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Minibosses are in their own section.

A[edit]

Aeralfos
Tall lizardman with a sword. Basically a lizalfos, except that they have wings, and wield clawshot target designs on shields. Those aren't just for looks. They fly around, occasionally performing dive attacks at you with their swords. One appears as a miniboss, but he fights just like the rest aside from occasionally flying in and out of windows to throw you off.
Locations Recommended Weapons
City in the Sky (miniboss), Hyrule Castle, Cave of Ordeals (48th floor). Bow and Arrows, Clawshot, Master Sword.

You have to clawshot his shield to drag him down to earth, then attack him with your sword. Use Shield Bash--Helm Splitter, as it keeps him stunned and allows you to damage him quite a bit before he can take off again. Be careful not to clawshot him while he's on the ground--you'll be dragged over and he'll slash you away immediately. Try shooting him with arrows while he's flying, and he'll raise his shield, making it easier to clawshot it.

OriginsTwilight Princess original, but designed a lot like one from Ocarina of Time.
Notes
  • Looks just like a Lizalfos from Ocarina of Time, oddly. Even moreso than the actual Lizalfos in this game do.


Armos
A large grey statue with a huge head. It glows bright blue as you approach it, then starts slamming around its hammer like crazy. It has a gem in its back. You should know what that means by now.
Locations Recommended Weapons
Temple of Time, Cave of Ordeals (41st floor) Bow and arrows, bombs, Master Sword

Try to pick these off one at a time, because their hammers hurt pretty bad. Use the rolling back slash attack if you have it; if not, just side-hop and run your way around to their backside and slash the rather conveniently placed power gem weakpoint. They can also be toppled by bombs quite quickly and en masse if you accidentally activate more than one, and arrows destroy the gems from a safe distance as well. Watch out--when they die, they hop around madly for a while, slamming their hammers around, before exploding. Also, if you're fast enough to get behind them, you can kill them before they even "wake up"--but be careful not to awaken any nearby ones in the process.

OriginsThe Legend of Zelda
Notes
  • Go for the gem weakpoint on its back.
  • Its explosion does not deal damage.

B[edit]

Baba Serpent
A red-bulbed deku baba (think Piranha Plants from Mario). Sometimes it straightens up and can be chopped from its roots, at which point it leaps around in a snakelike manner, hence the name. Some hang from the ceiling.
Locations Recommended Weapons
Forest Temple, City in the Sky, Cave of Ordeals (several floors) Any ranged weapon, any sword

If they're on the ceiling, shoot them with the clawshot, bow and arrow, or ball and chain (slingshot lacks the power, however) to make them stiffen up, then hit them again to knock them down. They can be stiffened when they're growing from the ground too. Once they start leaping around, slash the heck out of them while guarding against their bites. If it latches onto you, spin attack to get loose and also kill it.

OriginsTwilight Princess original. Might be based off an enemy from A Link to the Past, however.


Baby Gohma
A small spider with one eye and a pearl-like back shell. It runs around in groups and often attacks from behind.
Locations Recommended Weapons
Temple of Time Anything with attack power

Just stab, shoot, slam, do whatever you need. Spin attacks wipe them out en masse, as does twirling the ball and chain. The spinner is useful too, as you can simply plow through them. They're weak, but be careful not to get surrounded, because their damage will add up fast.

OriginsOcarina of Time.
Notes
  • They look like baby skulltulas at first, judging from the shell, but since Armogohma spawns them, you know the name is accurate after all.


Bari
Floating jellyfish found in bodies of water. They occasionally pulse with electricity. They electrocute you if you attack at this time.
Locations Recommended Weapons
Lakebed Temple Clawshot

Wait for the electric charge to subside, then fire your clawshot. You can fire it while swimming, unlike the hookshot from the older games, making them easier to deal with. No other weapons hurt them.

OriginsA Link to the Past
Notes
  • At least they don't split in two this time...


Beamos
Tall rotating casket-like statues on a round base with a glowing pink "eye". Others take the form of white statues with rotating hemispheric tops, also with one pink eye. They shoot burning laser trails nonstop once they see you, with limited range.
Locations Recommended Weapons
Goron Mines, Temple of Time, Cave of Ordeals Bow and arrows, Hawkeye (optional), Dominion Rod

If you can snipe these from afar, all the better. Just shoot one arrow into the pink eye while staying out of range of their painful lasers. They can often be pushed after collapsing to reveal secret doors or pathways to items. You can use the Dominion Rod and the giant axe-wielding statue to destroy these in one hit.

OriginsThe Legend of Zelda: A Link to the Past


Big Baba
A gigantic Deku Baba, usually surrounded by a few normal ones. It just snaps around at you and tries to bite you. They grow out of Deku Likes and often hold keys.
Locations Recommended Weapons
Forest Temple, City in the Sky Any sword

Use charged or uncharged Jump Strikes to hit him when his vine is fully extended. This strategy works well, although normal sword slashes do it too, just not quite as fast.

OriginsTwilight Princess original


Bokoblin
Blue or purple-skinned goblins with white hair and swords. Red ones have a ton of health, but they're all just basic grunts.
Locations Recommended Weapons
Pretty much everywhere Anything that does damage

Just slash the heck out of them. Red bokoblins are far more durable than they look, but they're all ineffective attackers anyway.

