3DS unlock conditions: Collect 30 unique custom equipment or play 120 Vs. matches, then defeat Jigglypuff on Unova Pokemon League.
The Balloon Pokemon maintains its perfect attendance streak! Appearance wise, Jigglypuff is probably the least threatening character at first glance. However, this little ball of a Pokemon actually has some surprising power. Jigglypuff's main strength is its aerial mobility. With many jumps and one of the best air speeds in the game, Jigglypuff prefers to stay in the air and wear foes down with its nice aerial attacks. These traits also give Jigglypuff an amazing recovery despite not actually having a traditional recovery Up Special. Finally, Jigglypuff has excellent KO power from both its powerful Back Air and the infamous Rest. Unfortunately, this aerial prowess comes at a cost, as Jigglypuff is the lightest character in the game. It is also much worse on the ground, with poor range on its attacks and terrible dash speed. While there have been many aerial-based characters introduced since Jigglypuff's inception, none can boast a moveset as simple and deadly as Jigglypuff's.
Jigglypuff is the lightest character in the game, so it will get KO'd by attacks earlier than other characters. Luckily, it has the second best air speed in the game, second only to Yoshi, 5 midair jumps, and the lowest fall speed, giving it unrivalled air control and recovery distance. However, Jigglypuff's dash is abysmal, being slower than Ganondorf! Jigglypuff has a unique but detrimental trait: when its shield breaks, Jigglypuff will get sent flying off the screen, unless there is a ceiling directly above it.
Jigglypuff rolls forward to hit opponents. It can be charged to increase its speed and power, and Jigglypuff can turn around in the middle of the move. If Jigglypuff hits an enemy or terrain, it will bounce off and enter a pseudo-helpless state where it cannot act until it lands or is hit.
Relentless Rollout
Jigglypuff's roll charges much faster and can roll through enemies, but the impact has been significantly weakened.
Raging Rollout
Jigglypuff takes longer to charge its roll, but the roll is faster and the impact is stronger, so strong that it ignores shields.
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Pound
Jigglypuff punches forward. Wears shields down quickly.
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Sideways Pound
Jigglypuff's punch is slower than weaker, but sends opponents at a horizontal angle.
Pound Blitz
Jigglypuff performs several punches in a row.
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Sing
Jigglypuff sings a soothing lullaby that causes nearby foes to fall asleep. The more damage an enemy has, the longer they will sleep.
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Hyper Voice
Jigglypuff's singing creates harmful soundwaves that launch nearby enemies. The attack comes in three noticeable waves, with the last hitting the hardest.
Spinphony
Jigglypuff sings an odd song that flips nearby enemies around, similar to Mario's cape but with slight knockback.
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Rest
Jigglypuff falls to sleep, wasting several seconds until it wakes up. If it touching an enemy while at the very star, it does extreme amounts of knockback and puts flower on the victims' head to further rack up some damage.
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Leaping Rest
Jigglypuff jumps upward while it falls asleep. The jump is harmful but the rest itself is made weaker.
Wakie Wakie
Jigglypuff falls asleep harmlessly, then causes a huge explosion when it wakes up.
Taunts
Control
Info
Wii U GamePad / Pro Controller
Wii Remote + Nunchuk
Wii Remote (sideways)
Wii Classic Controller
GameCube Controller
Nintendo 3DS
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Jigglypuff spins around once then yells its name at the camera.
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Jigglypuff twirls like a ballerina, finishing with a pose.
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Jigglypuff deflates and falls to the ground, then reverts to normal.
Jigglypuff inflates itself to several times its original size, pushing away enemies in the process. Once it reaches its full size, it shouts and knocks every foe close to it far away. The potency of Puff Up depends entirely on the size of the stage it is used on. It is practically unavoidable on Smashville, but struggles to KO on Palutena's Temple. No matter the stage, your main priority before using the Final Smash is getting as many foes as you can on one side, preferable close to the edge. When you use Puff Up, they will naturally be pushed offstage and struggle to recover.