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This is always going to be a work in progress, so here are some formulas to work with. 100 is always subtracted as the base for a weapon. The cost of each star or additional point of attribute is not necessarily equal.

Data from the game[edit]

  • (3 Ranged Stars) + (Shaking +2) + (Shot Range +2) + (Shot Cancellation +1) + (Heart Bonus -2) = 132
  • (4.5 Ranged Stars) + (Overall defense +1) + (Health +2) + (Weakening +1) + (Speed +2) + (Bkwd-dash cont fire +1) + (Shot homing -1) = 145
  • (Overall defense +1) + (Walking speed +1) = 20
  • (Shot defense +1) + (Running speed +2) + (Item attack +3) + (In peril attack boost +5) = 102
  • (Overall defense +1) + (Shaking +4) + (Running speed +2) + (Standing ch. shot +4) + (Knockback recovery +1) + (In-peril attack boost +1) = 105
  • (4.5 Ranged Stars) + (5 Melee Stars) + (Melee defense +1) + (Knockback defense +1) + (Health +1) + (Side-dash ch. shot +1) + (Forward-dash cont. fire +2) + (Melee combo +1) = 202
  • (3.5 Melee Stars) + (Shot defense +3) + (Speed +1) + (Item attack +4) + (Full-health boost +6) = 179
  • (4 Ranged Stars) + (2.5 Melee Stars) + (Overall defense +3) + (Speed +2) + (Stamina +3) + (Forward-dash ch. shot +2) = 202
  • (1 Ranged Star) + (1.5 Melee Stars) + (Shot defense +1) + (Knockback defense +4) + (Shot cancellation +1) + (Walking speed +1) + (Evasion +4) + (Standing ch. shot +4) = 194
  • (2.5 Melee Stars) + (Shot defense +2) + (Evasion +4) + (Melee dash attack +2) = 106
  • (Burning +2) + (Melee dash attack +2) = 25
  • (Health +2) + (Freezing +1) + (Forward-dash cont. fire +3) + (Melee dash attack +1) = 66

Data from manual calculations[edit]

  • (2.5 Melee Stars) + (Shot defense +2) + (Evasion +4) = (Burning +2) + 81