OriginsThe Wind Waker
NotesBe careful not to use the Stab-thrust combo or spin attack too much on the red ones--it tends to knock them over, and they appear in large groups, so if you try to use the Finishing Blow, you'll tend to get hit by his allies before you can get back up... but if you don't Finish them, your Z button-target will stay on him and you'll have trouble hitting the standing ones, while the grounded one is immune to normal strikes. This really only happens much in the Cave of Ordeals and Hyrule Castle's outside area, but it's something to watch out for nonetheless. "Hold" targeting makes this a non-issue for the most part, though.


Bombfish
A piranha-like fish that, upon being hit, turns into a Water Bomb.
Locations Recommended Weapons
Lakebed Temple Clawshot, Fishing Rod

Just shoot them with it and drop them wherever you need explosives. Or, if you run out of Bombs, you can fish them out as inventory items. They're more helpful than harmful most of the time.

OriginsTwilight Princess original
Notes
  • If you run out of bombs in the temple, these can save you a lot of backtracking and grief in some places--but don't rely on them too much, because they can't be Bomb-Arrowed, which is also required at times, though you can use the Fishing Rod on them to turn them into Water Bombs in your inventory.


Bombling
Locations Recommended Weapons
Forest Temple, Barnes's Bombs, Malo Mart Castle Branch Gale Boomerang, any sword

Like the Bombfish, these are often helpful. The boomerang can be used to knock them straight into bomb-able walls by targeting them, then targeting the wall. They're your only defense against Deku Likes until you get real bombs later on.

OriginsTwilight Princess original
Notes
  • The second and third locations are shops where they can later be purchased as useable items, oddly enough. They don't attack there.


Bomskit
A small round bird that runs around dropping balls behind it. The balls might be able to trip Epona and knock you off, so watch out for that.
Locations Recommended Weapons
Hyrule Field Anything ranged, or Epona herself

Just stay behind them and shoot. If you try to use your sword they'll usually run away too fast to hit them. Epona can run them over.

OriginsTwilight Princess original
Notes
  • After you defeat them, they drop a worm you can scoop up with a bottle to use as fishing bait.


Bubble
A floating Stalfos skull with bat wings. Sometimes they're on fire or, oddly, blue icy fire. They just fly around in groups trying to ram you or burn/freeze you.
Locations Recommended Weapons
Arbiter's Grounds, Cave of Ordeals (several floors) Ball and Chain, Master Sword, bow and arrows

Spin attack or spin the ball and chain if a mob of these surrounds you. If they're individual, pick them off with your bow. They tend to get knocked over for Finishing really easily.

OriginsThe Legend of Zelda


Bulblin
Tiny masked orcs with horns and glowing red eyes. They wield a variety of weapons, and sometimes ride giant boars.
Locations Recommended Weapons
Everywhere Bow and arrow, Ball and Chain, any sword

A single arrow kills any Bulblin. The ball and chain can destroy their towers, killing any archers within. Pick off archers as soon as possible--their fire arrows hurt pretty badly and disrupt your own attacks. And make sure not to wear the Zora Armor around archers--they're extremely deadly in that case.

For the swordsmen, just use the ball and chain or sword to spin and kill them. The back slash or charged jump strike can kill several at a time. Or just run away with the bow out shooting behind you, because it kills them faster than anything else.

Counter mounted bulblins with your horse, and shoot or slash them off the boars. You can take these boars for your own to knock down barricades or even other bulblins if you wish.

OriginsTwilight Princess original, based off Moblins from The Legend of Zelda
Notes
  • They're not very adept boar-riders. They often run straight into pillars at full speed and go flying off the boars, especially near Eldin Bridge.
  • No, these are not Moblins.

C[edit]

Chilfos
Tall knights made of ice with equally icy spears. They stab long-range and can also throw them. They do a lot of damage.
Locations Recommended Weapons
Snowpeak Ruins, Cave of Ordeals (several floors) Ball and Chain, Bomb Arrows

If you can lure one away (or encounter a single one), use the ball and chain to destroy it easily. If they're in a group, well, put on the magic armor, swing like mad, and pray. If you have the Helm Splitter Hidden Skill, use it. It will kill these difficult ice beings instantly.

If you have a lot of bombs and arrows and a ledge above them, four or so bomb-arrows can kill these from a safe distance, which is very helpful in the Cave of Ordeals. Sadly, there are only one or two places in the game that this works.

OriginsTwilight Princess original. Might be based off an enemy from A Link to the Past, however.


Chu
A slimy blob that splits in two and reforms.
Locations Recommended Weapons
Lake Hylia bridge, Cave of Ordeals (several floors), Hyrule Field Clawshot, any sword

There are two ways to go about this: the safe way, and the jelly-collecting way.

You can sit back at a distance repeatedly stabbing them with your clawshot, which will continue splitting them until eventually they die. You have little chance of reaching their Jelly this way, though.

You could also go in and just slash like mad, scooping up jelly whenever it appears. They have a bad tendency of slinking behind you and smacking you around a bit with their blobby forms though, so unless you really want jelly, you're better off just clawshotting them. They're not very dangerous, the clawshot is just easier.

