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Reaching Impa[edit]

Activating the Dueling Peaks Tower[edit]

If you go to the Ja Baij Shrine, climb over the east wall, and climb up the battlement, you can get a Soldier's Broadsword. This is useful if you glide from the tower and land in the midst of the Moblins. If you glide from the broadsword's location, you will reach a path. South goes to a large bridge and a Bokoblin fortress. North goes to the Moblins. Follow it north until you spot a stone tower on the right. Climb the tower, grab the Sapphire at the top, and glide east. You will come to a small bridge and the Bosh Kala Shrine. Activate the shrine so that you can escape ambush without losing all forward progress.

As you cross Proxim Bridge, you will meet a man who will warn you about Guardians. There are some Bokoblins on the right, beyond the fire with the covering. If you throw a bomb at them, you can blow them into the water, where they will drown. The chest contains an Opal. The Blue Bokoblin has rather strong weapons, so a frontal assault is best avoided until he is dead. Follow the path until you get to the giant fallen tree. Climb the stump and keep going following the edge of the hill until you get to another stone tower. Glide to it from the hill to make sure you have enough stamina. The chest at the top contains a Silver Rupee. From here, you can see a Bokoblin camp next to the river behind a hill. Glide to the hill and throw bombs at them to detonate their explosive barrels. If you have not had a Blood Moon yet, you may want to wait until it occurs. Blood Moons return all dead enemies to life, but they do not heal damaged enemies.

The small peninsula upstream would be a good place to cross except for the Bokoblin camp on the opposite side. To avoid it, climb the mountain (going around the camp on this side) and glide to the other side. If you spot a pinwheel on the hill before the mountain, you can get a Korok seed by shooting the three balloons. This is a good time to visit the Ree Dahee shrine. When you activate the tower, you will get the Sheikah Sensor. It will only detect shrines at this point.

Dueling Peaks Stable[edit]

As the crow flies, it is shorter to go around the west side of the peaks. However, an Octorok will attack you at a point where you will need to climb across a gap. If you have not reached the Ree Dahee shrine, visit it now. If you get the Climber's Bandanna, remember to equip it for an extra three defense. If you have visited it, fast travel there. Then continue on next to the river. The suspicious pile or rocks hides a chest with a Traveler's Bow. The Bokoblins ahead can kill you with a single hit. Climb to the ledge before you reach them, then use bombs to blow them up. You might detonate some explosive barrels to speed up the process. The giant horse head you can see from here indicates the Dueling Peaks Stable. (You can get a Korok Seed if you climb to the nose and examine the pinwheel.) The bridge on the right has an Octorok guard. You can hit it with an arrow and swim out to get the loot. The Ha Dahamar Shrine is initially protected by spikes. You can climb the mountain behind it and glide in or freeze a pillar nearby and jump over the spikes. The spikes will disappear when you complete the shrine.

The Road North[edit]

When you reach Kakariko Bridge, you will notice a large rock to the right. If you look carefully, you can see a cooking pot under the bridge next to it. Behind the two metal boxes is a chest with five Ice Arrows. After the bridge, you will encounter Hestu, the "tree ghost" that you may have heard of if you have been talking to travelers. He will give you a sidequest. If you have Korok Seeds, you can upgrade your inventory size. You may want to find more Korok Seeds before giving Hestu one, since he will return to the Korok Forest afterward. Continue along the road. The gates indicate the start of Kakariko Village.

Meeting Impa[edit]

Impa's house has two guards in front of it. After they recognize you, you can get through to the door. It will trigger a cutscene when you open it. Talk to her again to trigger another (repeatable) cutscene. You will get the quests "Free The Divine Beasts" and "Locked Mementos." North of Kakariko Village you will find the Ta'loh Naeg Shrine. Visit it so that you can get back quickly.

Hateno Ancient Tech Lab[edit]

Activating the Hateno Tower[edit]

If you take the road to Hateno Village, you will be ambushed by some Chu Chus and some Bokoblins. The first Bokboling indicates a camp on the right. After the camp you will encounter a Guardian graveyard. If you stick to the road, you will not activate any of the ones that are still alive. At the Dueling Peaks/Hateno border you will find Fort Hateno. It has a cooking pot on the right, as well as three sets of bees with honey.

As you continue along the road, you will encounter a member of the Yiga Clan. The Yiga Clan's sole purpose is to kill you. This is a good time to eat some defense boosting food and equip a strong weapon. This particular member likes to vanish, then crash down on your last known position. Step aside and be ready to attack hard. Grab the Vicious Sickle that drops.

Shortly after the big rock on the right, you will be ambushed by more Bokoblins with a Farming Hoe and a Farmer's Pitchfork. If you want to reach the Tower, take the grass bridge to the right. Climb up before you reach the rock formation so that you avoid the Bokoblins waiting behind it. The rock with the tree behind it also has a Moblin. Try to sneak around him. If you keep trying to take the path to the tower, you will encounter another Moblin with a Boko Bat. Equip the Vicious Sickle you got from the Yiga Clan member and rush him. Climb the cliff now. That will avoid more Bokoblins and at least one more Moblin. You will have to navigate the thorns on the tower.

Hateno Village[edit]

Once the tower is activated, you can glide toward Hateno Village. The first thing to do is to visit the Myahm Agana Shrine so that you can get back at will. Then you can follow the Bokoblin-free road to the Tech Lab. Talk to Symin in the back, then Purah. If you do not have a torch, grab the one to the right on your way out. You can paraglide to the Ancient Furnace, but it is best to follow the roofed torches (and light them) on your way back with the blue flame. If your torch goes out, you can relight it at the closest roofed torch. After lighting the Tech Lab's furnace, talk to Purah. You will get the Camera, Hyrule Compendium, and album added to your Sheikah Slate. You will now need to take a picture of Purah and talk to her again.