From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Level 1 Level 2 Level 3
The Guardian Legend NES weapon directed bullet.pngBullet Shot Chips: 1 per second
Damage: 1 x Current Gunpower
Description: Fires a small burst of energy in whatever direction the Guardian is facing (upward in flying mode if no direction is pressed. Can be shot rapidly.
Location: Area 0
Chips: 3 per second
Damage: 1 x Current Gunpower
Description: The burst of energy increases in size.
Location: Area 2 (150 Chips)
OR Area 4 (Sub-Boss)
Chips: 10 per second
Damage: 1 x Current Gunpower
Description: The burst of energy increases to its maximum size, as well as speed.
Location: Area 4 (Sub-Boss)
OR Area 4 (Corridor 4)
The Guardian Legend NES weapon backside.pngSide Wave Chips: 1 per second
Damage: 1 x Current Gunpower
Description: Fires a slow wave-type beam to the right and left of the Guardian's back.
Location: Area 1
Chips: 5 per second
Damage: 1 x Current Gunpower
Description: The emitted wave beam increases in speed.
Location: Area 0 (150 Chips)
Chips: 40 per second
Damage: 1 x Current Gunpower
Description: The waves become full circles and achieve their maximum speed. Can cut through most projectiles.
Location: Area 6 (Corridor 16)
The Guardian Legend NES weapon wave.pngFront Wave Chips: 3 per second
Damage: 1
Description: A half-circle wave beam is sent forward. When flying through corridors, it may be steered left or right.
Location: Area 0 (50 Chips)
Chips: 7 per second
Damage: 2
Description: The wave beam increases in speed and strength
Location: Area 5 (Sub-Boss)
Chips: 20 per second
Damage: 6
Description: A near constant stream of full circle waves is fired ahead, capable of destroying bullets.
Location: Area 7 (1000 Chips)
OR Area 9 (Sub-Boss)
The Guardian Legend NES weapon rotation bullet.pngBullet Shield Chips: 3 per second
Damage: 1 x Current Gunpower
Description: A small energy orb rotates slowly around the Guardian. Capable of absorbing bullets, but inflicts little damage.
Location: Area 0 (Sub-boss)
Chips: 6 per second
Damage: 1 x Current Gunpower
Description: The energy orb increases in speed, providing better protection.
Location: Area 4 (400 Chips)
OR Area 5
Chips: 30 per second
Damage: 1 x Current Gunpower
Description: The energy orb increases in size.
Location: Area 5
OR Area 8 (Corridor 8)
The Guardian Legend NES weapon grenade.pngGrenade Chips: 2 per shot
Damage: 16
Description: The Guardian tosses a grenade that will create a small explosion. Very slow. Grenades are tossed in the Guardian's current direction, but can be altered by the direction pad.
Location: Area 1 (Corridor 11)
Chips: 5 per shot
Damage: 32
Description: The explosion from the grenade grows in size, enabling you to strike more enemies at once.
Location: Area 5
Chips: 20 per shot
Damage: 48
Description: Create the largest explosion. Its large explosive radius destroys all projectiles, most non-bosses, and leaves an invincible area.
Location: Area 0 (600 Chips + 7/8 Key)
OR Area 7.
The Guardian Legend NES weapon fireball.pngFireball Chips: 4 per shot
Damage: 16
Description: A small, but powerful energy burst is fired forward. It will continue to blast through enemies until all of its energy is absorbed. Destroys several projectiles. While powerful, it is very slow and only 1 can show on screen. Use with caution.
Location: Area 1 (Sub-Boss)
Chips: 12 per shot
Damage: 24
Description: The energy burst increases in size, speed, and damage. Normally, it won't disappear. Will destroy all projectiles, most non-bosses, and leaves an invincible area.
Location: Area 6
Chips: 30 per shot
Damage: 32
Description: The energy burst is 1.5x faster in speed. Damage slightly increases.
Location: Area 8 (Corridor 18)
The Guardian Legend NES weapon area blast.pngArea Blaster Chips: 1 per second
Damage: 1 x Current Gunpower
Description: Two small energy bursts are released slowly which home in on nearby threats and attack them until their energy is absorbed. If only one enemy is present, the second burst will orbit the Guardian.
Location: Area 0
Chips: 8 per second
Damage: 1 x Current Gunpower
Description: The two energy bursts go slightly faster and absorb more.
Location: Area 6 (Corridor 16)
Chips: 120 per second
Damage: 1 x Current Gunpower
Description: Exponentially increases the speed damage it delivers, destroy all projectiles, and most non-bosses.
Location: Area 9 (Corridor 9)
The Guardian Legend NES weapon ripple.pngRepeller Chips: 3 per shot
Damage: 4
A small burst of energy travels in a spiraling motion toward the top of the screen. Only 1 shot at a time.
Location: Area 0 (Corridor 1)
Chips: 10 per shot
Damage: 7
The size of the spiral increases, as well as the rate of rotation, allowing it to deliver more damage.
Location: Area 0 (500 Chips)
Chips: 30 per shot
Damage: 10
The burst of energy increases in size. In addition the speed at which it rotates increases, while the speed at which it travels up decreases. Absorbs enemy bullets and destroys most projectiles.
Location: Area 7
The Guardian Legend NES weapon laser.pngLaser Chips: 4 per shot
Damage: 1 x Current Gunpower
Description: This weapon may only be used while flying in Corridors. Fires a single laser upward.
Location: Area 2 (Corridor 2)
Chips: 6 per shot
Damage: 1 x Current Gunpower
Description: Two lasers are fired upward, at very close distances to the side of the craft. These lasers do not cause tremendous damage.
Location: Area 0 (300 Chips)
Chips: 30 per shot
Damage: 1 x Current Gunpower
Description: Two very large lasers are fired a good distance apart from the ship, effectively creating a shield on either side. Damage increases and cuts various projectiles with ease.
Location: Area 8
The Guardian Legend NES weapon saber.pngSaber Chips: 4 per second
Damage: 2 x Current Gunpower
Description: This weapon produces a blade of energy directly in front of the Guardian. Any enemy touched by the blade is damaged.
Location: Area 0
Chips: 8 per second
Damage: 4 x Current Gunpower
Description: Doubles damage.
Location: Area 2 (Corridor 2)
Chips: 30 per second
Damage: 8 x Current Gunpower
Description: Doubles damage again. While its reach does not increase, the blade reaches its highest potential for damage against enemies and projectiles.
Location: Area 7 (Corridor 17)
The Guardian Legend NES weapon cutter.pngCutter Chips: 5 per second
Damage: 2 x Current Gunpower
Description: Rather than one sword in front, this weapon creates two swords on either side of the Guardian.
Location: Area 1
Chips: 10 per second
Damage: 4 x Current Gunpower
Description: Doubles damage.
Location: Area 4
Chips: 35 per second
Damage: 8 x Current Gunpower
Description: Doubles damage again. The swords reach their maximum power, causing tremendous damage to any enemies that they touch.
Location: Area 7 (Corridor 17)
The Guardian Legend NES weapon enemy eraser.pngEnemy Eraser First location: Area 3 (sub-boss)
Chips: 0; Has its own separate ammo
Ammo per collect: 20
Max Ammo: 255
Damage: 0, but instant kills almost non-bosses.
Description: Causes a white screen to flash per use. On land, it instantly kills all non-bosses and projectiles. In corridors, it almost all non-bosses and almost all projectiles; The Optomon's strings, the blue crystals, and the bouncing robots are the exception. It will do no damage to sub-bosses and bosses. These are best used to get out of hectic situations.