OriginsMajora's Mask, although they act more like an enemy originating in The Legend of Zelda.
NotesThere are many different types of Chus, all with different Jelly to be used accordingly.
  • Purple Chu: The most common, and most hated, is the Purple Chu. This Chu will fuse with other Chus (even those of different color) to form a massive Purple Chu. The Jelly of the Purple Chu can do one of three things:
    • Heal one Heart
    • Kill one Heart
    • Knock you down to a quarter of a Heart
  • Yellow Chu: This one's jelly can be used the same as Lantern Oil.
  • Red Chu: The Red Chu's jelly works the same as a Red Potion.
  • Blue Chu: This one's jelly works the same as a Blue Potion.
  • Rare Chu: The rarest of all, is the Rare Chu, which is golden colored and sparkles. The Rare Chu's Jelly has the same effect as the Great Fairy Tears.


Chu Worm
Green bugs in giant bubbles. They bounce around harmlessly.
Locations Recommended Weapons
Lakebed Temple, Cave of Ordeals Bomb Arrows, Clawshot, any sword

When you first meet these, you'll have to bomb arrow their bubble, then slash them to death. Later on you can pull them out of the bubble with the clawshot. They are nearly harmless.

OriginsTwilight Princess original, based off an enemy from Majora's Mask

D[edit]

Darknut
Enormous, heavily armored knights with shields and large swords or maces. They have incredible AI for team work, with less armored ones hiding behind their allies and jumping out to attack, then retreating. They block almost everything, have a formidable repertoire of offense themselves, and up to four can appear at a time.
Locations Recommended Weapons
Temple of Time (miniboss), Hyrule Castle, Cave of Ordeals (39th and 49th floors) Bombs, Bomb Arrows, Master Sword

Hopefully by this time you have a bunch of sword skills. Wait for them to attack, then sidestep or backslash to get behind them. Once they've been hit once, they're stunned briefly, so stab/thrust them repeatedly. Each hit knocks off some armor--but they have a lot of it, and they're very good at using shields. Bomb arrows aimed at their feet, or just well-timed, well-placed normal bombs, can knock off armor fairly easily. However, as the official guide says, it's almost always a bad idea to have more than one disarmored Darknut facing you at any time.

Once you knock it all off, though, then things get tricky. They throw their mace/claymore at you--sidestep or roll to dodge this, as it hurts. Then they draw a longsword and get serious. They block nearly anything--even the backslice can't hit them unless they just attacked, because they turn and parry it in an instant. If you have the chargeable jump strike, get far away from them and use it--it stuns them every time. If you're close, they'll do a dashing stab and knock you over. Also remember that while they hide behind armored ones, if you disarm the other one they'll get even faster as well, so it's best to just cope with their cowardice and Jump Strike them. Once they're stunned, thrust as fast as you can. Two or three combos of this can usually do the trick.

If 3 or 4 appear at once, use Magic Armor and abuse bomb arrows and jump strike as best as you can.

OriginsThe Legend of Zelda, modified like one from Ocarina of Time
Notes
  • Like the Bulblin, despite being similar to a previous enemy, these are not Iron Knuckles. Darknuts precede those anyway (from the first game!).
  • Once you get the pattern down, these become fairly easy, but they're as bad as Chilfos mobs the first few times.


Deku Baba
A blue-headed piranha plant. Just like the Baba Serpent, but doesn't detach from its roots.
Locations Recommended Weapons
Faron Woods, Forest Temple, City in the Sky Anything that deals damage

Just slash it. You can use ranged weapons to make them stand up to hit them more easily.

OriginsOcarina of Time
Notes
  • They leave behind a hardened shell when defeated. These shells can be cracked open to reveal 50 pumpkin seeds.


Deku Like
A giant plant growing out of the ground with a toothy maw on top. If you jump over it, it sucks you in and spits you out for high damage. They're immune to most weapons.
Locations Recommended Weapons
Forest Temple, City in the Sky Wild Bomblings, bombs

Well-timed bombling attacks will provide you with the explosives needed to destroy these early in the game. Be careful not to blow yourself up in the process, though.

OriginsTwilight Princess original, based loosely off one from The Legend of Zelda
Notes
  • Big Babas sometimes grow out of these, and they often hold keys or are placed so that they block chests or paths.


Dodongo
Giant scaly green gecko with silver feet and a fat red tail. They spit fire and can walk on the ceiling.
Locations Recommended Weapons
Goron Mines, Cave of Ordeals (several floors) Bow and arrows, bombs, any sword

One arrow to the tail can kill them if well-aimed. They can also be fed bombs in classic Dodongo style. Or you can use backslash or sidesteps to get behind them and slash their red tails. Also, when they open their mouths to breath fire, one arrow into their throat will kill them. The Hylian Shield blocks their fire, but the Wooden Shield will burn away, so don't bother with it.

OriginsThe Legend of Zelda


Dynalfos
Dragonlike Lizalfos covered in shiny silver armor with spears on their tails and wielding hatchets instead of swords. They block attacks very effectively and get up far too fast to be quickly finished.
Locations Recommended Weapons
Temple of Time, Hyrule Castle, Cave of Ordeals (several floors) Bombs, Master Sword

Use bombs unless you want a really annoying and intense duel with a cheap foe who blocks way too much. Bombs do them in really quickly. Otherwise, Helm Splitter hits them more often than any other move. The key to fighting them with your sword is to guard their attacks, then come back with a quick slice. Watch out, as Dynalfos have better AI than your standard Lizalfos.

OriginsOcarina of Time
Notes
  • These were Dinofols in Majora's Mask, and even Dinolfos has been used before, but Dynalfos?

