This Sidequest is based on the Original Game Tower of Druaga and is 60 Floors long and have some unique Treasures for you to grab. Most of the content is the same or very similar to the original. For example, Floor 25 and 55 having no Treasure is the same as in the Original. To gain entrance to the Tower of Druaga, you need 3 special Rods:
2 of the Rods can be gotten anytimes without problems, but the one in Clodius can be missed if you forgot to get it and fought against Hugo, then you can never enter the Tower of Druaga and miss many good Stuffs. To get the BC Rod you need to get the Old Cane you gave at the begin of the Game to Watt in Harmentz and use one Rune Bottle or Philia Skill "Identify" to transform it into BC Rod. Once you've got all 3 Rods, then go to the Temple in Janos where Rutee was confined. If you have Mary in your Party, then she will introduce you to the Tower. Place all 3 Rods on the Pedestal and the Gate to the Tower will open and a mountain of Treasure await you including stronger Monsters.
The Monsters here don't drop Gald, Lens or even items only Experience. There is only one exception though. Except for some Monsters (like both Bossses and the Dragons) all Monster Party always have 4 Monster like 4 Green Slimes in 1 Green Slime Party, 4 Black Slimes in 1 Black Slime Party, etc.
If you enter the Tower and exit the Tower in the middle without beating the Tower, then it's possible that some Treasure won't be there until you beat the Tower. Let take Floor 07 as a example. You got E. Bullet there and threw it away for the R. Doll. You then exit on Floor 59, because you think you're too weak for the Boss. After you reenter the Tower again you will find out the E. Bullet on Floor 07 disappear completely from the Floor, even though you don't have 15 E. Bullets in your Inventary. You beat the Tower and reenter it for the Third time to get the Second Round Treasures. The E. Bullet is back again and you trade it for a Channeling.
Another thing about the Tower is that the Floor change every time you enter the Tower, but the amout of Monsters walking around is always the same. Once you have solved the Puzzle on the Floor, then the Chest usually will appear on the Spot where you first appeared on the Floor.
Once the World is dipped in total Darkness, some People in the entire World will give you Hints to how to solve some Puzzle. Those Hints are in different color. One Hint for example can be found in Castle Darilsheid. F## mean the number of the Floor the hint is for.
Hints: | ||
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F07 | "If you wish to meet the new goddess, bid farewell to the old goddess." | You got (meet) E.Bullet and threw (bid farewell) it away. |
F11 | "10 seconds at the bottom and then go up." | Easy to understand. You have to wait 10 seconds and then go north. |
F16 | "Destroy the knight of the mirror and seek the left wall." | You need to kill the Mirror Knight and touch the West Wall. |
F17 | "Don't exterminate the ghosts with the lanterns." | Leave the Mage Ghosts alone and kill the other Monsters. |
F21 | "Count to 10 when you are there. When you stop, count to 10." | Wait 10 second on one Spot then move to another and wait another 10 seconds. |
F23 | "Don't leave this place until you meet someone." | You will fight (meet) some Monsters. |
F26 | "Get the key and then walk into the wizard within 30 seconds" | Take the Key and meet the Wizard in the timelimit. |
F27 | "10 walls block the path." | Destroy 10 Walls which block the way. |
F33 | "If you want protection, your health should be at 1/10." | The HP should be at 10% to get the Shield (Protection). |
F37 | "It's possible to destroy the wall only when the correct path is cleared." | Get the Key and open the Door to clear the Path, after destroy one Wall. |
F38 | "Fight the blue flame continuously." | Fight 2 Blue Will O'Wisp one after another. |
F48 | "Go to all four corners and count to 10 at each corner" | Wait 10 seconds at each corner. |
F52 | "Vertical is your only obstacle" | Destroy all Vertical Walls to receive the Treasure. |
Floor 01[edit]
Enemies: | |
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Winged Boots |
You need nothing to do on the first Floor. The Chest ist already there. |
Floor 02[edit]
Enemies: | |
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Dash Ring |
You need to kill 2 Black Slimes of 3 Black Slimes. |
Floor 03[edit]
Enemies: | |
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Life Bottle |
Kill exactly 1 Green Slime and 1 Blue Knight. |
Floor 04[edit]
Enemies: | |
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Paralysis Charm |
Check the Door with before taking the Key. |
Floor 05[edit]
Floor 06[edit]
Enemies: | |
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Lantern |
Touch the eastern wall then the western. |
Green Gel |
Floor 07[edit]
Enemies: | |
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Energy Bullet |
The Treasure is already there. |
Reverse Doll |
Pick up the E. Bullet and throw it with away. |
Channeling |
Floor 08[edit]
Enemies: | |
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Lavender |
Get hit by one Spell from the left and one from the right from any Mages. |
Floor 09[edit]
Enemies: | |
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Dark Seal |
Break the Wall (|) on the fourth Pillar in northernmost Row and the Row under it. It don't matter if you destroy every wall that exist on this Floor. |
Floor 10[edit]
Enemies: | |
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Gauntlet |
Let yourself getting shot by the Red Slimes. |
Warrior Symbol |
Avoid getting shot by the and kill all Red Slimes and 1 Black Knight. |
Green Gel |
Floor 11[edit]
Floor 12[edit]
Enemies: | |
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Battlesuit |
