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Packing agility and strength, the Mii Brawlers are one of the three very customizable Mii Fighter classes in the game. As the only Mii Fighter without a weapon, the Mii Brawler has an obvious range disadvantage, but makes up for this with sheer speed and power. The Mii Brawler has the best mobility among the Mii Fighters, with excellent stats relative to other characters as well. They also come with swift attacks and a diverse selection of special moves. From relentlessly quick combo masters to slow but strong brutes, the Mii Brawler is the perfect template for any Mii martial artists. However, much of his strength comes from his customs, and a majority of tournaments disallow them. With a 1111 moveset, the Brawler... misses the mark as a character, but he's better than the other Miis.

Basic Attributes[edit]

As the stats of Mii Fighters differ depending on their size, it is difficult to make accurate comparisons of them with other fighters. Generally, the Mii Brawlers have above average dash speed and lateral air speed, which only increases the smaller the Mii is. They also have high jumps and moderately fast falling speed. Mii Brawler can also wall jump as well, improving their recovery a bit. Note that the Mii Brawler's reach is directly tied to their size. The small and blindingly fast Miis have pitiful range on par with Pikachu, while the slower, taller Miis have useful long limbs.


Moveset Analysis[edit]

Standard Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) 2 button(+2 button2 button2 button) Fist Blitz Mii Brawler punches, then punches again, then follows up with a continuous rapid jab before finishing with a kick. This move is an average Standard Attack, being quite fast and having each hit combo into each other naturally. However, it does suffer from minor range issues, especially if you're using a small Mii. You should use small bursts of it at close-range to poke at your opponents, using its speed to make up for its poor reach.
A button(+A buttonA buttonA button) A button(+A buttonA buttonA button) A button(+A buttonA buttonA button)
(Left lstick or Right lstick)+A button (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+2 button Leg Swipe Mii Brawler does a roundhouse kick which is slightly stronger at the thighs than at the foot. The attack can be angled up or down. This is a pretty good move due to its decent range and angling feature. Its pretty fast, so you can use it as a moderately safe poke or to space yourself at close-range. It is also pretty good when used out of a pivot cancel, as it is less punishable than Dash Attack while still knocking foes away.
(Left lstick or Right lstick)+A button (Left control or Right control)+A button (Left cpad or Right cpad)+A button
Up lstick+A button Up nunchuk+A button Up dpad+2 button Quick Upper Mii Brawler performs a fast uppercut. Its quick and weak, the obvious traits of a good juggling attack. While it does low damage, you can easily chain this move into itself, letting you rack up some easy damage. When your foe's percentage is high enough, you can also continue the combo with air attacks. The main problem of this move is its terrible reach, so you'll often have to set this move up using more reliable combo starters like Down Throw.
Up lstick+A button Up control+A button Up cpad+A button
Down lstick+A button Down nunchuk+A button Down dpad+2 button Ankle Sweep Mii Brawler does a low sweep kick. This move is a pretty good combo starter. It is reasonably quick, has really good range for Mii Brawler and hits foes up at the perfect height to combo. At low percents, you can usually follow up with grab or Strong Up Attack, while it also sets up aerial combos at intermediate percents. Its low hitbox can also help it poke through shields, or just for spacing in general with its good range.
Down lstick+A button Down control+A button Down cpad+A button
A button while dashing A button while dashing 2 button while dashing Running Strike Mii Brawler does a drop kick while rushing forward. This move is a standard Dash Attack, being stronger if you strike with it early and getting weaker over time. As with most Dash Attacks, you can use it to close the distance with an enemy as you move forward a bit with each use, although it is also quite punishable if shielded. You'll use this primarily as a quick punish at mid-range, or as part of a combo.
A button while dashing A button while dashing A button while dashing
A button while hanging A button while hanging 2 button while hanging Mii Brawler gets up and kicks.
A button while hanging A button while hanging A button while hanging

