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Chariot Hanger
  • Ki and Gil will enter this room through either the first door at the top-left of it (if they came from Leader's Room), or the second one at the top-left of it (if they came from Stable). It contains a total of three Druids, one Wizard, one Golden Hyper Knight, six "Red" Super Ropers, and five "Pink" Ropers.
  • The first key that's located at the top of the room opens that aforementioned first door at the top-left of the room, the third key at the top of the room opens the aforementioned door at the top-right of the room, and that second key at the bottom of the room opens that second door at the top-left of the room. None of the other three keys in this room open up any doors in the room - and they are only there to confuse the room's first-time visitors.
  • That aforementioned first door at top-left of the room leads back to Leader's Room (Room Pass: HC7 - same as Trophy Room), the aforementioned second door at the top-left of the room leads back to Stable (Room Pass: DF2, same as Upward Passway), and the door at the top-right of the room, like that one at the right of Guest Chamber, leads to Common Room (Room Pass: SF7 - same as Trap Door Room). You should remember the third.