|The Jetsons: The Computer Game|
|Developer(s)||221B Software Development, PAL Developments|
Richard Turner (Amiga)
|System(s)||Sinclair ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga|
|Preceded by||The Jetsons: George Jetson and the Legend of Robotopia|
|Followed by||The Jetsons: Robot Panic|
|Twitch||The Jetsons: The Computer Game Channel|
|YouTube Gaming||The Jetsons: The Computer Game Channel|
The Jetsons: The Computer Game (commonly referred to as just The Jetsons) is a platform game, that was developed by 221B Software Development and PAL Developments for Hi-Tec Software and initially released on the Sinclair ZX Spectrum and Amstrad CPC in 1991; it was also later released on the Commodore 64 and Commodore Amiga in 1992. It is the second game in the The Jetsons series.
This is from the back of the cassette's (or disk's, for the case of the Commodore Amiga version) inlay card, the front of which is shown in the image to the right (the family standing on a platform in space):
Although this storyline implies that the player takes control of George Jetson himself (and for the first stage, he or she shall, trying to help him get out of "Spacely's Space Sprockets" without his boss, Mr. Spacely, knowing, then fly his jet-car back home); however, for the second stage, control switches to his wife, Jane Jetson (for a cat-burglar has broken into the Jetson home, and reprogrammed various devices to stop her from finding George, but once she has found him they will have to fly to the "Fun Pad"). For the third stage, control switches to their first-born daughter, Judy Jetson (for her favourite pop star, Jet Screamer, is playing at the "Fun Pad", and once she has won a kiss from him, they will have to fly to the "Little Dipper School") - and for the fourth (and last) stage, control switches to their second-born son, Elroy Jetson (who has been detained because one of his science-fair projects has gone wrong, but must get from the Principal's study to the school exit while avoiding robot teachers).