This Sidequest is based on the Original Game Tower of Druaga and is 60 Floors long and have some unique Treasures for you to grab. Most of the content is the same or very similar to the original. For example, Floor 25 and 55 having no Treasure is the same as in the Original. To gain entrance to the Tower of Druaga, you need 3 special Rods:
GC Rod (Cloudius, missable)
RC Rod (Swordian R&D Lab)
BC Rod (Harmentz)
Place the 3 Rods on these Pedestals.
2 of the Rods can be gotten anytimes without problems, but the one in Clodius can be missed if you forgot to get it and fought against Hugo, then you can never enter the Tower of Druaga and miss many good Stuffs. To get the
BC Rod you need to get the
Old Cane you gave at the begin of the Game to Watt in Harmentz and use one Rune Bottle or Philia Skill "Identify" to transform it into BC Rod. Once you've got all 3 Rods, then go to the Temple in Janos where Rutee was confined. If you have Mary in your Party, then she will introduce you to the Tower. Place all 3 Rods on the Pedestal and the Gate to the Tower will open and a mountain of Treasure await you including stronger Monsters.
The Monsters here don't drop Gald, Lens or even items only Experience. There is only one exception though. Except for some Monsters (like both Bossses and the Dragons) all Monster Party always have 4 Monster like 4 Green Slimes in 1 Green Slime Party, 4 Black Slimes in 1 Black Slime Party, etc.
Climbing up the 60 Floors high Tower of Druaga.
If you enter the Tower and exit the Tower in the middle without beating the Tower, then it's possible that some Treasure won't be there until you beat the Tower. Let take Floor 07 as a example. You got
E. Bullet there and threw it away for the R. Doll. You then exit on Floor 59, because you think you're too weak for the Boss. After you reenter the Tower again you will find out the
E. Bullet on Floor 07 disappear completely from the Floor, even though you don't have 15
E. Bullets in your Inventary. You beat the Tower and reenter it for the Third time to get the Second Round Treasures. The
E. Bullet is back again and you trade it for a Channeling.
Another thing about the Tower is that the Floor change every time you enter the Tower, but the amout of Monsters walking around is always the same. Once you have solved the Puzzle on the Floor, then the Chest usually will appear on the Spot where you first appeared on the Floor.
Once the World is dipped in total Darkness, some People in the entire World will give you Hints to how to solve some Puzzle. Those Hints are in different color. One Hint for example can be found in Castle Darilsheid. F## mean the number of the Floor the hint is for.
Hints:
|
F07 |
"If you wish to meet the new goddess, bid farewell to the old goddess." |
You got (meet) E.Bullet and threw (bid farewell) it away.
|
F11 |
"10 seconds at the bottom and then go up." |
Easy to understand. You have to wait 10 seconds and then go north.
|
F16 |
"Destroy the knight of the mirror and seek the left wall." |
You need to kill the Mirror Knight and touch the West Wall.
|
F17 |
"Don't exterminate the ghosts with the lanterns." |
Leave the Mage Ghosts alone and kill the other Monsters.
|
F21 |
"Count to 10 when you are there. When you stop, count to 10." |
Wait 10 second on one Spot then move to another and wait another 10 seconds.
|
F23 |
"Don't leave this place until you meet someone." |
You will fight (meet) some Monsters.
|
F26 |
"Get the key and then walk into the wizard within 30 seconds" |
Take the Key and meet the Wizard in the timelimit.
|
F27 |
"10 walls block the path." |
Destroy 10 Walls which block the way.
|
F33 |
"If you want protection, your health should be at 1/10." |
The HP should be at 10% to get the Shield (Protection).
|
F37 |
"It's possible to destroy the wall only when the correct path is cleared." |
Get the Key and open the Door to clear the Path, after destroy one Wall.
|
F38 |
"Fight the blue flame continuously." |
Fight 2 Blue Will O'Wisp one after another.
|
F48 |
"Go to all four corners and count to 10 at each corner" |
Wait 10 seconds at each corner.
|
F52 |
"Vertical is your only obstacle" |
Destroy all Vertical Walls to receive the Treasure.
|
Legend:
|
 Chest |
With a few exception there is one Treasure on every Floor which can be revealed if you do something. If you already have 15 of a item (for example 15 Life Bottle), then the Chest won't show up, even if you have fulfilled the requirements for it to reveal it.
|
 Key |
The Key is needed to open the Door somewhere on this Floor.