Smash Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Smash (Left lstick or Right lstick)+A button Smash (Left nunchuk or Right nunchuk)+A button (Left dpad or Right dpad)+1 button+2 button Smash Punch Mii Brawler lunges forward and punches hard. This attack is very strong even for a smash attack, but it has noticeable endlag. Obviously, it is one of Mii Brawler's best KO moves due to its sheer force, but you'd want to use it conservatively as it is very punishable if you fail to land it. The range of the attack is surprisingly good since Mii Brawler leans forward for the punch, and it can catch foes off-guard. Save it for punishes or attempt it against recovering foes to maximize your chances of a successful hit. If you do land the punch, it can KO extremely early, potentially around 70% uncharged.
Smash (Left lstick or Right lstick)+A button Smash (Left control or Right control)+A button Smash (Left cpad or Right cpad)+A button
Smash Up lstick+A button Smash Up nunchuk+A button Up dpad+1 button+2 button Brawler's Flip Mii Brawler performs a flip kick. As with most flip kicks, it is the most powerful at the start, and does weaker horizontal knockback near the end. This smash attack is certainly not as strong as Forward Smash, but it is a lot faster, and thus much more reliable than Side Smash. The ability to perform this move out of a dash also makes it easier to net KOs off of a fast punish. Barring some of the Mii Brawler's specials, this attack should be your primary option for landing KOs. Try to always hit with the stronger early sweetspot, as the move's power decreases significantly when hitting with the back part.
Smash Up lstick+A button Smash Up control+A button Smash Up cpad+A button
Smash Down lstick+A button Smash Down nunchuk+A button Down dpad+1 button+2 button Double Melee Strike Mii Brawler does a punch in front and a kick behind, with the kick being slightly stronger. This attack also serves as a KO move, although it is more uncommonly used. Its features are middle of the road between Side Smash and Up Smash. It is less punishable than Side Smash, but you are still punishable if you miss as it is moderately sluggish. It also does more consistent damage and knockback overall than Up Smash, despite both having similar knockback power. Overall, you can throw this out occasionally as a surprise when your other KO moves are stale, but its awkward speed and animation hinders it from being more useful compared to other smash attack.
Smash Down lstick+A button Smash Down control+A button Smash Down cpad+A button

Air Attacks

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png 2 buttonArcade-Modifier-Air.png Brawler Drop Mii Brawler performs a lasting drop kick. This move is a "sex kick" like several other Neutral Air Attacks such as Mario's and Fox's. This means it is the strongest at the start, lasts for a pretty long duration, gets weaker with time and has low landing lag. Like the aforementioned drop kicks, this move has great general utility due to its helpful properties. You can use it for poking, punishing, edgeguarding, combos or breaking out of combos. While it doesn't have as much range as Mii Brawler's other air attacks, its speed and good hitbox makes it a useful all-around attack.
A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png A buttonArcade-Modifier-Air.png
Right lstick+A buttonArcade-Modifier-Air.png Right nunchuk+A buttonArcade-Modifier-Air.png Right dpad+2 buttonArcade-Modifier-Air.png Dual Mii Kick Mii Brawler does two kicks in front. This move is one of Mii Brawler's best air attacks. It is fast, has great reach and has a lot of uses. It is a great move to use in combos and can chain into itself several times depending on your Mii and your opponent's size. Its reach also make it a good poking and spacing tool, especially for larger Miis. Offstage, you can also use it for edgeguarding by knocking foes further away from the stage.
Right lstick+A buttonArcade-Modifier-Air.png Right control+A buttonArcade-Modifier-Air.png Right cpad+A buttonArcade-Modifier-Air.png
Left lstick+A buttonArcade-Modifier-Air.png Left nunchuk+A buttonArcade-Modifier-Air.png Left dpad+2 buttonArcade-Modifier-Air.png Aerial Mii Roundhouse Mii Brawler turns around and does a roundhouse kick. This move is a bit more specialized than Forward Air, as it has a shorter duration and range but stronger knockback. This makes it a bit better for spacing as you knock foes further away, and also lets you set up edgeguards by striking them off the stage. However, its single hit nature and lower range makes it easier to airdodge or simply evade, so you need a bit more precision and prediction to land it.
Left lstick+A buttonArcade-Modifier-Air.png Left control+A buttonArcade-Modifier-Air.png Left cpad+A buttonArcade-Modifier-Air.png
Up lstick+A buttonArcade-Modifier-Air.png Up nunchuk+A buttonArcade-Modifier-Air.png Up dpad+2 buttonArcade-Modifier-Air.png Arcing Foot Mii Brawler kicks in an arc at opponents above. This attack, like many other of Mii Brawler's, is very quick. It also has a very nice arc that covers a range of angles, and weak upward knockback that is conducive for juggling. Unfortunately, Up Air usually does too little hitstun or lasts a bit too long for it to combo. It still serves as a nice follow-up off of your combo starters when foes are launched too high up to be hit by Forward Air. Its good arc also makes it easier to juggle opponents trying to maneuver away from you.
Up lstick+A buttonArcade-Modifier-Air.png Up control+A buttonArcade-Modifier-Air.png Up cpad+A buttonArcade-Modifier-Air.png
Down lstick+A buttonArcade-Modifier-Air.png Down nunchuk+A buttonArcade-Modifier-Air.png Down dpad+2 buttonArcade-Modifier-Air.png Meteor Fist Crush Mii Brawler punches down with both hands. The attack is a strong meteor smash at the start, which turns into horizontal knockback when hit late. This move is a standard meteor smash that one would expect out of a meteor smash, with a slight delay at the beginning and a sweetspot that actually sends foes downward. You can use it as an unreliable but rewarding edgeguard, as its starting animation gives your foes time to airdodge, but landing the early hit will likely result in a KO.
Down lstick+A buttonArcade-Modifier-Air.png Down control+A buttonArcade-Modifier-Air.png Down cpad+A buttonArcade-Modifier-Air.png

