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File:Tekken Devil Jin.png
  • Name: Devil Jin
  • Place of Origin: Unknown
  • Height: Unknown
  • Weight: Unknown
  • Age: Infinite
  • Gender: Male
  • Fighting Style: Mishima-Style Fighting Karate and Kazama-Style Traditional Martial Arts
  • First Appearance: Tekken 3 (cutscene), Tekken 5 (playable)

As the Devil-gene within Jin Kazama still inside of him, Devil Jin manifests from Jin himself, with power beyond anything imaginable.

Still retaining his Mishima-style, Devil Jin will still be a favorite for those who have loved to play as Tekken 3/Tekken Tag Jin, but with more devastating attacks and features!

Strengths and weaknesses[edit | edit source]

Strengths

Devil Jin is ideal for players who want a balanced game out of a Mishima style character. He still has one of the best launchers in the game (Rising Uppercut/Electric Wind God Fist/EWGF) as well as one of the best low attacks on the game (Spinning Demon). His overall damage is above average

Weaknesses

Like Heihachi, he can use another low attack, not many tracking moves.

Combos/Air Juggles[edit | edit source]

  • Counter Hit: +RK, +LP,RP, (Bound), (dash forward), +LP,RP
  • Beginner Juggle: While Rising RP, +LK,LP, +LP,RP, (Bound), (dash forward), +LP,RP +RK~ (hold ), FLY LK, (Bound), (Sidestep Left) LP+RK, ,+RP,LP,RP
  • Staple Juggle: Crouch Dash () RP (EWGF), (dash forward), Crouch Dash () RP (EWGF), +LP+RP, (Bound), +LK,LP,, +RK,RK
  • Wall Combo: +LP, (Wall Splat), +LK, (Bound), ,+RP,LP,RP (delay the last RP)

Top 10 moves[edit | edit source]

  • Rising Uppercut: Crouch Dash () RP
  • Demon’s Paw: +RP
  • Uppercut: While Rising RP
  • Flash Punch Combo: LP,LP,RP
  • Laser Cannon: ,+RP,LP,RP
  • Spinning Demon: Crouch Dash () RK,RK
  • Twin Lancer: +LP,RP
  • Demon Steel Pedal: +RK
  • Tsunami Kick: +RK,RK
  • Samsara: +RK

Strategies[edit | edit source]

Devil Jin is good for players who want a Mishima character with some sense of equilibrium. Devil Jin is fortunate enough to have signature Mishima attacks such as Rising Uppercut (Crouch Dash () RP) as his main pressure and launching tool and Spinning Demon (Crouch Dash () RK,RK) as his main low attack, which will leave him at an advantage on hit. His Laser Cannon (,+RP,LP,RP) is one of his key mid attacks to poke with as it is safe and can catch sidesteppers, as well as his Twin Lancer (+LP,RP) which is also a great mid poking attack (usually with the first hit only) that is also safe and will combo on a Counter Hit.

Tsunami Kick (+RK,RK) works exactly like Kazuya’s and is ideal for keeping opponents out and for a long range poke. Demon’s Paw (+RP) is one of his best mid attacks, as it has decent range, fairly quick and is safe which is very good for a dashing mid poke attack. It will also wall splat against the wall. You can also use Demon Steel Pedal (+RK) to wall splat as well or to mix up with Spinning Demon if you are able to perform his Wavedash. Demon Steel Pedal will also stun the opponent on Counter Hit and is safe as well. Devil Jin still has his Flash Punch Combo (LP,LP,RP) for counterattacking or he can use Brimstone Strike (+LP,RP) instead which has longer range.

Uppercut (While Rising RP) is mainly used after crouching high attacks or blocking an unsafe low from your opponent for a juggle starter, just like Kazuya’s Twin Pistons, or you can use Devil Jin’s own Twin Pistons (While Rising LP,RP) if you want to play it safe. If you aren’t in a crouching position and can anticipate an opponent’s high attack or string, his new move, Samsara (+RK) will crush highs and can go into Fly (LK+RK) by holding , and can start a juggle by bounding your opponent with Amara (During Fly, LK). It’s also a great move to use when you are in a panic.

