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Round 21[edit | edit source]

The twenty-first round contains six 500-point Orcs and one 700-point Salamander, and its randomly-generated powerup shall appear in mid-air between the two platforms on the third level of the main platform; if you fall down onto either of the two platforms on the second level of this platform in the centre and kill the two Orcs standing on them (or the first level on the left side and kill the Salamander), you will not be able to escape as Ptolemy cannot jump high enough to get out of there. After clearing this round, you will be treated to a third cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy, from the right side of the screen, but this time they shall have the text GOOD! KEEP UP THE GOOD WORK. displayed above them - and there are plenty more rounds where Ptolemy can wind up in places that she cannot get out of (and has to wait for Horned to appear).

Round 22[edit | edit source]

The twenty-second round has one 500-point Orc, one 700-point Salamander, three 1000-point Wraiths, and a Worm (who'll emerge from the doorway in the centre of that platform on the second level), and its powerup shall appear on the right side of the hole in the ground, which Ptolemy shall fall down at the start to reappear at the top of the screen, and the only way to reach it is to jump onto the Salamander's head (or one of the Wraiths') then jump up to the top of the platform on the first level, falling down to the second platform on the ground, jump onto the Orc's head (if you should kill him now you shall not be able to escape), jump up to the top of that first platform on the ground, then fall down that hole in the ground to collect it. Also, if either Ptolemy or an enemy walks through the doorway in the wall on the left side of the platform on the first level, they shall come out of the one that is in mid-air over the left side of the hole in the ground, and fall down to it - and Ptolemy will then have no choice but to fall down the hole to reappear at the top of the screen.

Round 23[edit | edit source]

The twenty-third round contains three 500-point Orcs and two 700-point Salamanders, and its randomly-generated powerup will appear on the right side of the first C-shaped platform on the fifth level; all three of the Orcs and the first Salamander will also fall down to the first, third and fifth platforms on the eighth level, and the fourth platform on the second level, at the start (so it is not advisable to immediately jump up to that second level's fourth platform).

Round 24[edit | edit source]

The twenty-fourth round contains two 500-point Orcs, two 700-point Salamanders and two 1000-point Wraiths, and its randomly-generated powerup will appear on the ground to the right of Ptolemy's starting position, which can only be reached by going through the doorway in the wall on the first platform on the sixth level, in order to come out of the other one on the right side of the ground; the first Orc will also fall down to the third platform on the second level at the start, and if Ptolemy falls down to the centre of that second platform on the third level, she shall not be able to escape (unless an enemy has already fallen down there for her to land on beforehand, but if one has not, she shall have no options but to wait for Horned to appear and "bubble" her).

Round 25[edit | edit source]

The twenty-fifth round has two 500-point Orcs, two 700-point Salamanders, one 700-point Golem and one 1000-point Cleric, and its randomly-generated powerup will appear on the first platform on the fourth level; again, if either Ptolemy or an enemy falls down the hole in the ground (which is not as big as the previous one this time) they will reappear at the top of the screen and keep falling until they eventually land on the second platform on the third level.

Round 26[edit | edit source]

This game's twenty-sixth round has three 700-point Wizards and three 700-point Salamanders, and its randomly-generated powerup shall appear on the first platform on the third level, but there is only one way to reach it (and if you do not know the way, it could disappear before you have time to collect it).

Round 27[edit | edit source]

The twenty-seventh round contains seven 1000-point Wraiths, and its randomly-generated powerup will appear on the top of the first platform on the first level; again, if either Ptolemy or a Wraith (as there are no other enemy types on this round) walks through one of the doorways in the wall on the left and right sides of the screen, they will come out of the other one (and if Ptolemy and a Wraith both use them at the same time, the former will get "bubbled").

Round 28[edit | edit source]

The twenty-eighth round contains three 500-point Orcs and two 1000-point Wraiths, and its randomly-generated powerup will appear on the second level of the 8-shaped part of the main platform; if you fall down to the part to the left of this platform, you'll not be able to escape (unless the Orc who starts out on the first level of the 8-shaped part has already fallen down to it beforehand, as you will have to jump on his head to get out), and if you fall off the right side of that part of it, you'll again not be able to escape. After this round, you shall get treated to a fourth cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy, from the right side of the screen, but this time they will have the text WHAT IS "DRACOLISK"? WHERE IS THE DIAMOND? above them (as mentioned on the Getting Started page, Dracolisk is the game's final boss, who Ptolemy has to fight on Round 101).

Round 29[edit | edit source]

The twenty-ninth round contains two 500-point Orcs, two 700-point Salamanders, one 700-point Golem, and a Worm (who will emerge from the doorway on the platform on the first level), and its randomly-generated powerup shall appear on the right side of this platform; once again, if Ptolemy or an enemy falls down the hole in the ground, they shall reappear at the top of the screen, but this time they will automatically go through that doorway in the wall on the first platform on the fourth level because that is where they land, and reemerge from the other one that happens to be in mid-air over the platform on the ground on the right side of the screen before falling down to it (but if an enemy does it, they will get trapped and make the round impossible to clear).

Round 30[edit | edit source]

The thirtieth round has two 700-point Salamanders, two 700-point Golems, one 1000-point Wraith and a Worm (who will come out of the doorway on the second level of the main platform), and its randomly-generated powerup will appear on the small platform on the right side of the third level; also, if either Ptolemy or an enemy walks through one of the doorways in the wall on the ground (or that aforementioned door on the second level of the main platform when the Worm is not out), they will come out of the other one (but if the Worm emerges from his doorway just after Ptolemy, he will choke her to death).