot Stab Pokes her foot upwards.
Down nunchuk+A button Down dpad+2 button Down lstick+A button Down control+A button Foot Sweep Kicks while crouching.
A buttonwhile dashing 2 buttonwhile dashing A buttonwhile dashing A buttonwhile dashing Tripping Headbutt Lunges at the opponent headfirst.

Smash Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Smash Attack Info
Smash Right nunchuk+A button Right dpad+1 button+2 button (Smash Right lstick+A button) or Right rstick (Smash Right control+A button) or Right cstick Foot Smash She smashes her foot forwards.
Smash Up nunchuk+A button Up dpad+1 button+2 button (Smash Up lstick+A button) or Up rstick (Smash Up control+A button) or Up cstick Head Smash She swings her head on opponents.
Smash Down nunchuk+A button Down dpad+1 button+2 button (Smash Down lstick+A button) or Down rstick (Smash Down control+A button) or Down cstick Split Kick She spins around and kicks sideways.

Pummels and Throws[edit]

Strangely, Jigglypuff's throws all do 10% damage.

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Pummel/Throw Info
A buttonafter grab 2 buttonafter grab A buttonafter grab A buttonafter grab Hair Slap Hits opponents with her tuft of hair.
Right nunchukafter grab Right dpadafter grab Right lstickafter grab Right controlafter grab Puff Toss Puffs up, hitting the opponent away.
Left nunchukafter grab Left dpadafter grab Left lstickafter grab Left controlafter grab Puff Suplex Jigglypuff suplexes the opponent.
Up nunchukafter grab Up dpadafter grab Up lstickafter grab Up controlafter grab Puff Twirl Twirls the opponent upwards.
Down nunchukafter grab Down dpadafter grab Down lstickafter grab Down controlafter grab Roll Crush Jigglypuff rolls on the opponent.

Air Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Air Attack Info
A buttonArcade-Modifier-(Air).png 2 buttonArcade-Modifier-(Air).png A buttonArcade-Modifier-(Air).png A buttonArcade-Modifier-(Air).png Drop Kick Does a kick that gradually gets weaker.
Right nunchuk+A buttonArcade-Modifier-(Air).png Right dpad+2 buttonArcade-Modifier-(Air).png Right lstick+A buttonArcade-Modifier-(Air).png Right control+A buttonArcade-Modifier-(Air).png Front Kick Kicks forward.
Left nunchuk+A buttonArcade-Modifier-(Air).png Left dpad+2 buttonArcade-Modifier-(Air).png Left lstick+A buttonArcade-Modifier-(Air).png Left control+A buttonArcade-Modifier-(Air).png Hind Kick Kicks backward.
Up nunchuk+A buttonArcade-Modifier-(Air).png Up dpad+2 buttonArcade-Modifier-(Air).png Up lstick+A buttonArcade-Modifier-(Air).png Up control+A buttonArcade-Modifier-(Air).png Puff Wave Jigglypuff waves her hand above her.
Down nunchuk+A buttonArcade-Modifier-(Air).png Down dpad+2 buttonArcade-Modifier-(Air).png Down lstick+A buttonArcade-Modifier-(Air).png Down control+A buttonArcade-Modifier-(Air).png Puff Drill Drills the opponent downwards.

Special Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Rollout Hold B to charge up the Rollout, the longer you charge the faster and stronger Jigglypuff gets. Be careful not to roll off the edge, however.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Pound Forcefully pounds an opponent, has good range for a melee attack and deals good damage at the same time. It's also jigglypuff's recovery move, use it once after you jump in mid-air to gain horizontal distance. Making recovering even easier.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Sing Sing's a song which will put all nearby enemies to sleep. Good in team matches to make enemies vulnerable for your ally to kill. Unlike other characters B up moves, this does not help Jigglypuf recover. It actually stops her from recovering at all. So be careful.
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Rest This is a complicated move. Jigglypuff goes to sleep after plucking any enemy that he is on top of or in. The enemy then flies up into the air while recieving damage, this attack has has the same affect as Lip's stick and will drain the opponents life for a short period of time. Be careful when using this attack, however, as it leaves Jigglypuff very vulnerable when you use it.

Taunts[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad She twirls around on one foot.
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad She spins around really fast and strikes a pose.
2 button Down dpad+A button Down dpad Down dpad She deflates and floats to the ground.

Final Smash[edit]

Puff Up

Puff Up: Jigglypuff grows into a gigantic version of itself, launching all players in the way. On small stages, this move is devastating, since Jigglypuff can effectively consume the entire stage with its body, preventing all of the other players from recovering, especially the characters who can't stay airborne long. On large stages, however, the move can be rendered somewhat ineffective since there is plenty of room for opponents to escape to. When Jigglypuff starts to deflate from the Final Smash, any contact during it causes the opponent to go flying extremely fast while receiving damage. A con for this Final Smash is that it can also take out members of your team, even when Friendly Fire is off.

There is a glitch with this. If you use your Final Smash in the repairing bridge in the Bridge of Eldin map, you will stay large. If done right you will be knocked down onto the repaired bridge. All of your attacks gain range, but be extremely careful not to side smash, side special, and roll dodge. For some reason these moves cause Jigglypuff to move proportionally to its size, but running speed and jump height will remain the same, though the animation will appear slower. If you happen to be holding a beam sword, you can knock opponents off the stage by repeatedly tapping the attack button, as the sword itself grows to match in size. There is an additional glitch that can be done with this. If a Yoshi puts Jigglypuff in an egg by using a neutral special, the egg will swell in size so only the lower middle third of Jigglypuff will be visible on screen. This makes attacks easier to land, and everyone will be constantly pushed away, but will be significantly easier to be killed if caught in a combo.

Counters[edit]

Jigglypuff, along with Kirby, are pretty much the lightest characters around, so any strategy will do. Jigglypuff's specials are fast and effective, but you only need to outspeed her and win.

Jigglypuff can be killed at extremely low precentages, so stick to smash attacks. Don't make it an aerial battle, as this is where Jigglypuff excels. Don't let Jigglypuff get away from you, as this will likely mean she is going to go for a Rollout, which is very dangerous due to its speed and knockback. Rollout is virtually the only thing, other than smash attacks, that Jigglypuff can KO with, but if you dodge it, there is a chance Jigglypuff can accidentally fall off the stage.

Edgeguarding against Jigglypuff is relatively easy. Though Jigglypuff fights well in midair, she does not move quickly. Also, considering her weight, if you manage to hit Jigglypuff while she is recovering it's almost a guaranteed KO.

At close range, Jigglypuff can't use Rollout effectively and her weak attacks put her at a disadvantage. Don't attempt juggling, as this will put her in the air. It's best to hit with powerful attacks that have knockback, since, from a distance, Jigglypuff can only use Rollout and you should be able to predict it. Attacks with long range also work since Jigglypuff has no projectiles at all, and her attacks have poor range, except for Pound and Rollout.