The thirty-first round contains two 500-point Orcs, two 700-point Golems, and a Worm (who shall emerge from the doorway in the wall on the platform on the third level); if either Ptolemy or an enemy go through that doorway while the Worm is not out, they will come out of the other one that is suspended in mid-air over the first platform on the second level, and drop down to it. This round's randomly-generated powerup will also appear above the fifth level of the second platform on the ground - and if that Worm should emerge from his doorway just as Ptolemy is about to go through it, he'll choke her to death.
The thirty-second round is containing two 500-point Orcs, one 700-point Wizard, one 700-point Salamander and one 1000-point Cleric, and its randomly-generated powerup will appear to the right of the left side of the only platform's first level; it is also not advisable to kill the Salamander right away, as you have to jump on his head in order to reach the first level of the platform's right side (but you have to be careful about being "bubbled" by his spat flames).
The thirty-third round contains three 700-point Salamanders and three 1000-point Wraiths, and its randomly-generated powerup shall appear on the first platform on the fifth level; this castle also does not have a roof (but Ptolemy cannot jump up off the top of the screen in order to reappear on the ground).
The thirty-fourth round contains two 500-point Orcs, two 700-point Salamanders and two 1000-point Wraiths, and its randomly-generated powerup shall appear to the right of the tiny second platform on the fourth level; you shall also have to watch out for both Wraiths disappearing and reappearing at will.
The thirty-fifth round contains five 700-point Salamanders, and its randomly-generated powerup will appear below both the third and fourth platforms (all seven of these platforms are impossible to reach and spell out "DANGER!"); all five Salamanders will also fall to the ground at the start. After this round, you shall be treated to a fifth cutscene of Ptolemy riding into view on the back of her enormous blue wingless dragon, Rodemy, from the right side of the screen, but this time, they'll have the text YOU HAVE A LONG WAY TO GO. displayed above them (as they're not even halfway through the game yet).
The thirty-sixth round is containing two 500-point Orcs and two 700-point Golems, and its randomly-generated powerup shall appear to the top-left of the main platform's fourth level; it is also not advisable to kill the second Golem immediately, as you must jump on his head to reach the first Orc and Golem.
The thirty-seventh round contains six 700-point Wizards, and its randomly-generated powerup shall appear below the second platform on the third level (and between the two on the second level); if Ptolemy is touched from the side by a Wizard after jumping to collect it and landing, she will be "bubbled".
The thirty-eighth round contains two 500-point Orcs, one 700-point Wizard, and two 700-point Salamanders, and its randomly-generated powerup shall appear between the second and third platforms on the fifth level; if you kill the first Orc before it appears, you shall not be able to collect it when it does.
The thirty-ninth round contains three 500-point Orcs, three 1000-point Wraiths and one 1000-point Cleric, and the randomly-generated powerup appears on the second platform on the fourth level; again, when either Ptolemy or any of the enemies go through either of the two doorways in the wall on the left and right sides of the screen they shall come out of the other one, and if they fall down either of the holes in the ground, they shall reappear at the top of the screen (this is also the first castle that features two holes in its ground, but the second one will have to be jumped over to the left to kill the third Orc).
The fortieth round initially does not appear to have any enemies on it at all, but once Ptolemy has got off her broomstick and it has flown away, four 500-point Orcs and two 700-point Salamanders shall fall down onto the platform on the seventh level, both of the platforms on the sixth level, and the ground respectively; this round's randomly-generated powerup shall also appear between both platforms on the fourth level. This round is also the only one that gives the illusion of not having any enemies - however, if there really were no enemies on the round, the game would immediately proceed to Round 41.