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Reasons for deleting previous version:[edit]

Scenario 1
  • Kill the Wolves: optional
    not required
  • the wolves cannot be killed by villagers
    incorrect
  • watch the battle between the French army and the British. Don't get involved.
    inconsistent with what actually happens
  • Your quest is to find the French stronghold and pass through it.
    ? no
  • After a series of battles and reinforcement you'll see a French Outpost on the east bank. Disembark and collect more reinforcements, including two Scorpions
    ??? do this scenario properly and you'll never see these guys
Scenario 2
  • you pass a Monk on the road—the only Monk you'll encounter for a long stretch.
    You will have your own monks quite soon
  • Counter the British Monks with your own Monks.
    ? Never do this! Kill enemy monks with anti-monk tactics eg. draw them into your forts. Use your own monks offensively only when it is safe. At 100 gold a pop, are you really going to throw your monks away on a dieroll?
  • You'll also need Monks to heal your forces during and after skirmishes.
    does this really need to be said?
  • Monks are great assets against computer opponents because there tend to be limits to resources and population in campaign scenarios.
    highly inaccurate
  • Use Skirmishers, Elite Skirmishers, or Knights to counter the Longbowmen.
    not recommended. skirmishers are great anti-archer units and super-cheap, but have no operational flexibility
  • avoid using Swordsmen. Don't engage Spearmen with your Cavalry units; they'll be hopelessly countered. To counter Spearmen, opt instead for Crossbowmen.
    does this really need to be said?
Scenario 3

The existing version was actually decent, although far too brief, and big chunks appeared to be simply missing, so I just replaced the whole thing.

Scenario 4
  • A mid-sized force of British troops waits for you along the way. If you attempt to circumvent these troops, they'll await you in the village. The soldiers will stand amongst your future Villagers and slay them upon your arrival.
    ? say what ? that's not what happens
  • engage the British. You'll take losses,
    maybe if you provoke them and walk away from the game
  • At this point, the goal is to reach the Imperial Age and have fully upgraded units at your disposal. It's time to build your Blacksmith. When the resources are available, build a Monastery and train a few Monks.
    oh, hardly. You won't need Imperial tech for a long time. You already have monks. These priorities are just wrong.
  • When you have a large army at your command, cross the river north of your town. Chalon is your first target.
    Chalon is too weak to resist your initial army, provided you deploy it properly.
Scenario 5

The existing guide is actually usable, although it misses a number of important points, so I left it alone.

Scenario 6
  • Your first goal is to kick the Burgundians out of their walled town and implement it as your economic base.
    That's it? That's all we get to walk us through this hard struggle?
  • The British are fond of Scorpions and Elite Longbowmen in this scenario. Gunpowder units best for dealing with this rabble.
    que? since when are Longbowmen rabble? You need high-HP units to fight them, and gunpowder ground troops just don't cut it.
    No mention of the huge challenge Shrewesbury poses?

—The preceding unsigned comment was added by VictorInThePacific (talkcontribs) .