|
 Door |
The Door hinder you to going on the next Floor, so you need the Key to open the Door to give way to the Stairs that is behind it.
|
 Stairs |
The Stairs leads to the next higher Floor. You can't go back down, so you can only go higher. You can exist the Tower with the Wing Boots that is found on the First Floor.
|
 Monsters |
Unlike the Random Encounter in the Game the Monsters here are visible, so you can avoid them.
|
Green |
The Background color insiate that the Treasure can be grabbed every times you get on this Floor.
|
Blue |
The Treasure can be grabbed only once and be replaced by another Treasure next time you climb the Tower.
|
Red |
The Treasure is only there, if you gotten the first Treasure in the First Run and beaten the Tower. Otherwise the Treasure won't be there and you'll only get a Green Gel in most case. The Treasure is there just once too.
|
Floor 01[edit]
Enemies:      
|
 Winged Boots |
You need nothing to do on the first Floor. The Chest ist already there.
|
Floor 02[edit]
Enemies:      
|
 Dash Ring |
You need to kill 2 Black Slimes of 3 Black Slimes.
|
Floor 03[edit]
Enemies:    
|
 Life Bottle |
Kill exactly 1 Green Slime and 1 Blue Knight.
|
Floor 04[edit]
Enemies:     
|
 Paralysis Charm |
Check the Door with before taking the Key.
|
Floor 05[edit]
Enemies:       
|
 White Sword |
Don't get hit by the spells of the Mages outside the battle. Go in any battle and let yourself getting injured and don't heal that Damage.
|
 Long Sword |
Get hit by the spells of the Mages outside the battle.
|
Floor 06[edit]
Enemies:   
|
 Lantern |
Touch the eastern wall then the western.
|
 Green Gel
|
Floor 07[edit]
Enemies:    
|
 Energy Bullet |
The Treasure is already there.
|
 Reverse Doll |
Pick up the E. Bullet and throw it with away.
|
 Channeling
|
Floor 08[edit]
Enemies:       
|
 Lavender |
Get hit by one Spell from the left and one from the right from any Mages.
|
Floor 09[edit]
Enemies:   
|
 Dark Seal |
Break the Wall (|) on the fourth Pillar in northernmost Row and the Row under it. It don't matter if you destroy every wall that exist on this Floor.
|
Floor 10[edit]
Enemies:    
|
 Gauntlet |
Let yourself getting shot by the Red Slimes.
|
 Warrior Symbol |
Avoid getting shot by the and kill all Red Slimes and 1 Black Knight.
|
 Green Gel
|
Floor 11[edit]
Enemies:      
|
 Strengthen |
Go in Southeastern Corner and face south for 10 seconds. If you aborted the Tower by using Winged Boots after collecting Strengthen, then you will only get a Green Gel upon reentering until you beat the Tower. Only then will the Tech Ring appear.
|
 Tech Ring
|
 Green Gel
|
Floor 12[edit]
Enemies:   
|
 Battlesuit |
Go in the Southernmost Row and fight a Druid there.
|
Floor 13[edit]
Enemies:     
|
 Red Shield |
Check the Door with before taking the Key. After that kill every Monsters on the Floor. If you aborted the Tower by using Winged Boots after collecting Red Shield, then you will only get a Green Gel upon reentering until you beat the Tower. Only then will the Moon Sword appear.
|
 Moon Sword
|
 Green Gel
|
Floor 14[edit]
Enemies:    
|
 ?Jewel
(Moonstone) |
Avoid fighting for at last 30 seconds.
|
Floor 15[edit]
Enemies:   
|
 ?Jewel
(Emerald) |
Kill the Blue Knight before fighthing the other Monsters.
|
Floor 16[edit]
Enemies:    
|
 Tornado |
Don't fight the Mirror Knight. Instead touch the West and East Wall once. The Order don't matter. By touching you go to the Wall and then go away from it. Walking along the Wall don't count.
|
 Hellfire |
Kill the Mirror Knight and touch the West Wall. The Order don't matter. By touching you go to the Wall and then go away from it. Walking along the Wall don't count.
|
 Green Gel
|
Floor 17[edit]
Enemies:    
|
 Reverse Doll |
Kill both Blue Slimes and Druids, but don't fight the Mage Ghosts.
|
 Green Gel
|
Floor 18[edit]
Enemies:     
|
 Dragon Sword |
Walk clockwise or counter-clockwise along the Walls. If there is a Door by the Wall, then start from there.
