From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
Roy

Roy, along with Mewtwo, makes his amazing comeback in Project M, after having been inexplicably and unjustly cut from Brawl. As with Mewtwo, Roy's moveset has been buffed from Melee to PM.

Roy is a lightweight character who is fast (common amongst most lightweights), but also very powerful, as he possesses several powerful attacks and finishers in his moveset, making him one of the strongest lightweights in the game. His amazing power and range, combined with above average speed, makes him a versatile character for you to get the hang of.

Roy's ground game is one of the biggest strengths within him. His side smash is considerably his most reliable finisher of his attacks, being a fast and powerful attack with great KO potential should he sweetspot it. His other two smash attacks are also very powerful are good finishers. He also possesses good edgeguarding potential, as his Flare Blade (neutral special) is reliable at gimping and ultimately, KOing those who attempt to recover. His down tilt is the perfect combo starter, as its relatively high vertical base knockback allows you to set up air combos even at low percentages. Roy also has a fantastic grab game.

Keep in mind that Roy still has his flaws, even with the buffs he received. His low weight, while making him not very easy to combo horizontally and impossible to combo with Fox's shine (since it knocks him down instead of pushes back), makes him easy to KO horizontally as an exchange. He is, however, susceptible to vertical combos as a result of his high gravity and falling speed. Additionally, Roy possesses one of the worst recoveries in the game, which is, again, exacerbated by his high gravity and falling speed, though he can use the his side special, the Double-Edge Dance, to aid himself in recovery, as each usage of the first hit bounces him slightly, similar to Marth's Dancing Blade; even when this is used, it still remains as among the worst recoveries in the game. Roy can be conclusively considered as a glass cannon as a result of his combination of powerful attacks and ease in being comboed and KO'd in general as a result of being an easy-to-combo lightweight with a lackluster recovery.

Basic Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Normal Attack Info
A button 2 button A button A button Swings his sword once.
A buttonwhile dashing 2 buttonwhile dashing A buttonwhile dashing A buttonwhile dashing Lunges forward and swings his sword at a diagonal angle. Great for combos.
Right nunchuk+A button Right dpad+2 button Right lstick+A button Right control+A button Thrusts sword forward.
Up nunchuk+A button Up dpad+2 button Up lstick+A button Up control+A button Swings his sword overhead. Unlike Marth, Roy starts from behind.
Down nunchuk+A button Down dpad+2 button Down lstick+A button Down control+A button Stabs front from below. One of Roy's primary combo starter tools.

Smash Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Attack Info
Smash Right nunchuk+A button Right dpad+1 button+2 button (Smash Right lstick+A button) or Right rstick (Smash Right control+A button) or Right cstick Does a strike to the ground with his sword after rotating 360 degrees. It is fast and his primary finisher, as with Melee.
Smash Up nunchuk+A button Up dpad+1 button+2 button (Smash Up lstick+A button) or Up rstick (Smash Up control+A button) or Up cstick Flame Sword Thrusts sword above as it ignites in flames, dealing multiple hits. This attack can spike with the tipper during the first few frames.
Smash Down nunchuk+A button Down dpad+1 button+2 button (Smash Down lstick+A button) or Down rstick (Smash Down control+A button) or Down cstick Does a burning spinning sword sweep to the ground that instantly covers both sides.

Pummels and Throws[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Pummel/Throw Info
A buttonafter grab 2 buttonafter grab A buttonafter grab A buttonafter grab Knees the opponent
Right nunchukafter grab Right dpadafter grab Right lstickafter grab Right controlafter grab
Left nunchukafter grab Left dpadafter grab Left lstickafter grab Left controlafter grab
Up nunchukafter grab Up dpadafter grab Up lstickafter grab Up controlafter grab Chucks his opponent above him, and it is good for chaingrabs against fast-fallers
Down nunchukafter grab Down dpadafter grab Down lstickafter grab Down controlafter grab Throws his opponent downwards behind him, which is a good combo tool

Air Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Attack Info
A buttonArcade-Modifier-(Air).png 2 buttonArcade-Modifier-(Air).png A buttonArcade-Modifier-(Air).png A buttonArcade-Modifier-(Air).png Spins a few times.
Right nunchuk+A buttonArcade-Modifier-(Air).png Right dpad+2 buttonArcade-Modifier-(Air).png Right lstick+A buttonArcade-Modifier-(Air).png Right control+A buttonArcade-Modifier-(Air).png Swings sword forward. Very good with combos.
Left nunchuk+A buttonArcade-Modifier-(Air).png Left dpad+2 buttonArcade-Modifier-(Air).png Left lstick+A buttonArcade-Modifier-(Air).png Left control+A buttonArcade-Modifier-(Air).png
Up nunchuk+A buttonArcade-Modifier-(Air).png Up dpad+2 buttonArcade-Modifier-(Air).png Up lstick+A buttonArcade-Modifier-(Air).png Up control+A buttonArcade-Modifier-(Air).png
Down nunchuk+A buttonArcade-Modifier-(Air).png Down dpad+2 buttonArcade-Modifier-(Air).png Down lstick+A buttonArcade-Modifier-(Air).png Down control+A buttonArcade-Modifier-(Air).png

Special Attacks[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Special Attack Info
B button 1 button B button B button Flare Blade Roy strikes his sword downwards in flames, dealing decent damage and knockback when uncharged; when fully charged, it deals massive knockback, making it an OHKO. This is one of Roy's best edgeguarders.
Right nunchuk+B button Right dpad+1 button Right lstick+B button Right control+B button Double-Edge Dance Roy does a sequence of sword swings that differ in version depending on the direction you tilt the analog stick.
Up nunchuk+B button Up dpad+1 button Up lstick+B button Up control+B button Blazer
Down nunchuk+B button Down dpad+1 button Down lstick+B button Down control+B button Counter As with Melee, this move will deal 1.5x the damage of a countered attack, making it powerful against strong moves like Falcon or Warlock Punch.

Taunts[edit]

Wii Remote + Nunchuk Wii Remote (sideways) Wii Classic Controller GameCube Controller Taunt
1 button A button Up dpad Up dpad Thrusts his sword in front of him.
1 button+2 button (Left dpad or Right dpad)+A button Left dpad or Right dpad Left dpad or Right dpad Holds his sword in front of his face, then swings it.
2 button Down dpad+A button Down dpad Down dpad Twirls his sword and strikes a pose while saying "Hya!". Same taunt as the one from Melee.

Final Smash[edit]

Critical Hit involves Roy