Throws

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
A button after grab A button after grab 2 button after grab Mii Headbutt Mii Brawler headbutts the grabbed foe. This attack does good damage for a move of its kind, but it is moderately slow. Use it like with any other Grab Attack to deal a little extra damage before throwing your opponent.
A button after grab A button after grab A button after grab
Right lstick after grab Right nunchuk after grab Right dpad after grab Punch Off Mii Brawler punches the grabbed foe away. This throw is quite quick and does the most damage out of all of their throws, and it can even combo into some moves at low percents. Other than that, it functions like a standard sideways throw, used to throw opponents offstage to set up an edgeguard.
Right lstick after grab Right control after grab Right cpad after grab
Left lstick after grab Left nunchuk after grab Left dpad after grab Round Kick Mii Brawler turns around and kicks the grabbed foe back. This throw is similar to Forward Throw, just slightly slower. Its longer animation makes it harder to combo out of this move. It also serves the same role as Forward Throw, used to get opponents offstage to initiate an edgeguard scenario.
Left lstick after grab Left control after grab Left cpad after grab
Up lstick after grab Up nunchuk after grab Up dpad after grab Sky Push Mii Brawler knocks the grabbed foe upward with his palm. Like most Up Throws, this throw suffers from a bit too much knockback for combos and being overshadowed by Down Throw. As mentioned before, Up Throw puts foes too high up to follow-up on, but can't KO quickly or reliably either. While it does do more damage than Down Throw and still sends opponents into the air, you're usually better off using the weaker Down Throw for more consistent follow-ups.
Up lstick after grab Up control after grab Up cpad after grab
Down lstick after grab Down nunchuk after grab Down dpad after grab Mii Slam Mii Brawler slams the grabbed foe into the ground, bouncing them up. As with many Down Throws, this move serves as Mii Brawler's combo throw. It combos very well into the Mii Brawler's good air attacks, letting you do much more damage off of a grab despite it being the weakest throw. At higher percentages, this mild, diagonal knockback also places opponents in a vulnerable position where it is easy to do follow-up attacks if you read and punish your enemies' options.
Down lstick after grab Down control after grab Down cpad after grab

Special Attacks[edit]

