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Box artwork for The King of Fighters 2003.
Box artwork for The King of Fighters 2003.
The King of Fighters 2003
Developer(s)SNK Playmore
Publisher(s)SNK Playmore, Ignition Entertainment
Year released2003
System(s)Arcade, Neo Geo, PlayStation 2, Xbox
Preceded byThe King of Fighters 2002
Followed byThe King of Fighters XI
SeriesThe King of Fighters,
ACA Neo Geo
Genre(s)Fighting
Players1-2
ModesSingle player, Multiplayer
Rating(s)CERO Ages 12 and upESRB TeenPEGI Ages 12+Parental Guidance
ACA Neo Geo The King of Fighters 2003
Developer(s)SNK
Publisher(s)Hamster Corporation
Year released2019
System(s)Nintendo Switch, PlayStation 4, Windows, Xbox One, iOS, Android
LinksThe King of Fighters 2003 at PCGamingWikiThe King of Fighters 2003 ChannelSearchSearch

The King of Fighters 2003 is a fighting game produced by SNK Playmore for the Neo Geo arcade and home platforms in 2003. It is the tenth game in The King of Fighters series and the last one released for the Neo Geo, which served as the primary platform for the series since The King of Fighters '94. It was ported to the PlayStation 2 and Xbox (not compatible with the Xbox 360), and was released in North America as a two-in-one bundle with the preceding game in the series, The King of Fighters 2002.

The 3-on-3 Team Battle Format has been applied in the game once again, just like in the past editions. It also uses a Multi-Shift format that allows players to change characters during the middle of battle. When the "Change OK" sign is displayed above the Power Gauge, the player can do a Quick Shift and change characters immediately, or perform a Switch-Off Attack against the opponent that will consume one Power Gauge stock.

The game also features a Tactical Leader System, in which one of the members of the team is designated as the Leader. The chosen Leader can have access to an exclusive move known as the "Leader Super Special Move" (in addition to the regular "Super Special Moves"). However, this usually requires two Power Gauge stocks to be able to perform it.

As in the last game in the series, the players' Power Gauge can hold up to 3 stocks at the beginning of a match. Unlike the previous game, however, the player starts with a full gauge of three stocks right away. When one team loses one of its members, the maximum capacity of Power Gauge stocks is increased by one, giving the losing team a handicap against the opposing team. In addition, unlike the previous King of Fighters games, each hit only earns the player 100 points.

The PlayStation 2 and Xbox versions feature new high-quality graphics and 3D stages, as they did with The King of Fighters '94 Re-Bout and also let you unlock the two final bosses, Adelheid and Mukai, it also features Arranged Soundtracks.

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