|
Floor 19[edit]
Enemies:    
|
 Thinking Cap |
First fight the Quox, then take the Key and open the Door, but don't use the Stairs yet. You can also take the Key first before fighting the Quox, but you can't open the Door before fighting the Quox.
|
Floor 20[edit]
Enemies:      
|
 Elixir |
Ignore the Monsters and pick up the Key and open the Door, but don't use the Stairs yet.
|
Floor 21[edit]
Enemies:   
|
 Resist Ring |
Wait 10 seconds at the starting point, then move some steps away and wait again 10 seconds. Many have problems with this Floor Puzzle. So fight first with the Wizard Ghost, because they will often come to you. If there are many Monsters nearby, then fight it out. Then return to starting point and wait there and move some steps away and wait again.
|
 SW450450
|
 Green Gel
|
Floor 22[edit]
Enemies:      
|
 Dark Seal |
Lure the Quox to the Northwest Corner and fight it there.
|
Floor 23[edit]
Floor 24[edit]
Enemies:       
|
 Blessing |
Wait at the starting point until a Monster come to you. If none come to you after some time, then you can break Walls and lure the Monster to the starting point. Just make sure the Fight is done on the starting point.
|
 Green Gel
|
Floor 25[edit]
Enemies:    
|
None |
Just like the Original Game there is no Treasure on this Floor.
|
Floor 26[edit]
Enemies:    
|
 Battle Knuckle |
Fight both Hyper Knight and Quox, then let a Druid shoot you. Make sure at last one Druid is alive before you fight both Hyper Knight and Quox
|
 Hyper Gauntlet |
Grab the Key and fight one Druid in 30 seconds or less.
|
 Green Gel
|
Floor 27[edit]
Enemies:      
|
 ?Jewel
 (Ruby) |
Break 10 Walls.
|
Floor 28[edit]
Enemies:    
|
 Elven Cape |
Pick up the Key and open the Door, but don't use the Stairs yet. Lure one Green Roper on the Stairs and fight it there.
|
Floor 29[edit]
Enemies:        
|
 Combo Command |
Touch the Walls in this Order: North, East, South and West.
|
Floor 30[edit]
Enemies:     
|
 Blue Talisman |
You have to fight 3 Monsters on the startingpoint you appear on this Floor. If no Monsters come after you, then you can break Walls to make way for the Monsters to come to you. Lure them to the startingpoint.
|
Floor 31[edit]
Enemies:       
|
 Mind Ring |
Ignore the Wizards and fight all of Blue Slimes and Blue Will O'Wisp.
|
 Ice Sword
|
 Green Gel
|
Floor 32[edit]
Enemies:     
|
 Demon Arrow |
Search the Quox and lure him around to make him break 5 Walls. Walls you breaks don't count.
|
Floor 33[edit]
Enemies:    
|
 Wood Shield |
Fight the Silver Dragon, but if Stahn have less than 10% of his HP, then the Chest with Blue Shield / Green Gel will appear.
|
 Blue Shield |
Let Stahn HP to be reduced to 10% or less inside Batlle or outside (by getting shoot by the Monsters). You will also get the Treasure automatically if you entered the Floor with less than 10% HP.
|
 Green Gel
|
Floor 34[edit]
Enemies:   
|
 ?Jewel
(Sapphire) |
One of the Mirror Knight have the Treasure.
|
Floor 35[edit]
Enemies:    
|
 ?Jewel
 (Topaz) |
Fight both the Green Ropers.
|
Floor 36[edit]
Enemies:    
|
 Dark Bottle |
Step in a Fire created by the Sorcerer.
|
 Princess Cape |
Fight all 4 Sorcerer without stepping in the Fire.
|
 Green Gel
|
Floor 37[edit]
Enemies:      
|
 Megalith |
Don't break a Wall. Pick up the Key and open the Door. After that break at last one Wall. Walls breaking by the Monsters don't count.
|
 Green Gel
|
Floor 38[edit]
Enemies:    
|
 GC Rod |
Fight both Blue Will O'Wisp one after another. You may fight the other Monsters before or after both Blue Will O'Wisp, but not in between. If you already have the GC Rod, then you will get the Green Gel.
|
 Green Gel
|
Floor 39[edit]
Enemies:        
|
 Silver Cape |
Break exactly 2 Walls in the northern half and 5 Walls in the southern half. Walls breaking by Monsters don't count.
|
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|
 Green Gel
|
Floor 40[edit]
Enemies:     
|
 Demon Seal |
Fight all Monsters on this Floor, but fight one Green Roper last.