F[edit]

Freezard
Giant multiple-eyed ice beast that spits freezing breath. Splits into four or so Mini-Freezards upon being shattered.
Locations Recommended Weapons
Snowpeak Ruins, Cave of Ordeals (several floors) Cannonballs, then Ball and Chain once you get it

When you first find these only cannons can hurt them. That's more of a puzzle than a fight, so consult the Walkthrough for that specific fight. The ball and chain you soon find will annihilate them, however. Just stand by them and spin it until they shatter, then look down and keep spinning to break the babies.

OriginsOcarina of Time
Notes
  • These look a lot like Sheegoths from Metroid Prime... and attack the same way.

G[edit]

Ghoulrat
Invisible rats. They squeak. Midna freaks out if they're attached to you. Only Wolf Senses can see them. They don't do any damage, but they slow you down by latching onto your body.
Locations Recommended Weapons
Arbiter's Grounds, Cave of Ordeals (several floors) None

Go into Wolf Form, hit Senses, then use Spin Attack. That's all there is to them.

OriginsTwilight Princess original
Notes
  • Often confused as a glitch by the inexperienced.


Guay
A small, somewhat prehistoric-looking bird. They come in large flocks at a time. They also drop mass rupees when flocks are destroyed.
Locations Recommended Weapons
Hyrule Field Bow and arrow, Clawshot, Slingshot

Shoot them down before they peck at you. Just aim well and they're not much of a threat at all, aside from their ridiculous quantity. It helps if you use Z-targeting when they approach, giving you a clear shot.

OriginsOcarina of Time, based off an enemy from Adventure of Link
Notes
  • When the whole flock dies, lots of money appears.

H[edit]

Helmasaur
A tiny plump dinosaur with a horn on his nose wearing a silver helmet.
Locations Recommended Weapons
Lakebed Temple, Temple of Time, Cave of Ordeals, City in the Sky, Hyrule Field Clawshot, any sword

Clawshot to remove their helmets, making them helpless. If you don't have it yet, just block their charge, then roll behind them and stab their unarmored rears.

OriginsA Link to the Past
Notes
  • The helmets can hold down switches or be thrown as weapons.


Helmasaurus
A bigger Helmasaur with a different helmet and stripes on his back.
Locations Recommended Weapons
City in the Sky Master Sword

His mask is unremovable, so you'll have to roll or sidestep behind him and slash that way. They attack in the same manner.

OriginsTwilight Princess original, based off an enemy from A Link to the Past
Notes


Hylian Hornet
A hornet. A swarm appears when you knock down a beehive.
Locations Recommended Weapons
Ordon Village, the Fishing Hole and some Hidden Grottos None

You can kill them with spin attacks, but it's easier to just run away, as they don't seem to respawn.

OriginsA Link to the Past
Notes
  • This is where you get bee larva.

I[edit]

Imp Poe
A floating lantern. Senses reveal a Jack Skellington-faced ghost carrying a large scythe and holding the lantern with its feet. It flies around slashing you with both the scythe and, oddly, the lantern. They carry Poe Souls.
Locations Recommended Weapons
Almost every dungeon and plenty of other places too, but only at night None

Wolf form, senses, leap attack twice, Finish. You can also use Midna's charge attack to instantly knock them over for a Finish. If you don't Finish them, you can't steal their souls, and they don't ever die for real.

OriginsTwilight Princess original, based off one from Ocarina of Time
Notes
  • Bigger Poes appear in Arbiter's Grounds as mini-minibosses of sorts. They take more hits, and you can latch on with A button and bite them repeatedly.

K[edit]

Kargaroc
Giant prehistoric-looking birds with big turkey wattles and funky tails. They sometimes drop bombs but usually just fly around pecking at you.
Locations Recommended Weapons
Hyrule Field, Lake Hylia Bow and arrow, Clawshot, any sword

You can either shoot these down with your bow, or use Clawshot to stun them then slash them with your sword if you're stingy with arrows. They're not much of a threat.

OriginsThe Wind Waker
Notes
  • At Lake Hylia, you can summon one of these to ride up to the Zora's Domain while in wolf form. You also use this for a minigame with Plumm.


Keese
More evil than the usual Keese design, these have hooked tails and vicious faces. They're just as pathetic, though. They fly around aimlessly and occasionally leap in to slash you while chirping to alert you to their presence.
Locations Recommended Weapons
All over the place; basically any dungeon or cave Anything that deals damage

Just kill them before they hit you with their tails--not hard at all.

OriginsThe Legend of Zelda
Notes
  • At least they aren't just generic bats painted blue this time. They come in fire and ice versions.

L[edit]

Leever
Small yet plump cactus-like beasts with teeth on top. They unburrow and swarm around Link, then close in to stab with their needles.
Locations Recommended Weapons
Gerudo Desert, Cave of Ordeals (29th floor) Ball and Chain, Master Sword

Like with all ground-based swarming enemies, ball and chain spinning or spin attacks with the sword do these in really quickly.

OriginsThe Legend of Zelda


Lizalfos
The lesser cousin to Dynalfos and Aeralfos. Lightly-armored lizardmen with axeblades embedded in the tips of their tails. They usually attack in pairs.
Locations Recommended Weapons
Temple of Time, Hyrule Castle, Hyrule Field, Cave of Ordeals Master Sword

Back-slice and Finisher or Shield Bash and Helm Splitter; both take these down with no trouble at all.

