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Blue Court
  • Ki and Gil will enter this room through that door at the top of it. It contains: three "Blue" Super Ropers (which are yellow), three Blue Oozes, two Blue Slimes, two Blue Bats, two Blue Snakes, two Blue Captain Knights (which have green eyes) and one Blue Will O' Wisp (it is their first appearance as regular enemies). Because this room's number is 105, it is the only one of the three "Court" rooms in game, whose wall-top colour matches its name.
  • The key at the top of the room opens that door at the top-right of the room, the key at the bottom-left of the room opens the door at the top-left of the room, and the key at the bottom-right of the room opens the aforementioned door at the top of the room. The other three keys that are located at the top-left, top-right and bottom of the room do not open up any of the doors in the room - and they're only there to confuse the room's first-time visitors.
  • The door at the top-right of the room leads off to Exercise Field (Room Pass: SC7 - same as Cross Point), the door at the top-left of the room, like the one at the bottom-right of Harness Storage, leads to Hall of Warriors (Room Pass: QFY - same as Specter Cell), and that aforementioned door at the top of the room leads back to Guard Room (Room Pass: 93Y - same as Inviolate Area). You should remember the first and second of Room Passes.