One of Devil Jin’s weak points is that he does not have any real good low attack besides Spinning Demon. Malicious Mace (+RP) is a decent low attack, but does not lead into anything on hit or on Counter Hit and you can be launched when blocked. He does not have many tracking attacks either and both of his actual Homing Attacks, Last Rites (+RK) and Decapitating Sword (+RP) are both high. Like Kazuya, being able to wavedash will help with his game play as he has safer mid attacks he can use along with it, but wavedashing is not needed at all to win with Devil Jin. Using Devil Jin’s safe mid attacks to chip away at your opponent’s health and taking advantage of your Rising Uppercut for pressure or to launch when you have the chance along with Spinning Demon after your pokes is key to winning with Devil Jin.

Moves[edit | edit source]

Tekken 5[edit | edit source]

Tekken 5: Dark Resurrection[edit | edit source]

Tekken 6[edit | edit source]

Tekken 6: Bloodline Rebellion[edit | edit source]

Tekken Tag Tournament 2[edit | edit source]

Tekken 3D Prime Edition[edit | edit source]

Tekken 7[edit | edit source]

File:Portrait Tekken7 Devil Jin.png
Attacks
Rage Art During Rage,
Rage Drive During Rage,
Flash Punch Combo
Demon Slayer
Shoot the Works
One Two Knee
Demon Backhand Spin
Wheel of Pain [ ]
Fly
Near Death (Fly)
Infernal Annihilation (Fly)
Amara (Fly)
Infernal Destruction (Fly)
Cross Infernal Destruction (Fly)
Three Ring Circus
Three Ring Circus Combo
Ki Charge
893P Knee Kick
Spinning High Kick
Twisted Samsara
Tsujikaze
Hisou
Twin Lancer
Rengoku
Tsunami Kick
Aratama Strike
Corpse Thrust
Broken Plate
Double Lift Kick
Malicious Mace
Infinite Power
Demon's Spear ()
Brimstone Strike
Rakshasa's Rampage
Rakshasa's Rampage
to Heaven's Door

(must hit)
Rakshasa's Fury
Jambu Spear
Demon Steel Pedal
Lightning Uppercut
Lightning Screw Uppercut
Hellfire Blast
Samsara
Decapitating Sword
Reaper's Scythe
Wraith Kick
Hellfire Cannon
High Pounce
Attacks
Demon's Paw
Emperor's Sword
Demon Cyclone
Hell Spiral
Demon
Cyclone Spear
Last Rites
Phantom Spear
Laser Cannon
Laser Scraper
Laser Crush
Laser Slice
Dragon Uppercut
Heaven's Door
Dragon Uppercut to
Middle Kick
Dragon Uppercut to
Spinning Low Kick
Wind God Fist
Electric Wind God Fist +
Demon's Hoof
Demon's Tail
Spinning Demon
Leaping Side Kick
(or )
Twin Pistons (while rising)
Twin Revival (while rising)
Uppercut (while rising)
Tsunami Kick (while rising)
Devil Twister (sidestep)
Hell's Gate (sidestep)
Yomigaeri (on ground, face up)
Hellfire Incinerator (opponent down)
10 Hit Combo
10 Hit Combo 1
10 Hit Combo 2
Throws
Double High Sweep (or )
Judgement (or )
Shoulder Flip (from left) (or )
Over the Limit (from right) (or )
Pivoting Hip Throw (from behind)
(or )
Wrist Chuck Slam
Stonehead
Complicated Wire
Obliteration
Ultimate Tackle (while crouching)
Imperial Wrath (time with enemy attack)
or

Tekken 8[edit | edit source]

Heat Engager
Heat Burst (Heat Activation) or R1 button
Rakshasa's Fury
Wicked Jambu Spear
Wraith Kick
Demon's Paw
Mourning Crow
└►Dark Arachnid Twister
Heat Smash
Vindictive Helix (Heat) or R1 button
Rage Art
Devil Dimension:
Tainted Chains
(Rage) or R2 button
Power Crush
Corpse Thrust