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Following the convention of Dungeons & Dragons, a "+1" or "+2" after the equipment name means that it is magical.
Weapons[edit]
The numbers given represent relative power of the weapon, as the game provides none explicitly.
N. | Weapon | Location(s) |
---|---|---|
0 | Barehanded | Starting weapon, if Str+Spd = 0-1 |
1 | Dagger | Starting weapon, if Str+Spd = 2-3 Found in Xavier's dungeon |
2 | Staff | Starting weapon, if Str+Spd = 4-5 Found in abandoned mine shaft |
3 | Big axe | Starting weapon, if Str+Spd = 6-7 Found in Xavier's dungeon Found in mausoleum |
3 | Dagger +2 | Defeat repton chief in slime cave. |
4 | Sword | Defeat the blue knight |
5 | Sword +1 | Found in Springdale Valley |
Armours[edit]
The numbers given represent relative armour class of the armours and shield, as the game provides none explicitly. Also, they are coherent with the explicit armor classes from Realms of Darkness, the predecessor of Tangled Tales.
N. | Armour | Location(s) |
---|---|---|
0 | Barehanded | Starting armour, if Str+Spd = 0-1 |
1 | Robes | Starting armour, if Str+Spd = 2-3 |
2 | Leather | Starting armour, if Str+Spd = 4-5 |
3 | Chain mail | Starting armour, if Str+Spd = 6-7 Found in Xavier's dungeon Found in Ichibod island dungeon |
3 | Leather +1 | Found in goblin cave secret passage |
4 | Plate mail | Defeat the blue knight |
N. | Shield | Location(s) |
---|---|---|
- | - | No starting shield, if Str+Spd = 0-3 |
1 | Buckler | Starting shield, if Str+Spd = 4-5 Found in tower basement secret passage |
2 | Wooden shield | Starting shield, if Str+Spd = 6-7 Found in Xavier's dungeon Found in stinky cave |
2 | Buckler +1 | Found in dragon cave |