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Box artwork for The Return of Ishtar.
Box artwork for The Return of Ishtar.
The Return of Ishtar
Developer(s)Namco
Publisher(s)Namco, SPS
Year released1986
System(s)Arcade, Fujitsu FM-7, MSX2, NEC PC-8801, NEC PC-9801, Sharp X68000, Wii
Preceded byThe Tower of Druaga
Followed byThe Quest of Ki
SeriesBabylonian Castle Saga,
Arcade Archives
Japanese titleイシターの復活 (Ishtar no Fukkatsu)
Genre(s)Action RPG
Players2
ModesMultiplayer
Rating(s)CERO All ages
Arcade Archives The Return of Ishtar
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2022
System(s)Nintendo Switch, PlayStation 4
Rating(s)IARC Ages 3+ESRB EveryonePEGI Ages 3+General
LinksThe Return of Ishtar ChannelSearch

The Return of Ishtar is an arcade game that was released by Namco in 1986. It runs on Namco System 86 hardware and is the sequel to The Tower of Druaga. It was also the only Namco game that required a second player to play it. It was the first game from the company to have a password feature to give players the opportunity to continue from where they left off after getting a game over, but it was also their first to not feature a scoring system. It was later ported to the MSX2, NEC PC-8801, Fujitsu FM-7, and Sharp X68000 platforms. It was also included in Namco Museum Vol. 4 for the PlayStation.

Story[edit | edit source]

This storyline is taken from the game's attract mode (if you wait through the two attract room sequences before inserting a coin):

GIL the Golden Knight went off to the tower to defeat DRUAGA. There are many monsters waiting there, as well as traps. But GIL overcomes the obstacles courageously. The Goddess ISHTAR saw GIL fighting and compassionately provides GIL with powers to defeat DRUAGA. And GIL fights on with the help of the shinning (sic) Blue Crystal Rod, to defeat DRUAGA and seal DRUAGA's magic power with the Ruby Mace. Because DRUAGA's magic was disspelled, GIL's lover KI could return to human form. And the tower which was restored by DRUAGA's magic power, returned ruins again, so the exit could not be found. The original resident of the tower, QUOX the Dragon, went back off to his dwelling because DRUAGA's magic was dispelled. But other monsters lost the powers that controlled them, and became more fierce, and kept on wandering inside the tower. Although they had defeated DRUAGA, the world was still sealed in darkness. To save the world, GIL and KI must take out the Blue Crystal Rod, which is the center of the power of Goddess ISHTAR safely out of the tower. The world is waiting for "The Return of ISHTAR" © NAMCO 1986

Gameplay[edit | edit source]

It is vastly different to its predecessor The Tower of Druaga. Possessing more RPG elements and focuses more on exploration and navigation. Rather than memorizing treasure spawns, you are instead memorizing rooms and how they connect and where they lead. And like a traditional RPG, the main characters can level up as they slay monsters, open chest, and discover new rooms. With the main goal of finding a way out the Tower. The tower itself has over 120 rooms to explore and they are all connected to each other. Every one can be backtracked and revisited if you wish to try a different door on said room. All rooms have an individual time limit that limits how long you can stay in each room, but can be restored with the right spells. and most have keys that can be found that can open a room's corresponding doors.

Table of Contents

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