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Following the convention of Dungeons & Dragons, a "+1" or "+2" after the equipment name means that it is magical.

Weapons[edit]

The numbers given represent relative power of the weapon, as the game provides none explicitly.

N. Weapon Location(s)
0 Barehanded Starting weapon, if Str+Spd = 0-1
1 Dagger Starting weapon, if Str+Spd = 2-3
Found in Xavier's dungeon
2 Staff Starting weapon, if Str+Spd = 4-5
Found in abandoned mine shaft
3 Big axe Starting weapon, if Str+Spd = 6-7
Found in Xavier's dungeon
Found in mausoleum
3 Dagger +2 Defeat repton chief in slime cave.
4 Sword Defeat the blue knight
5 Sword +1 Found in Springdale Valley

Armours[edit]

The numbers given represent relative armour class of the armours and shield, as the game provides none explicitly. Also, they are coherent with the explicit armor classes from Realms of Darkness, the predecessor of Tangled Tales.

N. Armour Location(s)
0 Barehanded Starting armour, if Str+Spd = 0-1
1 Robes Starting armour, if Str+Spd = 2-3
2 Leather Starting armour, if Str+Spd = 4-5
3 Chain mail Starting armour, if Str+Spd = 6-7
Found in Xavier's dungeon
Found in Ichibod island dungeon
3 Leather +1 Found in goblin cave secret passage
4 Plate mail Defeat the blue knight
Shields
N. Shield Location(s)
- - No starting shield, if Str+Spd = 0-3
1 Buckler Starting shield, if Str+Spd = 4-5
Found in tower basement secret passage
2 Wooden shield Starting shield, if Str+Spd = 6-7
Found in Xavier's dungeon
Found in stinky cave
2 Buckler +1 Found in dragon cave

Plot items[edit]

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