OriginsThe Adventure of Link

M[edit]

Mini-Freezard
Tiny blobs of ice with a bullseye design on one side. They rebound around the room endlessly once hit or blocked by a shield.
Locations Recommended Weapons
Snowpeak Ruins, Cave of Ordeals (several floors) Cannonballs or Ball and Chain

Throw cannonballs at them to wipe them out easily in the beginning of the Ruins. Once you get the ball and chain, just look at the ground and spin it to shatter any that come near. Fighting them with your sword is a terrible idea, but Mortal Draw can help if you're fast.

OriginsTwilight Princess original


Moldorm
A short angular worm with a toothy four-jawed maw at one end. They leap in and out of the desert sands to attempt to bite you.
Locations Recommended Weapons
Gerudo Desert, Arbiter's Grounds Clawshot, Master Sword

Clawshot them out of the sand or block them with your shield once they jump. Once you have one on the ground flopping around, stab it to death before it can re-burrow.

OriginsThe Legend of Zelda, but based more off a boss from A Link to the Past
Notes
  • Like Darknuts, these are often confused for another previous enemy--this time the Lanmola. There was a complicated series of name-switching between these two, so there's really no telling which name is correct overall.. but they're Moldorms here, and that's all that matters in this fight.
  • In the Gerudo Desert, if you kill enough of these enemies, a huge one will eventually attack you. Takes double the damage to kill.

P[edit]

Peahat
Floating balls of dirt and plant matter that fly around with propeller leaves.
Locations Recommended Weapons
Gerudo Desert, City in the Sky Clawshot

These aren't really enemies. In fact, they're very helpful. You can use them to cross gaps--and in many cases you have to. They also are used to reach the boss of the City, and to reach the Cave of Ordeals and rescue the Eldin Bridge.

OriginsThe Legend of Zelda
Notes
  • You can find some Peahat Trees in the Gerudo Desert. They also drop soil when you latch onto them while flying.


Poe
Taller ghosts with lanterns in their hands. They steal the flames of torches that seal a door. They're basically just bigger Imp Poes in fighting style, though.
Locations Recommended Weapons
Arbiter's Grounds None

Wait for them to turn solid (bright glowing blue), then hit A button to latch on and bite repeatedly. Eventually they'll fall down and you can Finish them--but be fast, because they'll get up more quickly than Imp Poes.

OriginsOcarina of Time
Notes
  • Just like Ocarina of Time: fourth dungeon starts off with four Poes stealing fire.


Poison Mite
Tiny black scarabs that act just like Ghoulrats and slow you down majorly, often while crossing quicksand at a bad time.
Locations Recommended Weapons
Arbiter's Grounds Master Sword, lantern

Spin attack to remove them. Not much to these guys.

OriginsTwilight Princess original
Notes
  • The poison mites from Arbiter's Grounds will avoid you if you've got the lantern out.


Puppet
Also known as "Deku Golems" to some, and for good reason. They're leafy mannequins that spawn nonstop and attack by spinning around. They can also hover over water, but can't climb ledges.
Locations Recommended Weapons
Sacred Grove Any sword or wolf form charge attack

Spin attack or use Midna's "field of dark energy" to wipe them out quickly, but more will spawn endlessly until the Skull Kid is defeated. Avoid them by climbing to higher ground if you must.

OriginsTwilight Princess original


Pygmy Skulltula
A spider with a skull pattern on its back. It can block attacks.
Locations Recommended Weapons
Forest Temple Any sword

Wait for it to rear back to attack, then use a thrust to knock it off guard. Then proceed to beat the stuffing out of it until it croaks. Remember, blue sparks mean it guarded the hit, red means you connected. It can be hard to tell just from the sound and animations.

OriginsOcarina of Time, as normal Skulltulas

R[edit]

Rat
A rat. They run around, screeching and being annoying, and tend to attack en masse, making a huge laggy display of sparks as a dozen rats hit your shield at once.
Locations Recommended Weapons
Arbiter's Grounds, some caves, Cave of Ordeals (several floors) Anything that does damage

Shoot the stragglers, spin attack the mobs, do whatever you want--they die really quickly no matter what they get hit by.

OriginsA Link to the Past


Redead Knights
Big semi-mummified zombies wielding enormous claymores. They emit a loud scream that paralyzes Link, then swing their blades at him. Spin Neutral nunchuk to regain control.
Locations Recommended Weapons
Arbiter's Grounds, Cave of Ordeals (several floors) Ball and Chain, Master Sword, bomblings

There are two ways to fight these. The first is to get close and wait for the scream, break free and roll away, then Mortal Draw them before they can recover from the slash. Another way is to get far away and throw your ball and chain. It'll hit them on the way out, then kill them on the way back in, and it has longer range than their screams.

OriginsTwilight Princess original, but heavily based off one from Ocarina of Time
Notes

S[edit]

Shell Blade
A clam that flops around biting at you in the underwater cave portions of the temple.
Locations Recommended Weapons
Lakebed Temple Ordon Sword

While the Hookshot worked on these in Ocarina of Time, it seems that the Clawshot is ineffective here. Just Iron Boots down to the bottom and slash their viscera when they open their shell.

OriginsOcarina of Time


Skullfish
A skeletal fish. They swim around and latch onto you. They also seem to be immune to the Clawshot, and nothing else can be used while swimming.
Locations Recommended Weapons
Lakebed Temple None

These can be defeated by equipping the iron boots while underwater and then slashing them with your sword when they come close. You can alternately target them with the Clawshot while on land to pull them to you, and then slash them with your sword. There's usually not any real reason to fight them, though.

