The Radiant Hero is back and beefed up! Ike is a pure swordsman with great power and range owing to his massive Ragnell. This makes Ike a great beginner character, as one can easily rack up damage and KO early just by keeping their distance. Despite this, Ike is still a great pick for higher level matches due to his massive reach. Many of Ike's moves have large swooping arcs, so he is great at mid-range zoning and punishing rolls. Ike's weaknesses are pretty well-known, chief of which being that all of his attacks are pretty sluggish. Ike's horizontal recovery is also quite poor, often forcing Ike to recover from directly below the stage. Ike is often overlooked due to his slowness, but his awesome reach gives him a strong edge over other heavyweight powerhouses.
Ike is one of the heaviest characters in the game, being as heavy as Wario. He has a poor dash, but his air speed is passable. Ike falls decently fast, suiting his high weight.
Ike charges up and stabs his sword at the ground, causing an explosion. The strength and radius of the blast increases with the charge, and Ike gains super armor upon full charge.
Tempest
Ike charges up much faster, but the attack is a lot weaker. However, it creates a huge tornado that blows away enemies.
Furious Eruption
The explosion has greater range and power, but Ike takes damage upon using it partially or fully charged.
( or )+
( or )+
( or )+
Quick Draw
Ike reels back and charges, then lunges forward. The more he charges, the greater the distance he goes. After reaching full charge, Ike can hold the charge for as long as he wants. While lunging forward, Ike will attack the first character in his path.
( or )+
( or )+
( or )+
Close Combat
Ike charges forward with a tackle. The attack is weaker but can outprioritize some attacks.
Unyielding Blade
Ike's swing does more damage and he gains super armor during the dash, but the dash is slower.
+
+
+
Aether
Ike throws his sword straight up, leaps up after it and slams down. Ike is protected with super armor shortly after throwing his sword.
+
+
+
Aether Drive
Ike throws his sword up diagonally, gaining horizontal distance at the cost of some height. Also does slightly more damage.
Aether Wave
The move is weaker, but Ike sends out a shockwave forward after landing similar to Kirby's Final Cutter.
+
+
+
Counter
Ike goes into a defensive stance. If he is hit during this stance, he will strike back with increased force. Ike's counter activates slightly slower than the others.
+
+
+
Paralyzing Counter
Ike's counterattack stuns enemies, but does very low damage.
Smash Counter
Ike counters a short while after he is attacked, retaliating harder than the default Counter.
Taunts
Control
Info
Wii U GamePad / Pro Controller
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
+
Ike holds his sword up pointing it ahead and roars.
( or )
+
Ike swings his sword away and says "Prepare yourself!"
( or )
( or )
( or )
+
Ike sticks his sword in the ground and says "Hmph!"
Ike performs a flaming upward swing. If it hits, he will launch his target to the center top of the stage and deliver a hard-hitting combo of sword strikes. He then finishes with a burning descent, drawing his target down with him. The blast from the landing can also launch nearby enemies. Ike's Great Aether is one of the most popular Final Smashes in the game, one of the reasons being how effective it is. Its initiation strike has great range and coverage due to the length of the Ragnell, letting him potentially catch multiple foes in the move. It's also among the strongest Final Smashes there is, almost always KOing after the damage dealt from the combo. On stages with a high platform in the middle, it can even potentially KO from 0%!