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Use turns to hire operatives and defensive units. These units are what make up your gang; each type does something different within the game.

The number of turns you use at a time might make a difference. Please record your hiring results to help us all determine what method is most efficient.

Hitmen[edit]

Hitman.
  • This defensive unit is the strongest, skilled at both attacking and defending.
  • Net worth: $1,000

Thugs[edit]

Thug.
  • This defensive unit is not quite as strong, but can attack and defend effectively. Functioning as an operative unit, thugs can produce coke and dope.
  • Net worth: $500

Bodyguards[edit]

Bodyguard.
  • This defensive unit is good at protecting you, but does poorly in attacks.
  • Net worth: $300

Card dealers[edit]

Card dealer.
  • This operative is used for collecting cash.
  • Net worth: $2,500

Whores[edit]

Whore.
  • This operative is used for collecting cash.
  • Net worth: $2,000

Hustlers[edit]

Hustler.
  • This operative is used for collecting cash.
  • Net worth: $1,000

Bootleggers[edit]

Bootlegger.
  • This operative is used for producing alcohol.
  • Net worth: $1,500

Punks[edit]

Punk.
  • This operative is used for collecting or producing cash.
  • Net worth: $500