OriginsMaybe Majora's Mask, but also based off one from The Adventure of Link
Notes
  • They may be related to Bago Bagos.


Skulltula
A larger spider with a skull pattern on its back. It can block attacks.
Locations Recommended Weapons
Forest Temple, Temple of Time Any ranged weapon, any sword

Cut them down from the ceiling with the ranged attack of your choice. Once it lands, wait for it to rear back to attack, then use a thrust to knock it off guard. Then proceed to beat the stuffing out of it until it croaks. Remember, blue sparks mean it guarded the hit, red means you connected. It can be hard to tell just from the sound and animations.

OriginsOcarina of Time, as Big Skulltulas
Notes
  • In the trailers, they wrapped Link in webbing and latched onto his face, at which time they would attempt to digest him. Sadly, this awesome attack seems to have been removed.


Stalfos
A tall skeleton with a bubble-like horned skull. They wear shoulder pauldrons and wield shields along with either daggers or broadswords. After being destroyed, they'll rise again and again.
Locations Recommended Weapons
Arbiter's Grounds, Cave of Ordeals (several floors), random caves Master Sword, bombs, Ball and Chain

Treat them like a Lizalfos or Darknut or something similar until they collapse, then plant a bomb on the pile of bones or else it will rise again. You can later use the Ball and Chain to both collapse them in one hit and then destroy the rubble. They can also be easily destroyed by just striking them with a bomb by itself.

OriginsThe Legend of Zelda, though its current form originated in A Link to the Past
Notes
  • They sure are easier than in the last few games.


Stalhound
An undead skeletal zombie wolf. Apparently the replacement for the Wolfos, although not a very good one. They just circle you and occasionally lunge to bite.
Locations Recommended Weapons
Hyrule Field, Arbiter's Grounds, Cave of Ordeals None, but sword can work if you don't want to use wolf form

Dark Energy Field (Midna's charge B button attack) instantly destroys tons of these at once. Then hunt down the stragglers with the attacks of your choice.

OriginsTwilight Princess original


Stalkin
A short skeleton with a long spear. They rise up out of the ground and attack in large groups by poking at you.
Locations Recommended Weapons
Arbiter's Grounds, Cave of Ordeals (several floors) Ball and Chain, Master Sword

Same as all other mob-attacking encircling foes--spin either weapon to maul tons at a time. The best part is that a lot of Stalkin appear at once, and they drop rupees with very high propensity in the Cave of Ordeals, so one or two spin attacks will net tons of money.

OriginsTwilight Princess original, based off one from Ocarina of Time


Staltroop
A ghostly shade that appears from underground to block your attacks on Stallord.
Locations Recommended Weapons
Arbiter's Grounds Spinner

Leap off the outside edge on your Spinner, head towards Stallord, and avoid these guys. If one appears and you can't get out of the way, hit A button to attack him and bounce off--try to land on the Spinner track again. They're really nothing more than annoyances.

OriginsTwilight Princess original

T[edit]

Tektite
Four-legged jumping cyclops spider. It leaps around and tries to land on you or jump into you with its fangs or claws.
Locations Recommended Weapons
Hyrule Field, Lakebed Temple, Cave of Ordeals Any sword, Ball and Chain

When they appear in small groups, block their lunges then stab combo or backslash them. Large groups can be dealt with in usual fashion--Ball and Chain or spin attack.

OriginsThe Legend of Zelda


Tile Worm
A wobbly tile with a visible "something" underneath it. It punches upwards to knock you away if you step on it. When extracted from its hole, it wiggles around helplessly.
Locations Recommended Weapons
Forest Temple, Goron Mines, City in the Sky, Hyrule Castle Gale Boomerang

Yank them out with the Boomerang, then slash them before they recover. Just make sure to get them ahead of time or you might step on another one by mistake. They hurt, and can really throw you off course.

OriginsTwilight Princess original


Toado
An eyeball-like tadpole. Summoned by the miniboss in this dungeon, they can also be found swimming around in a few other rooms. They don't do much besides try to ram into you for minute damage.
Locations Recommended Weapons
Lakebed Temple Anything that does damage

Kill them fast so you can continue hurting the miniboss. In other battles, just ignore them, they really aren't very notable enemies.

OriginsTwilight Princess original


Toadpoli
Froggy things living in magma pools or normal lakes. They spit rocks at you as you pass by.
Locations Recommended Weapons
Goron Mines Bow and arrows

These can be killed with arrows. You can also Z button-target them and use a shield attack to reflect their rocks back at them (make sure to use the Hylian Shield if fighting a Fire Toadpoli).

OriginsTwilight Princess original, but based off an enemy from The Legend of Zelda's incarnation in Ocarina of Time, which was quite different
Notes
  • Sadly, these seem to be the replacement for Octoroks this time around, which marks the first time they have ever missed a single game.


Torch Slug
A reddish four-eyestalked slug with a burning body. They can make a small flare-explosion come out of their body, but are harmless at a distance. They also hang from the ceiling at times.
Locations Recommended Weapons
Goron Mines, Cave of Ordeals (several floors) Bow and arrow, any sword, Clawshot

Pick them off from afar with arrows or the Clawshot, or stab them with Finish (which appears automatically)--just don't get too close before attacking, or else they'll send out their flare attack.