Control Attack Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
B button B button 1 button Shot Put Mii Brawler throws a heavy metal ball in an arc. The shot put doesn't fly far, but it is strong for a projectile. This is Mii Brawler's only available ranged attack, so it fulfills a significant niche in their moveset. The arcing trajectory of the shot put makes it hard to evade as well as gives it good horizontal and vertical coverage. The shot put can disrupt the approaches and spacing of your opponents, creating openings for you to get up close as they try to dodge the ball. The shot put can also fall past the ledge, letting you edgeguard recovering foes from a safe position. Its moderately high knockback can even net you offstage KOs occasionally.
B button B button B button
Ultimate Uppercut Mii Brawler performs an uppercut. When used with no charge or a partial charge, the uppercut is rather weak and lackluster. Once it is fully-charged, the uppercut gains a drastic increase in power. An uppercut at full charge grants Mii Brawler super armor, and hitting with the start of the move will deal the most knockback. Both versions of the uppercut are weaker when used in the air, and will leave Mii Brawler in a helpless state after the attack is done. This move is primarily meant for KOs. Even though it has worse range than your smash attacks and requires some prior charging, a full power uppercut has both speed and high power. Obviously, you wouldn't want to waste a full charge uppercut by missing, so save this for a decisive punish to guarantee a hit.
Exploding Side Kick Mii Brawler reels up and performs a fiery kick. The Mii Brawler can turn to the opposite direction at the start of the move. Hit with the tip of the foot to do increased damage and knockback. This move draws many parallels with the famous Falcon Punch, both being fiery, slow, powerful and with the ability to reverse your direction at the start. Therefore, your tactics with it is the same too. The Exploding Side Kick, given its long startup, is not something you can use liberally, even for punishes. You should only utilize it on occasion to surprise and put pressure on foes in a disadvantageous spot, such as when they've committed to an attack or when recovering. The kick has deceptive reach, since Mii Brawler actually lunges forward when using it. Combine this with the previously mentioned reverse ability to help you land surprise KOs.
(Left lstick or Right lstick)+B button (Left nunchuk or Right nunchuk)+B button (Left dpad or Right dpad)+1 button Onslaught Mii Brawler charges forward knee-first. If the Mii Brawler hits something, they will perform a series of punches finishing with an uppercut. The move puts Mii Brawler in a helpless state after its use. While Exploding Side Kick can be compared to Falcon Punch, Onslaught functions similarly to Raptor Boost. As long as you touch an opponent, even if they are shielding, you will perform the full combo. The ending uppercut has fair upward KO potential, especially if you use it on higher platforms. This attack's main problems is its iffy activation detection, as you may often go into the full combo but completely miss your enemy due to odd positioning. The move is also easily evaded and punished if you use it too liberally. It is best to keep it unstaled and use it to punish roll-happy opponents, as you can pursue a rolling foe and strike as their roll ends. It also functions as a horizontal recovery move, but note that you will fall helplessly even if you land the full move.
(Left lstick or Right lstick)+B button (Left control or Right control)+B button (Left cpad or Right cpad)+B button
Burning Dropkick Mii Brawler charges up and launches forward with a flaming kick. Charging the move increases its power and distance. Inputting the move by tapping the analog stick like a smash attack will result in a instant partial charge. Burning Dropkick is a sideways charge move much like Green Missile and Skull Bash, and it suffers from the same problems these moves face. It isn't very strong, charging makes it telegraphed and it as significant endlag if you miss. However, it can serve as a useful horizontal recovery move, since it doesn't put you in a helpless state after kicking.
Headache Maker Mii Brawler leaps forward and slams down with both fists. Striking an opponent as the Mii Brawler starts dropping down results in a powerful meteor smash. This move is pretty mediocre compared to Mii Brawler's other options. It is hard to land due to its steep arc and has rather long endlag. The position of the meteor smash is also very awkward, making it very hard to actually KO someone offstage with the move. Additionally, it is useless for recovery and dangerous to use near the ledge, since you may drop past the ledge and self-destruct. Whether you need a meteor smash, a KO move or a maneuvering attack, Mii Brawler has better options to choose from.
Up lstick+B button Up nunchuk+B button Up dpad+1 button Soaring Axe Kick Mii Brawler jumps to the skies with foot held out and slams back down. Mii Brawler will only stop descending upon hitting the ground, so you might self-destruct if you miss the ledge while falling. This move is obviously based off of Kirby's Final Cutter and Ike's Aether, but it has slightly more horizontal control. Unfortunately, Soaring Axe Kick simply cannot compete with the other two Up Specials available to Mii Brawler. Both hits doesn't chain well together, it is hard to KO foes with it, and you might fall to your death if used incorrectly. It does have both good vertical distance and decent horizontal movement, giving it a slight edge in the recovery department. Overall, Soaring Axe Kick isn't terrible on its own, but its competition is just too good to justify its use.
Up lstick+B button Up control+B button Up cpad+B button
Helicopter Kick Mii Brawler performs a series of roundhouse kicks to generate lift. This move has poor vertical movement, but great horizontal distance. It also deals the most damage out of all of Mii Brawler's Up Specials, and has serious KO potential for its last hit. This move is quite appealing, as it not only does good damage and great knockback, but can be comboed into as well. These features make it one of Mii Brawler's best KO options, surpassing smash attacks both in power and in ease of use. Its weakness is its lack of vertical distance, and its horizontal distance isn't that special when Mii Brawler has a few other special moves that can serve as a horizontal recovery.
Piston Punch Mii Brawler does a rapid punch combo upward. It has rigid recovery trajectory, but great KO potential. The Piston Punch shares similar strengths and weaknesses with Helicopter Kick: easy to combo into and high KO power, but problematic for recovery. In the case of Piston Punch, it boasts great vertical distance, but very limited horizontal distance. However, the Piston Punch is evenly-matched with Helicopter Kick in terms of KO potential, as it drags foes closer to the top before launching them upward, which can net you some early KOs. It is also the move used in the dreaded "One-Inch Punch" technique, in which the initial hit of Piston Punch can one-hit KO certain characters on the highest platforms of certain stages, and can be easily comboed into. It is certainly a very powerful technique when the conditions are right, but it is too situational to be relied on.
Down lstick+B button Down nunchuk+B button Down dpad+1 button Head-On Assault Mii Brawler shoots down to the ground head-first, meteor smashing foes in the air and burying foes on the ground. Is used from the ground, the Mii Brawler leaps diagonally upward first before slamming down, tripping nearby enemies into the burying hit. This move's main flaw is that it is pretty slow. It takes a very short while to start but has significant ending lag once the Mii Brawler lands, so it is both hard to hit and punishable if you hit. As with other burying moves, the burying effect of this move doesn't last long enough until very high percentages, so it's not very rewarding to land. The meteor smash is equally limited, as using it for an offstage KO is suicidal.
Down lstick+B button Down control+B button Down cpad+B button
Feint Jump Mii Brawler does an invincible, harmless jump. Press the button again while holding a direction to perform a dive kick in that direction. This move is probably Mii Brawler's best choice for a down special. It can let you maneuver around and play mindgames with your opponent by choosing whether and where to kick. The invincibility at the start is great for getting out of disadvantageous or dangerous situations. It can even be used for horizontal recovery, but note that you can only perform it once in the air. For more advanced players, try to ledge cancel the dive kick consistently, as in, positioning yourself so that the kick touches the ground briefly but goes over the edge from the momentum. This puts you back into a neutral state immediately, letting you follow-up or escape instantly after a dive kick.
Foot Flurry Mii Brawler does a rapid kick combo while charging forward. In the air, Mii Brawler kicks downward instead. Foot Flurry will stall Mii Brawler's fall once each time they go airborne. This move is a bit like Onslaught, but it doesn't require activation and will continue past shielding enemies. It also drags foes sideways instead of launching them upward. Since it is fairly punishable if you miss, you'll want to use this only for punishes, usually against rolls similar to Onslaught. The stall of the airborne version can come in handy when you're offstage or being juggled, but as an attack, it is rather punishable if you miss and inferior to Mii Brawler's other air attacks.

