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Amstrad CPC[edit]

Super Sprint Amstrad CPC boxart.jpg

Developed by Electric Dreams and released in the European Union in 1987; this version only allowed 2-player play.

Atari ST[edit]

Super Sprint Atari ST boxart.jpg

Developed by Software Studio & Electric Dreams and released in the EU in 1987; this version allows 3-player play.

Commodore 64[edit]

Super Sprint cover.jpg

Developed by Catalyst Coders & Electric Dreams, and released in the EU in 1987; this version only allows 2-player play, only features four tracks and has a significantly different physics. There are only three cars (the third of which shall always be CPU-controlled) and the AI does not follow the same rules as the player, which means it is capable of using shortcuts that may be inaccessible to the player, and may sometimes teleport when reaching the finish line in one of the tracks. However, it cannot use any shortcuts and does not understand the opening and closing gates - but hitting the walls is more dangerous. While it does bounce you back, it will either bounce you into that same wall on a different location, or cause an instant 180-degree turn; 1P's score is also displayed in the bottom-left corner of the screen, while the CPU-controlled drone's "score" is displayed in the bottom-centre, and 2P's in the bottom-right.

Nintendo Entertainment System[edit]

SuperSprintBoxArt.jpg

Developed directly by Atari with Tengen and released in the US and EU in 1989; later rereleased in Japan in 1991. This version only allowed 2-player play - and a walkthrough for it can be found at Super Sprint/Walkthrough (NES).