OriginsOcarina of Time


Twilit enemies
These come in Baba, Bulblin, Kargaroc and Keese forms, which are mutated black-and-purple versions of their classic counterparts. Kargarocs make telltale and amusing "FRONK" trumpet noises when nearby.
Locations Recommended Weapons
Palace of Twilight, normal locations in Twilight Same as their light forms

Same as their light forms

OriginsTwilight Princess originals, but based mostly off classic enemies
Notes
  • You can ride a Twilit Kargaroc before removing the Twilight from Lake Hylia. His "FRONK" trumpet is available by pushing A button.


Twilit Messenger
Black tentacled things with odd shield-like heads and red chests. They march around on all fours and attack in groups. If one is left alive, he screams to revive the others.
Locations Recommended Weapons
Every warp zone None, Master Sword

Much easier than they seem. While they revive if only one is left alive, they do not revive until that point. Therefore, if there are five of them, you can safely kill three individually. Once you get two alone together, use a spin attack (sword or wolf) to finish them off in one hit, earning yourself a portal.

OriginsTwilight Princess originals
Notes
  • Sometimes one is hidden behind a "maze" of hologram walls. Take it out first, because it's harder to bunch with the others for a spin.


Twilit Parasite
Invisible bugs that glow transparently with Sense. Some burrow, some fly, some crawl. Some shoot electric bolts.
Locations Recommended Weapons
Any area in Twilight None

Once you've uncovered one, just lock on and bite until you hit it. They rarely attack, and for little damage--but there are a lot of them in each area, and they can be hard to hit.

OriginsTwilight Princess original
Notes
  • Called Shadow Insects by the spirits. A large one is a miniboss, the Twilit Bloat.


Twilit Vermin
Small black bundles of tentacles that squirm around and flail at you helplessly. Basically like rats, but weirder looking.
Locations Recommended Weapons
Hyrule Castle sewers, Palace of the Twilight None

Just treat them like rats. They go down quickly, but can be a bit hard to spot at times.

OriginsTwilight Princess original

W[edit]

Walltula
A skull-patterned spider climbing on vines or ladders. They can knock you off if you don't kill them before climbing.
Locations Recommended Weapons
Ordon Village, Forest Temple, Temple of Time Slingshot, Bow and arrow, Clawshot

Just shoot them once with any ranged weapon. You want to kill them and free up that climbable surface.

OriginsOcarina of Time, then called Skullwalltulas


White Wolfos
A snow-white wolf that leaps in and out of the snowdrifts to attack you.
Locations Recommended Weapons
Snowpeak, Snowpeak Ruins None

They usually appear in areas with deep snow that Hylian Link can't walk in, so use Wolf form and lunge at them. The Ball and Chain can defeat them rather easily if you insist on fighting as Link though.

OriginsOcarina of Time, albeit in a very different form
Notes

Y[edit]

Young Gohma
A furry brown tarantula with one eye.
Locations Recommended Weapons
Temple of Time Master Sword

Just stab it repeatedly. It may be weak to an arrow to the eye, in traditional Gohma style.

OriginsThe Legend of Zelda, in its adult form

Z[edit]

Zant Mask
A giant floating version of Zant's mask. It hovers around, teleports, and shoots giant purple balls of energy. Beat all of the ones in a room for a key.
Locations Recommended Weapons
Palace of the Twilight Bow and arrow, Master Sword

Shoot it if it teleports away, stab it if it comes close. Dodge the shots with sidesteps or rolls. They can be really annoying if you run out of arrows, because they tend to teleport every time you try to slash them--so be thrifty with your arrows.

OriginsTwilight Princess original, though based off Wizzrobes from The Legend of Zelda's incarnation in The Wind Waker.


Zant's Hand
A giant black hand with purple markings that hovers around. It knocks you over and grabs your Sol orb, and if you don't stop it in time, you'll have to start that part of the dungeon over.
Locations Recommended Weapons
Palace of the Twilight Bow and arrows, Clawshot

Slash it once to activate it, then run like hell. Use the Sol to create stairs and such then Clawshot it to you once you get to solid ground. If the Zant's Hand approaches the Sol, shoot it with your arrows (Clawshot if you run out, but it's weaker and has shorter range) to stun it momentarily, giving you a chance to flee. Sometimes it can be trapped behind walls, mercifully.

OriginsTwilight Princess original, but based loosely off one from The Legend of Zelda
Notes
  • Sure seems a lot like a Twilit version of a Wallmaster.

Minibosses[edit]

Details on each miniboss in order of appearance in the game.

Ook
A baboon with something weird on his head. He hops from pillar to pillar, throws his boomerang at you, and summons Baba Snakes to attack.
Locations Recommended Weapons
Forest Temple Somersault, Ordon Sword

Roll into the pillar he's on. He'll leap around, making it a bit tricky to hit him sometimes. Once you knock him down, slash him in his bright red buttocks until the parasite dislodges itself.

OriginsTwilight Princess original, but possibly inspired by Goriya from The Legend of Zelda and Kiki from A Link to the Past
Notes
  • Why do you attack his butt, if the bug was on his head? Seems kinda mean to the poor now-innocent creature.