Taunts

Control Info
Wii U GamePad / Pro Controller Wii Remote + Nunchuk Wii Remote (sideways)
Wii Classic Controller GameCube Controller Nintendo 3DS
Up dpad 1 button Up dpad+A button Mii Brawler poses after a summersault.
Up dpad Up dpad Up dpad
(Left dpad or Right dpad) 1 button+2 button A button Mii Brawler does multiple battle stances.
(Left dpad or Right dpad) (Left dpad or Right dpad) (Left dpad or Right dpad)
Down dpad 2 button Down dpad+A button Mii Brawler punches at the screen.
Down dpad Down dpad Down dpad

Final Smash - Omega Blitz[edit]

Mii Brawler does an upward kick that sends any opponents nearby to the top of the center of the stage. They then unleash a devastating series of punches and kicks in all direction, finishing off with one final chop that sends foes barreling downward and bouncing back up. This move is a pretty standard trapping Final Smash, as it requires you to land the initial flip kick for the rest of the attack to occur. Granted, the activation range is slightly shorter than initiation attacks for other character's Final Smashes, but the Mii Brawler compensates with sheer power. This Final Smash usually KOs at 15%-25%, probably earlier depending on stage layout. The fact that Mii Brawler sends their unlucky target to the center of the screen before continuing with the rest of the attack also makes KOs with Omega Blitz more consistent.