The Legend of Zelda: Skyward Sword | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Year released | 2011 |
System(s) | Wii |
Preceded by | The Legend of Zelda: Spirit Tracks |
Followed by | The Legend of Zelda: A Link Between Worlds |
Series | The Legend of Zelda |
Designer(s) | Shigeru Miyamoto |
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Genre(s) | Action-adventure |
Modes | Single player |
Rating(s) |
The Legend of Zelda: Skyward Sword HD | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Year released | 2021 |
System(s) | Nintendo Switch |
Neoseeker Related Pages | |
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Links | ![]() ![]() ![]() |
The Legend of Zelda: Skyward Sword is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Wii video game console. It is the sixteenth installment in The Legend of Zelda series. The game is confirmed to utilize the Wii MotionPlus peripheral for sword-fighting and archery, both staples of the series.
On June 15, 2010, at Nintendo's E3 conference, Shigeru Miyamoto introduced the game, showing a demo of the new control system, and announcing that it would now be released in 2011. The game will feature a graphical style similar to that of The Legend of Zelda: Twilight Princess, albeit with more cel-shading effects. The main features of the new control system are that the sword is controlled by the motion of the Wii Remote, and the shield can be moved by moving the Nunchuk. The Wii MotionPlus allows for near-exact replication of the player's movements of the Wii Remote on the game screen. The Wii Remote's pointer is used for targeting. The game will also feature a redesigned item selection system, and new items designed to take advantage of the new control system.
The Legend of Zelda: Skyward Sword HD[edit]
The Legend of Zelda: Skyward Sword HD features two control schemes, one of which aims to replicate the functions of the Wii Remote Plus and Nunchuck through improved motion controls on the Joy-Con, while the other aims to replicate a traditional control scheme by using the right analog stick to control the previously motion-controlled sword. This secondary control method allows the game to be played in handheld mode, on a Pro Controller, and on the Nintendo Switch Lite.
In addition to higher-resolution graphics, the game now plays at 60 frames per second. Other quality of life features added include autosave, many of Fi's hints now being optional to access, the ability to fast-forward dialogue boxes, the ability to skip cutscenes, and item descriptions no longer appearing after Link first encounters the item.
Amiibo figures have supported functionality, with a new figure depicting Zelda and a Loftwing allowing fast travel between the sky and the surface.
Artwork[edit]
Table of Contents
- The Wing Ceremony
- Faron Woods
- Skyview Temple
- Eldin Volcano
- Earth Temple
- Lanayru Desert
- Lanayru Mining Facility
- Farore's Silent Realm
- Lake Floria
- Ancient Cistern
- Nayru's Silent Realm
- Lanayru Sand Sea
- Sandship
- Din's Silent Realm
- Fire Sanctuary
- The Song of the Hero
- The Goddess' Silent Realm
- Sky Keep
- Hylia's Realm
editThe Legend of Zelda series
The Legend of Zelda · The Adventure of Link · A Link to the Past (& Four Swords) · Ocarina of Time (Master Quest · 3D) · Majora's Mask (3D) · The Wind Waker (HD) · Four Swords Adventures · Twilight Princess (HD) · Skyward Sword · Breath of the Wild
Handheld: Link's Awakening (DX · Nintendo Switch) · Oracle of Ages & of Seasons · Four Swords (Anniversary Edition) · The Minish Cap · Phantom Hourglass · Spirit Tracks · A Link Between Worlds · Tri Force Heroes
Hyrule Warriors: Hyrule Warriors (Legends · Definitive Edition) · Hyrule Warriors: Age of Calamity
Spinoffs (CD-i): Link: The Faces of Evil · Zelda: The Wand of Gamelon · Zelda's Adventure
Spinoffs (Satellaview): BS The Legend of Zelda · BS Ancient Stone Tablets
Spinoffs (other): Collector's Edition · Link's Crossbow Training · My Nintendo Picross: The Legend of Zelda: Twilight Princess · Cadence of Hyrule