Dangoro
A hulking, armored Goron. He pounds around the arena to try to knock you off into the lava below. Eventually, he'll punch, leaving himself open. Eventually he curls up and rolls around madly.
Locations Recommended Weapons
Goron Mines Iron Boots, Ordon Sword

Attach yourself to the floor and wait for him to raise his arms. Remove the boots and run over as fast as you can, then slash him. Get out of the way before he punches you. Repeat this until he curls up for phase 2.

Once he starts rolling around, put on the Iron Boots, target him, and hold A button at the right time (like you did to catch the other Gorons before). Then throw him, trying to get him off the platform into the lava. Three baths in magma and he's history.

OriginsTwilight Princess original


Deku Toad
A massive and mutated frog covered in Toados with a fat tongue. It sends its tadpole minions after you, then jumps around the room. Upon landing, its tongue rolls out.
Locations Recommended Weapons
Lakebed Temple Ordon Sword, bombs

Kill the Toados fast, and he'll leap into the air. When it lands, its tongue flops out and it becomes weak to your sword. Slash the tongue until it withdraws, then prepare for another Toado barrage.

Alternatively, when it opens its mouth after you do a sword combo on its tongue, shoot a bomb arrow into its mouth. It swallows it, then there's a short pause, and the bomb blows up in its stomach, so you can get in another combo on the tongue. It does that every time, so you only need to do the beginning part with slashing the Toados once.

OriginsTwilight Princess original


Death Sword
A freaky, possibly hanged-in-life ghost wielding a sword.
Locations Recommended Weapons
Arbiter's Grounds Any sword, bow and arrows, Clawshot

The sword starts out imbedded in the ground. Slice one of the ropes and the sword will wave in the air after burning the other ropes. Transform into wolf form and bite. After a while it will solidify and start floating around the room.

Transform into human Link and shoot arrows at its head. If you are out or don't feel like wasting arrows, use your Clawshot and pull it at you, then slash. Repeat.

OriginsTwilight Princess original


Darkhammer
Some short Darknut with a Ball and Chain.
Locations Recommended Weapons
Snowpeak Ruins Clawshot, Master Sword

When it's spinning its Ball and Chain, Clawshot the target behind it. Then run up to its back and slash. Eventually it will turn around so Clawshot the other target if there is one.

You can also Back Slice it or wait for it to throw its weapon, but only if you want to kill yourself or you've got a couple (hundred) fairies with you.

OriginsTwilight Princess original, but looks a lot like a Darknut


Darknut
Same as normal Darknuts.
Locations Recommended Weapons
Temple of Time Bombs, bomb arrows, Master Sword

Same strategy as normal Darknuts.

OriginsThe Legend of Zelda, modified like one from Ocarina of Time
Notes


Aeralfos
Same as normal Aeralfos.
Locations Recommended Weapons
City in the Sky Bow and arrows, Clawshot, Master Sword

Same strategy as normal Aeralfos, but you can also hold an arrow in place and spin around the room, waiting for him to appear, then let loose as soon as he pops in before he can dodge it.

OriginsTwilight Princess original, but designed a lot like one from Ocarina of Time


King Bulblin
A total idiot, a bad boar rider, a pathetic axe wielder, and a brain the size of a Bombchu all packed into a fat Bulblin with horns.
Locations Recommended Weapons
Hyrule Field (Eldin), Bridge of Eldin, Great Bridge of Hylia, Bulbin Camp near Arbiter's Grounds, Hyrule Castle Any sword, Epona (field and bridges), bow and arrows (Great Bridge of Hylia)

  • Hyrule Field: Just slash him.
  • Bidge of Eldin: You must joust him off the bridge here. Charge at him, then when he almost reaches you, swerve around and attack. Regular slashes work, but Spin Attacks work best for damage. After around 5 (spinning) to 10 (slashing) hits, he flies.
  • Great Bridge of Hylia: Here he has traded his stick for a pair of huge shields. If you try to slash him, he just blocks it. Charge and fire your arrows in between his shields, and eventually he falls off. Takes 6 (Bomb Arrows) to 12 (Ordinary Arrows) hits.
  • Bulblin Camp: Here he has traded his boar for a giant axe, slashing at you. Just attack the hell out of him. If you have the Mortal Draw, use that. If not, Back Slice and Helm Splitter work too. Eventually, he's down and out. No Finish required.
  • Hyrule Castle: Same strategy as at Bulblin Camp.
OriginsTwilight Princess original


Phantom Zant
Name says it all.
Locations Recommended Weapons
Palace of Twilight, twice Master Sword

He flies around and warps, making him hard to beat. He also pauses to summon several Twilit Creatures, including Twilit Messengers. This is your chance to attack. Be quick though, as he is fast in his summonings.

OriginsTwilight Princess original
Notes


Skull Kid
A puppet-like creature with an annoying and painful sense of humour.
Locations Recommended Weapons
Sacred Grove (Off-Map Section) Master Sword, bow and arrows

Bite, slash and shoot him down. He's kind of a pain, but he's only trying to help.

OriginsMany Zelda games


Twilit Bloat
A massive version of a Twilit Parasite. Holds the last Tear of Light for Lake Hylia.
Locations Recommended Weapons
Lake Hylia None

It will charge itself with electricity, and then it will try to hit you. Dodge it, then jump attack it and keep pressing A button. Then it will go into the water for a little bit and do the same thing over again. After you hit it three times, it will lay on its back on the water. Jump on it and use Midna's shadow charge to kill it. If you don't, it will get back up.

OriginsTwilight Princess original
Notes
  • If it hits you, it will turn Sense off.