Mafioso[edit]
The human player who controls a gang of operatives and defensives.
Defensives[edit]
Defensive units protect themselves and your operatives.
Hitmen[edit]
The Hitman, strongest of the defensive units, is skilled at both attacking and defending.
Networth: $1,000
Hitmen and Hustlers must be hired together.
Thugs[edit]
The Thug functions as both an defensive and operative unit. Thugs are stronger than Bodyguards, but not as strong as Hitmen. They are effective at attacking and defending. In their operative role, Thugs may be used to produce coke and dope. Thugs have strong defense against AK47s.
Net worth: $500
Thugs and Bodyguards must be hired together.
Bodyguards[edit]
The Bodyguard, the weakest of the defensive units, is a poor attacker and a moderately effective defender. It is relatively easy to amass large quantities of Bodyguards, however, so they do offer safety in their numbers.
Net worth: $300
Thugs and Bodyguards must be hired together.
Operatives[edit]
Whores[edit]
The Whore is an operative useful for collecting cash. Whores are easy to recruit; however, if you are attacked, Whores are usually the first operatives to be killed.
Net worth: $2,000
Card Dealers and Whores must be hired together.
Punks[edit]
The Punk is an operative useful for collecting or producing cash.
Net worth: $500
Bootleggers and Punks must be hired together.
Hustlers[edit]
The Hustler is an operative useful for collecting cash.
Net worth: $1,000
Hitmen and Hustlers must be hired together.
Card Dealers[edit]
The Card Dealer is an operative useful for collecting cash. They produce a great deal of cash per turn used, but recruiting a sufficient number of card dealers takes a significant number of turns.
Net worth: $2,500
Card Dealers and Whores must be hired together.
Bootleggers[edit]
The Bootlegger is an operative useful for producing alcohol.
Net worth: $1,500
Bootleggers and Punks must be hired together.
Thugs[edit]
Thugs function as both operatives and defensives. See above for further information.