|
Floor 41[edit]
Enemies:      
|
 Stone |
Just fight the Quox.
|
Floor 42[edit]
Enemies:       
|
 Star Mace |
Fight one Red Will O'Wisp, pick up the Key and fight another Red Will O'Wisp.
|
Floor 43[edit]
Enemies:    
|
 Dark Bottle |
Fight the Slimes in this order:     Green, Black, Red, Blue, DG and DY.
|
 Mystic Symbol |
Fight the Slimes in this order:     DY, DG, Blue, Red, Black and Green.
|
 Green Gel
|
Floor 44[edit]
Enemies:    
|
 Magical Ribbon |
Fight the Monsters in this order:    Wizard, Sorcerer, Mage, Druid. The Monsters tend to teleport on the same spot, so be careful and try to fight one by one while the other are visible in other spots.
|
Floor 45[edit]
Enemies:    
|
 Long Sword |
The Chest is already there.
|
 Green Gel
|
 Excaliber |
Ignore the Chest and fight the Monsters in this order:    Lizard, Hyper, Mirror, Black and Blue. A new Chest will appear, inspect it and say Yes. It will then disappear and go to the Chest which already exist on the Floor.
|
 Miracle Gel
|
Floor 46[edit]
Enemies:     
|
 Aqua Cape |
Walk in all 4 corner and return to the first corner you walked in.
|
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|
 Green Gel
|
Floor 47[edit]
Enemies:      
|
 Rabbit's Foot |
Fight one Red Roper.
|
Floor 48[edit]
Enemies:     
|
 RC Rod |
Wait 10 seconds in every corner. If you don't have the GC Rod, then you will only receive the Green Gel. If you already have the RC Rod, then you will get the Green Gel.
|
 Green Gel
|
Floor 49[edit]
Enemies:      
|
 Magical Rouge |
Check the Door with without picking up the Key, then fight one Wizard.
|
Floor 50[edit]
Enemies:     
|
 Emerald Ring |
Don't fight any Monsters and touch all 4 Walls.
|
 Mystic Symbol
|
 Green Gel
|
Floor 51[edit]
Enemies:     
|
 Volcano |
Go south from where you appeared on Floor and wait there 30 seconds. If you start by the southern Wall (in this Case you can't go south!), then go north and wait there 30 seconds. If that don't work, then try this out: Get hit by the Sorcerer's fire, then fight the   Green, Red, then Blue Roper.
|
 Green Gel
|
Floor 52[edit]
Enemies:      
|
 Cloak |
Break one (-) horizontal Wall before breaking any (|) vertical Wall.
|
 Golden Armor |
Break every (|) vertical Walls without breaking any (-) horizontal Walls. Walls breaking by Monster don't count.
|
 Green Gel
|
Floor 53[edit]
Enemies:   
|
 Mercy |
You have to break a certain Wall which is in the 3. Row from south between 3. and 4. Pillar and walk over the debris. You may also break other Walls, but you cannot walk over these debris other than the specific debris!
|
 Green Gel
|
Floor 54[edit]
Enemies:         
|
 Moon Crystal |
Recover at last one HP of Stahn.
|
 Green Gel
|
Floor 55[edit]
Enemies:      
|
None |
Just like the Original Game there is no Treasure on this Floor.
|
Floor 56[edit]
Enemies:          
|
empty |
Fight the Wizard to make an empty Chest appear.
|
Floor 57[edit]
Enemies:     
|
 Berserker Bow |
Check the Door with without picking up the Key, then search for the False Ishtar and fight it. After that fight the Lizard Man.
|
Floor 58[edit]
Enemies:   
|
 BC Rod |
To make things easier fight all Monsters except the Red Knight, then go to the central part on the northern Wall. Go south through any Walls and hit the southern Wall and go back. After you touched the northern Wall, then fight the Red Knight. If you don't have the other Rods, then you will only receive the Green Gel. If you already have the BC Rod, then you will get the Green Gel.
|
 Green Gel
|
Floor 59[edit]
Enemies:      
|
 Faerie Ring |
Fight the fast-moving Hyper Knight to make another Wizard appear to the 2 other Wizards. Fight this one and a Quox will then appear. Fight it to make Druaga appear. You can only defeat it if you have all 3 Rods. You can steal the Faerie Ring off it. If you don't defeat Druaga, then the Stairs won't get you to Floor 60 but instead send you back to any Floor between 30-39.
|
Floor 60[edit]