Go in the Southernmost Row and fight a Druid there. |
Floor 13[edit]
Floor 14[edit]
Enemies: | |
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?Jewel (Moonstone) |
Avoid fighting for at last 30 seconds. |
Floor 15[edit]
Enemies: | |
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?Jewel (Emerald) |
Kill the Blue Knight before fighthing the other Monsters. |
Floor 16[edit]
Floor 17[edit]
Enemies: | |
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Reverse Doll |
Kill both Blue Slimes and Druids, but don't fight the Mage Ghosts. |
Green Gel |
Floor 18[edit]
Enemies: | |
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Dragon Sword |
Walk clockwise or counter-clockwise along the Walls. If there is a Door by the Wall, then start from there. |
Floor 19[edit]
Floor 20[edit]
Enemies: | |
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Elixir |
Ignore the Monsters and pick up the Key and open the Door, but don't use the Stairs yet. |
Floor 21[edit]
Floor 22[edit]
Enemies: | |
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Dark Seal |
Lure the Quox to the Northwest Corner and fight it there. |
Floor 23[edit]
Enemies: | |
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Thunder |
Fight 3 Monsters in this Pattern: . You can also fight the other Monsters before or after too as long the Pattern is included. For example: |
SP420470 | |
Green Gel |
Floor 24[edit]
Floor 25[edit]
Enemies: | |
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None | Just like the Original Game there is no Treasure on this Floor. |
Floor 26[edit]
Floor 27[edit]
Enemies: | |
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?Jewel (Ruby) |
Break 10 Walls. |
Floor 28[edit]
Enemies: | |
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Elven Cape |
Pick up the Key and open the Door, but don't use the Stairs yet. Lure one Green Roper on the Stairs and fight it there. |
Floor 29[edit]
Enemies: | |
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Combo Command |
Touch the Walls in this Order: North, East, South and West. |
Floor 30[edit]
Floor 31[edit]
Enemies: | |
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Mind Ring |
Ignore the Wizards and fight all of Blue Slimes and Blue Will O'Wisp. |
Ice Sword | |
Green Gel |
Floor 32[edit]
Enemies: | |
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Demon Arrow |
Search the Quox and lure him around to make him break 5 Walls. Walls you breaks don't count. |
Floor 33[edit]
Floor 34[edit]
Enemies: | |
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?Jewel (Sapphire) |
One of the Mirror Knight have the Treasure. |
Floor 35[edit]
Enemies: | |
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?Jewel (Topaz) |
Fight both the Green Ropers. |
Floor 36[edit]
Enemies: | |
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Dark Bottle |
Step in a Fire created by the Sorcerer. |
Princess Cape |
Fight all 4 Sorcerer without stepping in the Fire. |
Green Gel |
Floor 37[edit]
Enemies: | |
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Megalith |
Don't break a Wall. Pick up the Key and open the Door. After that break at last one Wall. Walls breaking by the Monsters don't count. |
Green Gel |
Floor 38[edit]
Floor 39[edit]
Enemies: | |
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Silver Cape |
Break exactly 2 Walls in the northern half and 5 Walls in the southern half. Walls breaking by Monsters don't count. |
SP480520 | |
Green Gel |
Floor 40[edit]
Enemies: | |
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Demon Seal |
Fight all Monsters on this Floor, but fight one Green Roper last. |
Floor 41[edit]
Enemies: | |
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Stone |
Just fight the Quox. |
Floor 42[edit]
Enemies: | |
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Star Mace |
Fight one Red Will O'Wisp, pick up the Key and fight another Red Will O'Wisp. |
Floor 43[edit]
Enemies: | |
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Dark Bottle |
Fight the Slimes in this order: Green, Black, Red, Blue, DG and DY. |
Mystic Symbol |
Fight the Slimes in this order: DY, DG, Blue, Red, Black and Green. |
Green Gel |
Floor 44[edit]
Floor 45[edit]
Floor 46[edit]
Enemies: | |
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Aqua Cape |
Walk in all 4 corner and return to the first corner you walked in. |
SW500490 | |
Green Gel |
Floor 47[edit]
Enemies: | |
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Rabbit's Foot |
Fight one Red Roper. |
Floor 48[edit]
Enemies: | |
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RC Rod |
Wait 10 seconds in every corner. If you don't have the GC Rod, then you will only receive the Green Gel. If you already have the RC Rod, then you will get the Green Gel. |
Green Gel |
Floor 49[edit]
Enemies: | |
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Magical Rouge |
Check the Door with without picking up the Key, then fight one Wizard. |
Floor 50[edit]
Enemies: | |
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Emerald Ring |
Don't fight any Monsters and touch all 4 Walls. |
Mystic Symbol | |
Green Gel |
Floor 51[edit]
Floor 52[edit]
Floor 53[edit]
Floor 54[edit]
Enemies: | |
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Moon Crystal |
Recover at last one HP of Stahn. |
Green Gel |
Floor 55[edit]
Enemies: | |
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None | Just like the Original Game there is no Treasure on this Floor. |
Floor 56[edit]
Enemies: | |
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empty | Fight the Wizard to make an empty Chest appear. |
Floor 57[edit]
Enemies: | |
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Berserker Bow |
Check the Door with without picking up the Key, then search for the False Ishtar and fight it. After that fight the Lizard Man. |